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Originally Posted by Curse You
Can you take your hero into Random Arenas? No. Can you bring your hero into GvG? No. Can you use your heroes in anything (either than hero battles) that is PvP? No.
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I'm only concerned with PvE these days. Thankfully, ANet is moving away from the fantasy that PvP and PvE must be identical.
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Originally Posted by Curse You
They have skills that deal high amounts of damage (80 damage anyone?), can be given 15 damage reduction, and ressurect in about 1 second. If your heroes were like that you wouldn't need to even fight, your heroes would kill almost anything.
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Why do people fixate on a *SINGLE* skill, Enraged Lunge? Also, I think that skill *is* over powered, and should be weakened a bit. Other pet attack skills are very comparable with other professions' attack skills.
I can't give my pet absorption runes, or a shield, or armor; also, Call of Protection (the skill in question) is Prophecies-only, which doesn;t do Factions and Nightfall players any good.
As for the res: My pet can't be raised by a normal Monk Skill or Res Signet, so I end up havign to carry *TWO* resurrect skills if I take my pet.
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Originally Posted by Curse You
Now about the idea of being able to send your pets using the flag system. I am strongly against the idea. When you die, you can still command with the flags. This means you could then send your pet all over the place while you lie there dead.
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I don;t think the flags and commands should work for Heroes when I'm dead. How in the heck am I directing Heroes when I'm a corpse?
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Originally Posted by Curse You
As it stands, the pets' poor controls balances out their otherwise overpowered abilities.
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If pets are over-powered, why haven;t we seen Beastmasters dominate in PvP? *Any* PvP? And they're rarer than hen's teeth in PvE, too. Ever see a PuG spamming "GLF Beastmaster?" I haven't.
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Originally Posted by Curse You
I guess you've never played as a beast master. Once you get to 16 Beast Mastery, the amount of time your skills are disabled for gets reduced greatly.
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I *only* play my ranger as a Beastmaster, devoting five of 8 skills and 12 attribute points to Beast Mastery. I do this not because it is necessarily powerful, but because it is challenging. No, I don't personally find Blackout much of a problem -- but then, I work hard at making sure Fluffy doesn't die.
Pets are very useful, and I plan to continue using my pet whether or not ANet adds pet controls. On the other hand, I do not see why a massive buff to henchmen (Heroes) can not also provide a small buff to Beastmasters, one of the rarest builds in the game.
No, B/P does not count as a Beastmaster.