Extremely basic and helpful. With the release of the hero system, the players mind is going to have to stretch even more to concentrate on so many other things, so to make it a littl easier on the player, I suggest an option that will make a noise like a ding or what have you when an enchantment ends.
An example of how this would be useful is as an Elementalist for instance; Sometimes when you're too busy focussing on casting spells, you don't realize that your attunement has ran out and now you're screwed on energy.
With this system, you'll be reminded when your attunement ends and recast it. This is in fact a realistic system. If you were the character, you would be able to tell when something like an attunement or a healing breeze ends on you for obvious reasons.
This would also be very, very useful for the Dervish considering the sheer number of enchantments they have.
Thanks.
End Enchantment Alert
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Originally Posted by Dahl
An example of how this would be useful is as an Elementalist for instance; Sometimes when you're too busy focussing on casting spells, you don't realize that your attunement has ran out and now you're screwed on energy. |
It depends on what you're doing. Sometimes you're looking and concentrating on way too much to pay attention to everything. Not to mention with the HERO system like I mentioned. I will be controlling them like players, using their skills for them. So I will have far too much to concentrate on, especially since the majority of those skills I'm using are preps and enchants.
Z
Alter your Interface so that your enchantments and other effects are closer to the area of the screen you pay most attention to. A "beep" may help you, and some other people, but overall it would get extremely annoying to the majority of players (you never said anything about an option to disable it
). As stated by Avarre, we already have mad-flashing icons... That should be enough.
). As stated by Avarre, we already have mad-flashing icons... That should be enough.Quote:
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Originally Posted by Faer
Alter your Interface so that your enchantments and other effects are closer to the area of the screen you pay most attention to. A "beep" may help you, and some other people, but overall it would get extremely annoying to the majority of players (you never said anything about an option to disable it
). As stated by Avarre, we already have mad-flashing icons... That should be enough. |
Quote:
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Originally Posted by Dahl
It depends on what you're doing. Sometimes you're looking and concentrating on way too much to pay attention to everything. Not to mention with the HERO system like I mentioned. I will be controlling them like players, using their skills for them. So I will have far too much to concentrate on, especially since the majority of those skills I'm using are preps and enchants.
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Learn to micro.
Modify your interface so you have the effects affecting you near spots you always watch. Near your health/ernergy bar, near your skill bar, near your party members window if you're a support character, or near your target window if you're an offensive character.
Then, spend some time to get used to it.
Then, spend some time to get used to it.
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Originally Posted by Nevin
Been watching a bit too much of PurePwnage
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In PvP you need to know your team structure, the enemy team structure, and monitor your own status and more... so looking to see an unmoving blinking thing (especially in PvE) really isn't that hard.
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Originally Posted by Aera
This is where the good players get seperated from the less ( no offence ).
If you don't notice it, and you know it happens, pay attention to it? Any good player'd notice. |
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Originally Posted by Dahl
I'm surprised I'm having such negative feedback on this. My suggestions are usually loaded with /signs
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fenix
Major-General Awesome
Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#
W/
Joined Aug 2005
If you can't pay attention to Enchantments you are maintaining, you should probably play a different game. Like Pokemon. Or some other stupid simple game. The point of having Enchantments flash is that they are about to end, that's the ding. This is a stupid suggestion, this game isn't meant to cater to 5 year olds.
T
I would instead like small dots under or to the side of each hex or enchantment skil slot, just like weapons have alternating icons pictograph's if you have the right weapon equipped and not.
The amount would show how many times it its active.
It does not require any annoying ping, and would not take up much of the skill slot as the dots are purposed to be rather small.
It would help me out a lot, if per chance a hex is removed from a creature, I would see which of my skills has 1 dot too little.
It wouldn't tell me on which creature but at least it would be an improvment to the overview I have right now.
On normal mobs and players this is not a problem, there everything has the same duration and you can kind of sync to that.
But bosses have a X%( I think 20) shorter duration of hexes and conditions on them.
The same would go for enchantments, It would be pretty easy too see if there are as many dots as there are heroes you want to run the enchantment on.
This would be nice too keep track of Aura of Faith for my monk, I don;t cast it often enough to sync with it, but 10 energy and the recharge are bad if I cast it again while it was still running on a non tank ally.
So /not signed, I don't want a sound notification, but a visual one you can see even if you mis the flashy, is a much better solution.
Could even have the dots display on who on mouse over, though most of the time I don't think I have the time to mouse over them and find who is not there.
The amount would show how many times it its active.
It does not require any annoying ping, and would not take up much of the skill slot as the dots are purposed to be rather small.
It would help me out a lot, if per chance a hex is removed from a creature, I would see which of my skills has 1 dot too little.
It wouldn't tell me on which creature but at least it would be an improvment to the overview I have right now.
On normal mobs and players this is not a problem, there everything has the same duration and you can kind of sync to that.
But bosses have a X%( I think 20) shorter duration of hexes and conditions on them.
The same would go for enchantments, It would be pretty easy too see if there are as many dots as there are heroes you want to run the enchantment on.
This would be nice too keep track of Aura of Faith for my monk, I don;t cast it often enough to sync with it, but 10 energy and the recharge are bad if I cast it again while it was still running on a non tank ally.
So /not signed, I don't want a sound notification, but a visual one you can see even if you mis the flashy, is a much better solution.
Could even have the dots display on who on mouse over, though most of the time I don't think I have the time to mouse over them and find who is not there.

