End Enchantment Alert
Dahl
Extremely basic and helpful. With the release of the hero system, the players mind is going to have to stretch even more to concentrate on so many other things, so to make it a littl easier on the player, I suggest an option that will make a noise like a ding or what have you when an enchantment ends.
An example of how this would be useful is as an Elementalist for instance; Sometimes when you're too busy focussing on casting spells, you don't realize that your attunement has ran out and now you're screwed on energy.
With this system, you'll be reminded when your attunement ends and recast it. This is in fact a realistic system. If you were the character, you would be able to tell when something like an attunement or a healing breeze ends on you for obvious reasons.
This would also be very, very useful for the Dervish considering the sheer number of enchantments they have.
Thanks.
An example of how this would be useful is as an Elementalist for instance; Sometimes when you're too busy focussing on casting spells, you don't realize that your attunement has ran out and now you're screwed on energy.
With this system, you'll be reminded when your attunement ends and recast it. This is in fact a realistic system. If you were the character, you would be able to tell when something like an attunement or a healing breeze ends on you for obvious reasons.
This would also be very, very useful for the Dervish considering the sheer number of enchantments they have.
Thanks.
Kaida the Heartless
Eh, good thought, but after you play a while, you get a feeling for enchantments. You don't even have to really look at your enchantments corner to know after a while, you just "know". I think this would just be more annoying than helpful, at least for me.
Avarre
Quote:
Originally Posted by Dahl
An example of how this would be useful is as an Elementalist for instance; Sometimes when you're too busy focussing on casting spells, you don't realize that your attunement has ran out and now you're screwed on energy. |
Dahl
It depends on what you're doing. Sometimes you're looking and concentrating on way too much to pay attention to everything. Not to mention with the HERO system like I mentioned. I will be controlling them like players, using their skills for them. So I will have far too much to concentrate on, especially since the majority of those skills I'm using are preps and enchants.
Zui
Quote:
Originally Posted by Avarre
It flashes, if you still can't see it, practice battle awareness or make it bigger in the interface.
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/notsigned
Faer
Alter your Interface so that your enchantments and other effects are closer to the area of the screen you pay most attention to. A "beep" may help you, and some other people, but overall it would get extremely annoying to the majority of players (you never said anything about an option to disable it ). As stated by Avarre, we already have mad-flashing icons... That should be enough.
Hockster
The only ding you need should be the one you hear when getting smacked upside the head.
/not signed
/not signed
Dahl
Quote:
Originally Posted by Faer
Alter your Interface so that your enchantments and other effects are closer to the area of the screen you pay most attention to. A "beep" may help you, and some other people, but overall it would get extremely annoying to the majority of players (you never said anything about an option to disable it ). As stated by Avarre, we already have mad-flashing icons... That should be enough.
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Zakarr
My mesmer just love people which don't pay much attention for their current enchantments, hexes and conditions including the enemies skill monitor.
/not-signed
/not-signed
Aera
This is where the good players get seperated from the less ( no offence ).
If you don't notice it, and you know it happens, pay attention to it? Any good player'd notice.
If you don't notice it, and you know it happens, pay attention to it? Any good player'd notice.
JR
Quote:
Originally Posted by Dahl
It depends on what you're doing. Sometimes you're looking and concentrating on way too much to pay attention to everything. Not to mention with the HERO system like I mentioned. I will be controlling them like players, using their skills for them. So I will have far too much to concentrate on, especially since the majority of those skills I'm using are preps and enchants.
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Learn to micro.
Nevin
Quote:
Originally Posted by JR-
Learn to micro.
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glountz
Modify your interface so you have the effects affecting you near spots you always watch. Near your health/ernergy bar, near your skill bar, near your party members window if you're a support character, or near your target window if you're an offensive character.
Then, spend some time to get used to it.
Then, spend some time to get used to it.
Avarre
Quote:
Originally Posted by Nevin
Been watching a bit too much of PurePwnage
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In PvP you need to know your team structure, the enemy team structure, and monitor your own status and more... so looking to see an unmoving blinking thing (especially in PvE) really isn't that hard.
Kha
Quote:
Originally Posted by Aera
This is where the good players get seperated from the less ( no offence ).
If you don't notice it, and you know it happens, pay attention to it? Any good player'd notice. |
Quote:
Originally Posted by Dahl
I'm surprised I'm having such negative feedback on this. My suggestions are usually loaded with /signs
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fenix
If you can't pay attention to Enchantments you are maintaining, you should probably play a different game. Like Pokemon. Or some other stupid simple game. The point of having Enchantments flash is that they are about to end, that's the ding. This is a stupid suggestion, this game isn't meant to cater to 5 year olds.
Toxage
I would like to see a little timer on your enchantments telling you much time is left on them.
Age
Eles and other Professions don't have to watch thier Enchants more so than a Monk does as they rely on them in most cases.You but a ping it it and you might get confused with called target.
Kool Pajamas
I wouldnt use the option it would get annoying for me; but if others want it, sure why not?
System_Crush
I would instead like small dots under or to the side of each hex or enchantment skil slot, just like weapons have alternating icons pictograph's if you have the right weapon equipped and not.
The amount would show how many times it its active.
It does not require any annoying ping, and would not take up much of the skill slot as the dots are purposed to be rather small.
It would help me out a lot, if per chance a hex is removed from a creature, I would see which of my skills has 1 dot too little.
It wouldn't tell me on which creature but at least it would be an improvment to the overview I have right now.
On normal mobs and players this is not a problem, there everything has the same duration and you can kind of sync to that.
But bosses have a X%( I think 20) shorter duration of hexes and conditions on them.
The same would go for enchantments, It would be pretty easy too see if there are as many dots as there are heroes you want to run the enchantment on.
This would be nice too keep track of Aura of Faith for my monk, I don;t cast it often enough to sync with it, but 10 energy and the recharge are bad if I cast it again while it was still running on a non tank ally.
So /not signed, I don't want a sound notification, but a visual one you can see even if you mis the flashy, is a much better solution.
Could even have the dots display on who on mouse over, though most of the time I don't think I have the time to mouse over them and find who is not there.
The amount would show how many times it its active.
It does not require any annoying ping, and would not take up much of the skill slot as the dots are purposed to be rather small.
It would help me out a lot, if per chance a hex is removed from a creature, I would see which of my skills has 1 dot too little.
It wouldn't tell me on which creature but at least it would be an improvment to the overview I have right now.
On normal mobs and players this is not a problem, there everything has the same duration and you can kind of sync to that.
But bosses have a X%( I think 20) shorter duration of hexes and conditions on them.
The same would go for enchantments, It would be pretty easy too see if there are as many dots as there are heroes you want to run the enchantment on.
This would be nice too keep track of Aura of Faith for my monk, I don;t cast it often enough to sync with it, but 10 energy and the recharge are bad if I cast it again while it was still running on a non tank ally.
So /not signed, I don't want a sound notification, but a visual one you can see even if you mis the flashy, is a much better solution.
Could even have the dots display on who on mouse over, though most of the time I don't think I have the time to mouse over them and find who is not there.
Kool Pajamas
Errr they recently added a bar under each enchant on you so you can see how much time is left. It also shows for hexes and other skills on you. We dont need anything else.
edit: Just realized what system was saying. I think thats too much info. You need to leave room for actual "skill" of the person.
edit: Just realized what system was saying. I think thats too much info. You need to leave room for actual "skill" of the person.
Div
Hi. I phail at this game so I need reminders on when my attunement or prot spirit is going to wear off. I've died so many times when 55'ing on my survivor monk because I was paying too hard at casting SoJ and didn't notice my ps going away. I need end enchantment alert because I can't see it flashing. Please, I am handicapped and I need help!!!
Seriously, if your awareness is that low, then you should just run a wammo. I've done hero battles keeping track of enchantments/stances on all 4 characters while having to look at the minimap and opposing team to decide on the strategy to take...so don't tell me the introduction of hero system makes your concentration go away.
Seriously, if your awareness is that low, then you should just run a wammo. I've done hero battles keeping track of enchantments/stances on all 4 characters while having to look at the minimap and opposing team to decide on the strategy to take...so don't tell me the introduction of hero system makes your concentration go away.
mr_groovy
They already made those handy bars that tell you how long your enchantments still last (Which was a great update!)
/not signed
/not signed
Sophitia Leafblade
for many of the reasons mentioned already
/notsigned
/notsigned
Hyper.nl
I have the enchant icons just above the skill and health/energy bar. That way I only have to look at that part of the screen to know what's up.
Also, the hard mode changes already made improvements here, so:
/notsigned
Also, the hard mode changes already made improvements here, so:
/notsigned
william1975
Why is this post been ressurected after a year and after an implementation that allows all to see when all skills are ending?
Maybe it should be locked to prevent its resurfacing once again?
Maybe it should be locked to prevent its resurfacing once again?
Div
Quote:
Originally Posted by william1975
Why is this post been ressurected after a year and after an implementation that allows all to see when all skills are ending?
Maybe it should be locked to prevent its resurfacing once again? |