survivor title and a weekend bonus
stevemd24
I feel we should incourage the survivor title like gw does with other titles, MAybe have a weekend that will take off 1 death for every 100k exp we have, maybe give out some kind of reward to getting each title, we work hard to get the titles there should be a better reward then being able to hold a title under your name since alot of titles cost 6 plus mil just to get
Shadowfox1125
Ever heard of the Elite Skills Capping Double Experience Weekend? There's your "encouragement."
Darth Animal
Well extra experience for skill-capping doesn't help greatly with "survivor" titles, except to increase your experience a little towards the next rank. The idea of being able to "work off" a single annoying accidental death seems good to me...
stevemd24
Quote:
Originally Posted by Darth Animal
Well extra experience for skill-capping doesn't help greatly with "survivor" titles, except to increase your experience a little towards the next rank. The idea of being able to "work off" a single annoying accidental death seems good to me...
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Darth Animal
Oh yes - on my screen henchies, monsters and I just stand around happily having a ciggie break, while far away, the other side of some connection hiccup, the monsters are still beating on us and I can't do a thing about it, so that, if I don't actually get disconnected, when the screen updates finally I may be dead. That would be really annoying if I was still on a "survivor" track.
I did get one character up to level 20 without dying, but the first mainland Cantha mission, a completely useless monk, and that was that. Not that I'd tend to display a "survivor" title when trying to join a mission team, the implied message "hey, if we get into trouble I'm logging out" doesn't make one an attractive proposition for a team.
I did get one character up to level 20 without dying, but the first mainland Cantha mission, a completely useless monk, and that was that. Not that I'd tend to display a "survivor" title when trying to join a mission team, the implied message "hey, if we get into trouble I'm logging out" doesn't make one an attractive proposition for a team.
logan90
Quote:
Originally Posted by stevemd24
I feel we should incourage the survivor title like gw does with other titles, MAybe have a weekend that will take off 1 death for every 100k exp we have, maybe give out some kind of reward to getting each title, we work hard to get the titles there should be a better reward then being able to hold a title under your name since alot of titles cost 6 plus mil just to get
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Perkunas
The farthest I have reached without my W/Mo dieing was level 13. Lag killed it. Game froze in middle of a battle outside Yaks Bend. When it 'updated', he was standing on a rez shrine. My responce, put his stuff in storage, DELETE. Try again. Give back points? An ancient character could be a survivor? No way.
Katari
I like the idea of some sort of leway simply because the bosses in factions are so crazy when it comes to elemental damage. My first attempt at a legendary survivor mesmer (dead @ 1.2M exp)was taken out by a 350+ damage deathly swarm.
Does anyone here remember what multi-shot, lighting enchanted bosses were like in D2 (pre 1.10)? They were far, far, more powerful than regular bosses, for no real apparent reason, just like elemental damage factions bosses are.
Does anyone here remember what multi-shot, lighting enchanted bosses were like in D2 (pre 1.10)? They were far, far, more powerful than regular bosses, for no real apparent reason, just like elemental damage factions bosses are.
logan90
Quote:
Originally Posted by Perkunas
An ancient character could be a survivor? No way.
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HR-Galaphile
Well the latest weekend was the best example, but there was also the weekend wheres scrolls lasted twice as long. I believe that weekend was specificly geared towars the Survivor track. This elite capping weekend helped out Survivor track and Skill Hunter tracks. I dont think your complaints are justified.
Sir Mad
Wait... take off 1 death every 100k XP. Erm I have 2k deaths or so on my main char so I'd need 200M XP :P
Such a week end would help newly created chars dead one or 2 times: elder chars have way too many deaths to be taken off this way.
Such a week end would help newly created chars dead one or 2 times: elder chars have way too many deaths to be taken off this way.
Perkunas
From the first day I started playing this game, Dec. 26, 2005, I did my best to not die. I wasn't looking for any title, I just hate to die. It would 'tee' me off if I did die and the rest of the group would laugh and say "so what". To most of the people out there, dieing is nothing, there is 'no' penalty. You just ressurect and go on. My level 20 W/Mo is 2 missions shy of completeing the missions. He has 237 deaths. Alot of those are from testing solo farming builds. My level 20 Mo/Me has over 300 deaths. I had a tough time learning to run a healing build. People complain when the monk 'isn't doing their job', but the people need to help keep the monk alive too. Monks can't heal while being swarmed. Madam Theresa is now making a name for herself. She has 22/25 missions (& bonus) completed. She has a high success rate of missions with few to no deaths. You want a healer to help you get title, add her and give a shout.
Giving back points to earn Survivor Title, wouldn't make me fell like a survivor. I would know that I had died. If I want survivor bad enough, I will make a Survivor character.
Things change and evlove after a game comes out. Adding titles later is one of those changes. I say, "Oh well" if my first few characters can't earn those titles. I will keep my first 2 veterans and help others get their titles. I will pursue the titles with my other newer characters.
BTW - in my opinion, the only meaningful title I see, is the Explorer titles. That title requires planning from the start of your character. Entering all arenas and missions. A level 11 can't open up map in the Ascalon arena, and a level 16 can't in Yaks Bend. To open 100% of the map means more than dodging or running from a battle you might die in.
Giving back points to earn Survivor Title, wouldn't make me fell like a survivor. I would know that I had died. If I want survivor bad enough, I will make a Survivor character.
Things change and evlove after a game comes out. Adding titles later is one of those changes. I say, "Oh well" if my first few characters can't earn those titles. I will keep my first 2 veterans and help others get their titles. I will pursue the titles with my other newer characters.
BTW - in my opinion, the only meaningful title I see, is the Explorer titles. That title requires planning from the start of your character. Entering all arenas and missions. A level 11 can't open up map in the Ascalon arena, and a level 16 can't in Yaks Bend. To open 100% of the map means more than dodging or running from a battle you might die in.
stevemd24
I they should make a guy that you could pay 10k factions and 50k in gold to remove 1 death, that would be hard enough to not do often and help out the title
logan90
Quote:
Originally Posted by stevemd24
I they should make a guy that you could pay 10k factions and 50k in gold to remove 1 death, that would be hard enough to not do often and help out the title
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Ebony Shadowheart
/signed
I think there should be more to promote the Survivor Titles.
Yes they have double cap weekends, and double scroll weekends, but it isn't enough. This past double cap weekend I went out and capped EVERY skill I could cap in every profession. That was 50 skills in 2 days (just KC area). I spent just over 50K gold to cap skills and change my profession over and over again. This got me up to the second lvl of survivor, but the half a million+ points you still need to get to the final level is rather daunting.
As for erasing deaths, I agree and yet I don't. True, to earn the title you need to get the 'x' amount of experience without dying, but sometimes it NOT your fault. The game lags and you die. You join a team, mention you're going for survivor and they intentionally kill you.
Two examples.
1. My fiance and I have both been working towards our survivors. I'm running a monk and he's going ele. We had a necro join us on a mission in the shiverpeaks. We were lvl 13, the necro a lvl 20 from cantha. Just before we did the bonus the necro loads up on minions (including lvl 28 golem), kills the boss for bonus and then ditches us. Kills 2 of the 3 survivors in the group and he KNEW these ppl were going for survivor. After being wspered his reply was 'chump' and there is nothing anyone can do except start over. He killed these players for no better reason than he enjoyed ruining someone elses hard work.
2. I'm playing a monk and as someone has said telling a group you're going to ditch them if things get bad doesn't make you very desirable. On top of that, as the group monk its kind of your resposibilty to keep everyone alive so if everyone rushes in....you kind of end up screwed, and dead. It's partially your fault that you didn't leave, but it's partially the groups fault because they were idiots.
After starting over 6 or 7 (or 12) times, you get tired of other people killing you and you give up so I can understand wanting to remove a death or two that weren't your fault. My suggestion would be to make it an event, not just for survivors, but for everyone. Something like 'Start the New Year Fresh - Earn the right to remove some deaths' for New Years. Have quests that you have to complete and for each one you remove a death. Heck, make them repeatable so that people with tons of deaths can knock off a few of them. Make it earnable like a mask...collect 'x' many of whatever object and redeem for the removal of one death. Something like that.
The experience bar wouldnt have to adjust either. Just have experience pick up where it stopped at and continue on.
I know I'd like to be able to remove the few deaths I have from my survivor monk because I don't want to start her over AGAIN. Not after investing close to 150k gold into her, not to mention all the time.....
I think there should be more to promote the Survivor Titles.
Yes they have double cap weekends, and double scroll weekends, but it isn't enough. This past double cap weekend I went out and capped EVERY skill I could cap in every profession. That was 50 skills in 2 days (just KC area). I spent just over 50K gold to cap skills and change my profession over and over again. This got me up to the second lvl of survivor, but the half a million+ points you still need to get to the final level is rather daunting.
As for erasing deaths, I agree and yet I don't. True, to earn the title you need to get the 'x' amount of experience without dying, but sometimes it NOT your fault. The game lags and you die. You join a team, mention you're going for survivor and they intentionally kill you.
Two examples.
1. My fiance and I have both been working towards our survivors. I'm running a monk and he's going ele. We had a necro join us on a mission in the shiverpeaks. We were lvl 13, the necro a lvl 20 from cantha. Just before we did the bonus the necro loads up on minions (including lvl 28 golem), kills the boss for bonus and then ditches us. Kills 2 of the 3 survivors in the group and he KNEW these ppl were going for survivor. After being wspered his reply was 'chump' and there is nothing anyone can do except start over. He killed these players for no better reason than he enjoyed ruining someone elses hard work.
2. I'm playing a monk and as someone has said telling a group you're going to ditch them if things get bad doesn't make you very desirable. On top of that, as the group monk its kind of your resposibilty to keep everyone alive so if everyone rushes in....you kind of end up screwed, and dead. It's partially your fault that you didn't leave, but it's partially the groups fault because they were idiots.
After starting over 6 or 7 (or 12) times, you get tired of other people killing you and you give up so I can understand wanting to remove a death or two that weren't your fault. My suggestion would be to make it an event, not just for survivors, but for everyone. Something like 'Start the New Year Fresh - Earn the right to remove some deaths' for New Years. Have quests that you have to complete and for each one you remove a death. Heck, make them repeatable so that people with tons of deaths can knock off a few of them. Make it earnable like a mask...collect 'x' many of whatever object and redeem for the removal of one death. Something like that.
The experience bar wouldnt have to adjust either. Just have experience pick up where it stopped at and continue on.
I know I'd like to be able to remove the few deaths I have from my survivor monk because I don't want to start her over AGAIN. Not after investing close to 150k gold into her, not to mention all the time.....
Dougal Kronik
Have some way to "reboot" your character without losing event items, or your character name and look.
Only reason I don't go for the "Survivor" title is: Pumpkin Crown, Grenth's Horns, Yule Hat, Tengu Mask, and Dragon Mask. Everything else I can replace on my character!
Only reason I don't go for the "Survivor" title is: Pumpkin Crown, Grenth's Horns, Yule Hat, Tengu Mask, and Dragon Mask. Everything else I can replace on my character!
nugzta
AFAIK you cant remove death in your character, it is written in your character information. If so the complains about Vizunah death bug shouldnt be a problem if Anet can fix the death number, the fact they cant do anything about it.
Tentigers
Im sorry guys/ladies...but I really feel I have to comment here. I have a character that did get the survivor title, which was deliberate and a pain in the backside... But I also made a second character after that because my guild need a Rit/mo. So I made one. Without even thinking about it, I went about doing my thing. Before I knew it I had a survivor title on him also, and was purely an accident.
PS Both characters are cathan, not tyrian
PS Both characters are cathan, not tyrian
Ebony Shadowheart
I find it much easier to get the first level of survivor (just making it to character lvl 20 without dying) much easier in Cantha than in Tyria. In Cantha you level a whole lot faster. It's levels 2 and 3 (Indomitable and Legendary) that are almost impossible to attain if you don't have help. Yes, some people have tricks to getting to these levels, but the fact remains that there a LOT of people that would simply get you killed if they found out you were going for a survivor title.
This game is not a one person game, there are things you just can't do with hench. You have to rely on other living people eventually, and guildies are NOT always there to help you. Being kicked out of groups because you're working towards a goal or intentionally killed when you say something, or being harrassed unmercifully (until you iggy the person) when you log out so you don't die does not entice a person to want to play and/or continue their goal.
Another thing I didn't mention when I stated I thought the titles needed to be promoted more was that fact the SO many people don't have a clue what the Survivor Title is. I've had to explain it to players that didn't know what it was or how to attain it which tells me that the title really isn't common knowledge. Even if it is a NEWER title it should still be out there as common knowledge.
This game is not a one person game, there are things you just can't do with hench. You have to rely on other living people eventually, and guildies are NOT always there to help you. Being kicked out of groups because you're working towards a goal or intentionally killed when you say something, or being harrassed unmercifully (until you iggy the person) when you log out so you don't die does not entice a person to want to play and/or continue their goal.
Another thing I didn't mention when I stated I thought the titles needed to be promoted more was that fact the SO many people don't have a clue what the Survivor Title is. I've had to explain it to players that didn't know what it was or how to attain it which tells me that the title really isn't common knowledge. Even if it is a NEWER title it should still be out there as common knowledge.
daraaksii
of course!! wait, no.. i have 1700 death, becouse my monk is a PvE/PvP character. that means i need 1700x100=170000 xp. man, this is like resurrect signet in real life..
of course! /notsigned
of course! /notsigned
Dougal Kronik
Quote:
Originally Posted by daraaksii
of course!! wait, no.. i have 1700 death, becouse my monk is a PvE/PvP character. that means i need 1700x100=170000 xp. man, this is like resurrect signet in real life..
of course! /notsigned |
So you would need 170 million XP.
Bet you want to /notsigned a little more vehemently now!
stevemd24
Quote:
Originally Posted by daraaksii
of course!! wait, no.. i have 1700 death, becouse my monk is a PvE/PvP character. that means i need 1700x100=170000 xp. man, this is like resurrect signet in real life..
of course! /notsigned |
Soldat
i would give it a lil leeway for those survivors, but not as much as 1 death removed every 10k xperience. thats like 1.5 troll runs w/ a 3x scroll (3 min).
Especially since many detrimental deaths are caused by lag. There are those who will hover over the f12 button/alt f4 to exit when they're about to die; that doesnt seem rite, but for the ppl who spend more time working on it, lagging to ur death really can piss u off, having just gotten away from a 56k connection myself.
Especially since many detrimental deaths are caused by lag. There are those who will hover over the f12 button/alt f4 to exit when they're about to die; that doesnt seem rite, but for the ppl who spend more time working on it, lagging to ur death really can piss u off, having just gotten away from a 56k connection myself.
Rera
Are we really going to have this argument again?
The entire point of survivor is 0 deaths. Putting in leeway of any kind makes it a different title, period.
I think I am in favor of giving prophecies characters a one-time death reset, just to account for players not knowing about the title. That's it.
Part of getting survivor is accounting for lag, so I don't buy that argument at all. The first time I tried for survivor, I farmed exp. I stopped doing that pretty quickly - know why? Because if you lag out, you are dead, period. For my other survivors, I skillcapped and did quests with henchmen. I pulled carefully, and cleared areas slowly. I did my damned best to set up situations where, even if I lagged out, it was impossible (or, at least, extremely unlikely) for me to die. Bottom line: If you ever find yourself in a situation where 7 henchmen can't survive on their own for 15~30 seconds, while you are standing around doing nothing, you are not playing for survivor correctly.
The entire point of survivor is 0 deaths. Putting in leeway of any kind makes it a different title, period.
I think I am in favor of giving prophecies characters a one-time death reset, just to account for players not knowing about the title. That's it.
Part of getting survivor is accounting for lag, so I don't buy that argument at all. The first time I tried for survivor, I farmed exp. I stopped doing that pretty quickly - know why? Because if you lag out, you are dead, period. For my other survivors, I skillcapped and did quests with henchmen. I pulled carefully, and cleared areas slowly. I did my damned best to set up situations where, even if I lagged out, it was impossible (or, at least, extremely unlikely) for me to die. Bottom line: If you ever find yourself in a situation where 7 henchmen can't survive on their own for 15~30 seconds, while you are standing around doing nothing, you are not playing for survivor correctly.
stevemd24
Quote:
Originally Posted by Rera
Are we really going to have this argument again?
Part of getting survivor is accounting for lag, so I don't buy that argument at all. The first time I tried for survivor, I farmed exp. I stopped doing that pretty quickly - know why? Because if you lag out, you are dead, period. For my other survivors, I skillcapped and did quests with henchmen. I pulled carefully, and cleared areas slowly. I did my damned best to set up situations where, even if I lagged out, it was impossible (or, at least, extremely unlikely) for me to die. Bottom line: If you ever find yourself in a situation where 7 henchmen can't survive on their own for 15~30 seconds, while you are standing around doing nothing, you are not playing for survivor correctly. |
logan90
Quote:
Originally Posted by stevemd24
its not for bad players, If your die 2000 times your not even close to a survivor, I think there should be a way to fix 1 or 2 deaths, because of lag or other peopel getting killed, IF you died 2000 times u just don;t know how to play
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dj deviate
faction farming in lutgardis needs for you too die and over a space of a few months this mounts up
daraaksii
Quote:
Originally Posted by stevemd24
IF you died 2000 times u just don;t know how to play
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stevemd24
since factions are an account based item if u are playing a survivor guy why would u try to faction farm them? if u choose to go into a high risk area "pvp" "farming" then your guy isn;t a survivor guy in the first place
stevemd24
Quote:
Originally Posted by daraaksii
of course!! wait, no.. i have 1700 death, becouse my monk is a PvE/PvP character. that means i need 1700x100=170000 xp. man, this is like resurrect signet in real life..
of course! /notsigned |
logan90
Quote:
Originally Posted by stevemd24
since factions are an account based item if u are playing a survivor guy why would u try to faction farm them? if u choose to go into a high risk area "pvp" "farming" then your guy isn;t a survivor guy in the first place
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And also in case you didn't know, titles never existed before Factions came out. Before Factions no one knew about the survivor title. Because it didn't exist people weren't scared of having their character die. Because of this most people had a lot of deaths before titles like survivor were added. Those characters never had the chance to get the title in the first place. If anything should be done to do with the survivor title and death counts, it should be for those old characters. They should let the old characters have a first chance before the new characters have a second chance.
sorcees
If you want the SURVIVOR title, then you have to be a survivor, that means NO deaths.
Ever played D2 hardcore?
That is the true survivor, despite from PK etc.
If you die, start over, you will learn (or you never will).
The title should stand for something you have archieved.
So NO, zero, 0 deaths.
Ever played D2 hardcore?
That is the true survivor, despite from PK etc.
If you die, start over, you will learn (or you never will).
The title should stand for something you have archieved.
So NO, zero, 0 deaths.
targetdrone
/notsigned
The Survivor titles are fine. The deaths not going away are fine.
Face it: if you can't live with the Survivor requirements then you just aren't a Survivor .
You should propose a new title with different requirements instead if you don't like the way the Survivor title works.
The Survivor titles are fine. The deaths not going away are fine.
Face it: if you can't live with the Survivor requirements then you just aren't a Survivor .
You should propose a new title with different requirements instead if you don't like the way the Survivor title works.