Weapons like Shiro's Blades and Shiro's Sword give -1 regen to health. However it would be good if outside combat after hero reach full hitpoints it continue regen itself so I don't lose all to time HP and they still work excatly same way in combat. Vampiric etc weapons also got same thing.
Basically -1 health regen is same with -1 mana regen and not currently that -1 health regen outside combat take my hit points all to time. It still work in combat same way but outside combat like -1 mana regen does. Basically no need swap weapon every 5 second because I'm outside fight but when I'm in fight weapon downside work like now.
Outside combat: no lose health from -1 health regen (Just like -1 energy regen not make you lose energy to zero because you gain mana outside combat too).
IN COMBAT: lose health from -1 health regen.
Oh and if somebody get stuck. Just make those guys /kill command to respawn with small delay.
No Health leech from weapons outside combat
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Yes, it does seem unfair that a weapon with -1 to health regeneration slowly kills a character, while something with -1 to energy regeneration just slows down the rate at which energy, er, regenerates. Surely outside combat a character ought to automatically regenerate health, and more than compensate for a vampiric weapon.
It would make those vampiric bows and swords rather more valuable, for sure!
It would make those vampiric bows and swords rather more valuable, for sure!

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| Well Clord is saying that "/kill" would cover that eventuality. I assume that it doesn't yet work, but adding such an emote (or "/suicide") would be a sensible idea, it is greatly annoying when one does get stuck, usually in Urgoz's Warren where there seem to be a number of dodgy places. |
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