Hiya Folks, so lately I've been playing the continual Channeling Spammer
(which actually works quite well...though groups seem to shrug me off and take a different class and scince I'm still going through the missions I'm considering trying something a little different)
Sooo with that said, I was looking through our skill and threw together this:
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1. Mend Body and Soul --- 5e ¾c 3r
Target ally is healed for 20...96 Health. That ally loses one Condition for each Spirit in your area.
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2. Soothing Memories --- 5e 1c 5r
Spell. Target ally is healed for 10...82 Health. If you are holding an item, you gain 3 Energy.
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3. Spirit Light --- 5e 1c 4r
Spell. Sacrifice 17% Health. Target ally is healed for 30...126. If any Spirits are in the area
around you, you don't sacrifice Health.
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4. Recovery --- 15e 3c 45r
Binding Ritual. Create a level 1...8 Spirit. Conditions on allies within range of this Spirit
expire 20...44% faster. This Spirit dies after 30...54 seconds.
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5. Recuperation --- 25e 3c 45r
Binding Ritual. Create a level 1...8 Spirit. Non-Spirit allies within its range gain +1...3 Health
regeneration. This Spirit dies after 15...39 seconds.
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6. Spirit's Gift --- 10e 1c 45r
Enchantment Spell. For 60 seconds, whenever you create a creature, all allies near that creature gain
5...41 Health and lose 1 Condition.
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7. Attuned Was Songkai --- 10e 2c 60r
Elite Item Spell. Hold Songkai's ashes for up to 45 seconds. While you hold her ashes, your spells
and Binding Rituals cost -5...41% of the base Energy to cast.
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8. Flesh of My Flesh --- 5e 5c 0r
Spell. Lose half your Health. Resurrect target ally with your current Health and 5%...17% energy.
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I havent figured out the skill points yet as I'm at work and ususally only get a few moments where I'm not busy heh.
So if you have any suggestions / skills to switch out please let me know!
Thanks guys!
Restoration Based Ritualist.
Verios
Stemnin
I'd replace Spirit's Gift with Spirit Transfer, but I haven't tried Spirit's Gift myself, just don't like near spells .
Spirit Transfer - Spell 10e 1/4c 10r
The Spirit nearest you loses 15-63 Health. Target ally is healed for 3 for each point of Health lost.
Spirit Transfer - Spell 10e 1/4c 10r
The Spirit nearest you loses 15-63 Health. Target ally is healed for 3 for each point of Health lost.
unmatchedfury
Quote:
Originally Posted by Stemnin
I'd replace Spirit's Gift with Spirit Transfer, but I haven't tried Spirit's Gift myself, just don't like near spells .
Spirit Transfer - Spell 10e 1/4c 10r
The Spirit nearest you loses 15-63 Health. Target ally is healed for 3 for each point of Health lost. near/inthe area. and generally spell where you must plant your ass ON teh spirit to recieve bonuses are useless to the team. Thats why consume soul is such a bad elite. even if you broguht it down too 120 hp part heal for killing the spirit, and then raised teh AoE to aggro bubble that would improve the skill beyond believe. Same thing goes with this skill. IT basicly jsut a self heal. and not much else.
Spirit Transfer - Spell 10e 1/4c 10r
The Spirit nearest you loses 15-63 Health. Target ally is healed for 3 for each point of Health lost. near/inthe area. and generally spell where you must plant your ass ON teh spirit to recieve bonuses are useless to the team. Thats why consume soul is such a bad elite. even if you broguht it down too 120 hp part heal for killing the spirit, and then raised teh AoE to aggro bubble that would improve the skill beyond believe. Same thing goes with this skill. IT basicly jsut a self heal. and not much else.
Goldleader
I'm surprised that your build doesn't have a weapon spell. Although you can only have 1 weapon spell on a person at a time, they also cannot be dispelled. The fact that they cannot be dispelled makes having at least 1 a good idea.
My favorite:
Weapon of Warding
Weapon Spell. For 5...10 seconds, target ally has a Weapon of Warding that grants target ally +2...4 Health regeneration and a 50% chance to block.
My favorite:
Weapon of Warding
Weapon Spell. For 5...10 seconds, target ally has a Weapon of Warding that grants target ally +2...4 Health regeneration and a 50% chance to block.
unmatchedfury
Quote:
Originally Posted by Goldleader
I'm surprised that your build doesn't have a weapon spell. Although you can only have 1 weapon spell on a person at a time, they also cannot be dispelled. The fact that they cannot be dispelled makes having at least 1 a good idea.
My favorite:
Weapon of Warding
Weapon Spell. For 5...10 seconds, target ally has a Weapon of Warding that grants target ally +2...4 Health regeneration and a 50% chance to block. weapon of warding's only problem is that a monkey could disrupt it. Which often happens in TA and RA. Restoration rits aren't really used outside of those areas, although they have begun to see some experimental use in HA.
Resiliant weapon lasts longer and has greater effect. Vengful weapon is a good min reversal of fortune / vamp bite.
My favorite:
Weapon of Warding
Weapon Spell. For 5...10 seconds, target ally has a Weapon of Warding that grants target ally +2...4 Health regeneration and a 50% chance to block. weapon of warding's only problem is that a monkey could disrupt it. Which often happens in TA and RA. Restoration rits aren't really used outside of those areas, although they have begun to see some experimental use in HA.
Resiliant weapon lasts longer and has greater effect. Vengful weapon is a good min reversal of fortune / vamp bite.
Verios
Thank you for the comments. I've actually updated / changed this quite a bit...and yes I did add a weapon spell heh. I'll update this post when I get home from work