Bone Staff of Enchanting
Energy +10
Cold Dmg: 11-22 (Requires 10 Death Magic)
Halves skill recharge of spells (Chance: 9%)
Reduces Dazed duration on you by 20%
Enchantments last 19% longer
Hale Jeweled Staff
Energy +10
Chaos Dmg: 11-22 (Requires 9 Illusion Magic)
Halves casting time of Illusion Magic (Chance: 19%)
Health +28
Aegis
Armor: 16 (Requires 8 Tactics)
Reduces physical damage by 2 (while in a Stance)
Thanks for any help.
A
