People think that Heroes will end the PuG necessity for rarer classes, such as Monks and Minion Masters, and will also help alleviate the PuG mentality. Heh.
Sample Scenario:
*Me (Necromancer) sets up group with a Paragon Hero, a Dervish Hero, and a Ranger Hero (Guess why?)*
Me: "Need 1 player + 3 Heroes to complete party!"
*W/Mo immediately joins with Warrior Hero, another Warrior Hero, and an Assassin Hero*
W/Mo: "lol dervish"
Me: "Yes. He's quite effective. Could you swap out some of your heroes for Monk heroes?
W/Mo: "no u"
Me: "My Hero composition is more suited for damage rather than your team of redundant Warriors."
W/Mo: "lol dervish"
W/Mo: "lol dervish"
W/Mo: "lol dervish"
W/Mo: "lol dervish"
W/Mo: "lol dervish"
W/Mo: "lol dervish"
W/Mo: "lol dervish"
W/Mo: "lol dervish"
W/Mo: "lol dervish"
W/Mo: "lol dervish"
Me: "..."
W/Mo: "r u MM nec"
Me: "No, my build is designed to support my 3 Heroes with Dark Fury and Wells."
W/Mo: "f u noob"
*W/Mo leaves party*
Me: "Need 1 player + 3 Heroes to complete party! Must be willing to bring a Monk Hero!"
*No response.*
Can anyone else see that happening? Cookie-Cutter mentality isn't dead.
(And for the record, I intend to use the Warrior, the Dervish, the Monk, and another Monk (or Paragon, if there is only 1 Monk) Henchmen. Who needs grouping when there is discrimination?)
Hero Discrimination
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Since you have a specific niche for all your Heroes, yeah, it will be harder for you to find groups (or not, actually, since you'll be henching it). 
I plan on only using Heros in PUGS to fill in gaps. Ideally, I will do missions with full groups of Humans, and do Quests with Heroes and Henchies.
That's just the way I've been playing Guild Wars, and not any sort of recommendation how others should do it. I admit, my policy has not always been the best, but man, when you do find that perfect PUG, a group that just clicks, it's all worth it.

I plan on only using Heros in PUGS to fill in gaps. Ideally, I will do missions with full groups of Humans, and do Quests with Heroes and Henchies.
That's just the way I've been playing Guild Wars, and not any sort of recommendation how others should do it. I admit, my policy has not always been the best, but man, when you do find that perfect PUG, a group that just clicks, it's all worth it.
M
Ya I could get one of my buddies to play with me in Nightfall then I'll never need another PuG member again.
O ya this might be slightly off-topic but I am trying to stop the Dervish Noob Wave by releasing: http://www.guildwarsguru.com/forum/s...php?t=10053402
O ya this might be slightly off-topic but I am trying to stop the Dervish Noob Wave by releasing: http://www.guildwarsguru.com/forum/s...php?t=10053402
g
N
Pretty sure that most people willing to tolerate any puggers at all will find plenty of like-minded people with which to fill all the pug slots with real people instead of Heros. Hence on that basis this Hero issue is moot in my view. That is, at least for the first month or two until everyone has beaten the game already.
After that, sure players aren't going to take Heros they don't want, but why should they? They shouldn't.
If that's a problem, one can always make his own party with like-minded smart or dumb players & Heros, whichever the case my be (depending on who's Hero choices were stupid: inviter or invitee.)
After that, sure players aren't going to take Heros they don't want, but why should they? They shouldn't.
If that's a problem, one can always make his own party with like-minded smart or dumb players & Heros, whichever the case my be (depending on who's Hero choices were stupid: inviter or invitee.)
T
N
I found the 1st post humorous
I doubt people will care that much about what Heroes to bring
I plan to always have a monk hero with me (unless someone else has one)
..
the issues that I see is people complaining about hero choices, beyond monk, and builds.
As long as everyone has a Rez Sig (including heroes)
- it doesnt matter too much to me
I doubt people will care that much about what Heroes to bring
I plan to always have a monk hero with me (unless someone else has one)
..
the issues that I see is people complaining about hero choices, beyond monk, and builds.
As long as everyone has a Rez Sig (including heroes)
- it doesnt matter too much to me
Quote:
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Originally Posted by Moist Muffin
Its perfect for my wife and I. The two of us + six heros - annoying knuckleheads = Joy and happiness.
Thank you anet. |
I have actually enjoyed PuGs in many situations; I'm not as picky or anal as some folk you see on these forums. But many activities, like mapping, will be so much easier with Heroes. Try fidning a group of Level 20s to help you map Lornar's Pass...

I do worry that the only social interaction in GW will be people spamming "WTS" and "WTB" in the major cities. As the population thins out and Heroes become more powerful, it will be increasingly difficult to find a friendly group for social gaming.
Quote:
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Originally Posted by Mordakai
I admit, my policy has not always been the best, but man, when you do find that perfect PUG, a group that just clicks, it's all worth it.
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Then again I usually do whatever needs doing with guildies and henchies, the hero system will rule for guilds like mine/people like me (who prefer henchies over random people who can drop etc)
I suppose if you limit yourself to a certain variety of heros you may have a harder time getting another player to adapt to your playstyle, but why would you really have to when you can just get a friend/guildmate to assist you with their heros? Perhaps we'll see "hero discrimination" as it's described in this thread, but I don't really think it will be a common problem for most people...
S
Quote:
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Originally Posted by Mordakai
That's just the way I've been playing Guild Wars, and not any sort of recommendation how others should do it. I admit, my policy has not always been the best, but man, when you do find that perfect PUG, a group that just clicks, it's all worth it.
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Then the next mission the wammo aggros everything and their mom, and us heros die ignominously. :/
M
Quote:
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I plan on only using Heros in PUGS to fill in gaps. Ideally, I will do missions with full groups of Humans, and do Quests with Heroes and Henchies. That's just the way I've been playing Guild Wars, and not any sort of recommendation how others should do it. I admit, my policy has not always been the best, but man, when you do find that perfect PUG, a group that just clicks, it's all worth it. |
T
As a Warrior I will be more than happy to bring my two Monk Hero’s. If the other guy drops, err7s, then I will still have my monks. Furthermore if the other guy does not like my Monk builds then screw him.
I intend to have one Zealots Fire + Heal Monk and one anti conditions Protection Monk. This duo build made my party virtually unstoppable during the PvE Beta, so I intend to do the same build for the full release. For my third hero option I can always go with Jin as a Barrage + Interrupt Ranger unless something shows up better.
I intend to have one Zealots Fire + Heal Monk and one anti conditions Protection Monk. This duo build made my party virtually unstoppable during the PvE Beta, so I intend to do the same build for the full release. For my third hero option I can always go with Jin as a Barrage + Interrupt Ranger unless something shows up better.
S
I was just thinking about this today. Unless I'm playing with guildies or a good friend, I will not feel safe playing with other people's heroes. Henchies are different in that after playing with them for so long, I know exactly what they will do and when. On the other hand, Joe Pug's uber Whammo Hero would be something totally strange to me, which I don't like at all. AI is only useful if you know how to manipulate it.
It would be nice if only the leader has the ability to add heroes to the group, but being a monk, I am rarely on the top of the roster. This worries me greatly.
It would be nice if only the leader has the ability to add heroes to the group, but being a monk, I am rarely on the top of the roster. This worries me greatly.

And I think many others will too.