09 Oct 2006 at 01:42 - 10
Quote:
Originally Posted by Kong
It's not a bug or a glitch.
The game only renders so much area when you are in a mission and an explorable area. The area is usually based on how far you can see from certain points in the area.
Rendering the entire world would require so much memory and so much to load that the requirements for the game would be much higher than it is now... I doubt it would even be playable if it tried to render the entire world map.
Because it only renders so much, it basically does what you see in the above pictures. If you pay attention, in any mission or explorable area, there is a point at the edges that you can see the rendered area end in the radar just like in the images above. Usually the location is behind a large mountain range or something, you can't get to it, but there are a few small places you can get right to it.
What basically happened to you is a form of lag, you went for a portal to another area but it didn't "zone" you to that area, you just kept running and eventually got to the limit of the rendered area. There are some portals that were glitched in the sense that you would be able to sneak around the portal that would zone you, and just keep going. Two of these glitched portals, which I believe have been fixed, were Tombs (back when it was PvP) into Dragon Lair, and Granite Citadel into Tasca's Demise.
Anyway, some of you seemed confused as to why this was happening and no one was posting an explaination, so I thought I would give it a try. I just hope it said it in a way that makes sense.
the first part of this is very easy to see. run throught the great northern wall, and afer the cut scene, go backwards to where the charr bust through the gate. at the far end of the staging area the ground is all in shadow. it looks like a natrual effect from the main path of the mission, but when ur on top of it it looks crappy