What other skills to use with barrage?

The one Casey Squid

Wilds Pathfinder

Join Date: Aug 2005

The Northeast

Knights Of Thulcandra [KoT]

W/E

I made a ranger for the hell of it and ive noticed that barrage is really a stand alone skill. While im spamming it I neglect my other skills. I would just like to know what your opinions are to what skills I should place on my bar?

Xenex Xclame

Xenex Xclame

Desert Nomad

Join Date: Mar 2006

DPX

R/

my suggestions:
The 2 interupts ranger has savage and distracting shot.
Troll, a stance,a spirit of you want.
You can also bring a skill that enhances barrage like conjure flame or brutal weapon.
You can bring vigorous spirit together with infuse if you wish, just make sure to let your monk know why your health drops all of a sudden if your hitting a few enemies your lost health should be gained in 2 or 3 shots.
And you can also bring your pet.

There are a lott of options but like you said barrage would be the skill that you will be spamming, so just take that into consideration and bring skills that or somewhat conditional, disrupt for interupting skills, infuse to help a monk,conjure for extra damage etc.

Fungus Amongus

Fungus Amongus

Wilds Pathfinder

Join Date: Jul 2005

Fifteen Over Fifty [Rare] | [Rare] Alliance

Barrage
"Watch Yourself"
Frenzy
Distracting Shot
Savage Shot/Troll Unguent
Whirling Defense/Troll Unguent
Favorable Winds
Rez Sig.

If you are near your caster allies when Barraging, you can keep up constant "Watch Yourself" to boost nearby allies armor by +20. Use Frenzy when not taking damage. Use Favorable Winds unless you are up against a bunch of rangers. The other skills are just added bonus.

Sereng Amaranth

Sereng Amaranth

Desert Nomad

Join Date: Jun 2005

The Amazon Basin [AB]

Use a fiery bow string and Conjure Flame.
Use Judge's Insight and a vamp bow string.

Always use Tiger's Fury.

Xenex Xclame

Xenex Xclame

Desert Nomad

Join Date: Mar 2006

DPX

R/

Quote:
Originally Posted by Fungus Amongus
"Watch Yourself"
How could i have forgotten that -_-
For op using WY with barrage will mean continous +20 armor for your casters ( if your in their range, where you should be :P)

Franco

Franco

Banned

Join Date: Jul 2006

England

VoB

Me/

or you can use what serenth said for heavy dmg.

Carth`

Carth`

Desert Nomad

Join Date: Apr 2006

Use elemental bow string and a Conjure <element> enchantment.

perfect

Frost Gate Guardian

Join Date: Jun 2005

go R/Rt and use weapon spells like Brutal Weapon.

GODh

GODh

Jungle Guide

Join Date: Nov 2005

The Netherlands

BFTW and DLRR

Huh? Maybe there are more types of barrage rangers but when playing a full barrage team i think using elem dmg string is a bad thing as the concept of a barrage team is based on piercing damage...

In a full 8 person barrage team you usually have:
* 5 barrage rangers
* 1 minion master (death necro)
* 1 order (blood necro)
* 1 monk

A barrage ranger is usually a R/Mo as this allows them to use rebirth (a ress signet needs a moral boost to recharge).

2 of more rangers bring a spirit with them (Favorable Winds and Winnowing).

Every ranger brings:
* Barrage (duh)
* Charm Animal
* Confort Animal
* Troll Urgent
* Rebirth (or a ress signet)
* 1 spirit or an interupt

The rest of the slots are more free... personally i bring throw dirt and a trap, other may wanna bring a stance (whirling defense?) or whatever.

The pets are used as tanks (and food for the minion master).

The Minion master build an army of undead minions, to keep the enemies on a distance.

The order helps to raise damage (order of pain), gain health with every hit (order of the vampire) and helps the monk with extra energy (Blood Ritual).

Monk heals/protects the team...

This concept is based on doing piercing damage... bringing a fiery bowstring f**ks up this concept :S

xiaotsu

Desert Nomad

Join Date: Feb 2006

Doomlore Shrine

Just Us Gamers [JUGs]

R/

@GODh; I'm sure he's not asking for a full barrage team, otherwise he wouldn't be asking, as he'd already know if he was doing it <_<

GODh

GODh

Jungle Guide

Join Date: Nov 2005

The Netherlands

BFTW and DLRR

Ok, maybe i misread it, but i read: "when i play barrage, i only use that skill and nothing else on my skillbar"... i dont think he meant "i wanna solo with it" or something else.

And explaining the basic barrage concept wont hurt... i still see too many rangers using elemental damage and/or prepartions in barrage teams :s

Xenex Xclame

Xenex Xclame

Desert Nomad

Join Date: Mar 2006

DPX

R/

Nobody was talking about barrage teams...
Outside brrage teams for Tombs ,when you take barrage it works the same way...Thats the skill you will be spamming and not really have time for other skills,so where is the misunderstandment.
Good luck trying to solo with one of the builds one of us has suggested.( that is what you think we are telling him)

Deadly Panda

Deadly Panda

Frost Gate Guardian

Join Date: Jul 2006

Belgium

/

Mo/A

for more dmg, take ele as second prof, then find a bow with fire magic. Then take the skil Conjure flame, as it is not a preparation if won't disappear when using Barrage. In this way you get dmg from barrage and conjure flame.
My skillbar looks like this. Conjure flame - Barrage - Dual Shot - Power Shot - Trol Urgent - Distracting Shot - Whirling Defense - Ress sig.
It does nice dmg though.

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

PvE: Res, Favorable Winds, Troll.
Most of the times I take 2 sometimes 3 interrupts.
And one or two skill depending on the situation.
When facing Wars/Rangers I interrupt their heals (Heal Sig / Troll).
Otherwise, I'll interrupt the slower spells.
I can see the surgested "Watch Yourself" as a valuable skill, will try that one myself sometime.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

For B/P Groups I use:
Barrage {e}
Distracting Shot
[Spirit You are asked to take]/Savage (if you have no spirit to take)
Charm Animal
Comfort Animal
Throw Dirt (tombs)/Whirling (everywhere else)
Troll Unguent
Rebirth

For questing/missions I use:
Barrage {e}
Savage Shot
Distracting Shot
Concussion Shot (some areas)/Spirit you want
Free Slot (Conjure, Judges Insight, Watch Yourself, Throw Dirt for some areas)
Whirling
Troll Unguent
Rez Sig

Lilith St Cyr

Lilith St Cyr

Lion's Arch Merchant

Join Date: Aug 2006

1. barrage
2. distracting shot
3. whirling defense
4. (varies depending on needs)
5. (varies depending on needs)
6. troll Ungent
7. rez (resurrect/rebirth)

Spellforge

Frost Gate Guardian

Join Date: Mar 2006

Guildless

N/

As others have said - I go with Rt secondary and use Brutal Weapon
I do this over /Ele and the conjour element for 2 reasons

1) Conjour Ele is an enchantment and can be stripped ( Weapon spells cannot be stripped)

2) /Rt opens up a couple of Hard Rez's that you don't get with R/Ele

Plushie Penguin

Plushie Penguin

Krytan Explorer

Join Date: Apr 2006

That plushie penguin on a shelf in your bed room

Rt/E

Quote:
Originally Posted by Sereng Amaranth
Use a fiery bow string and Conjure Flame.
Use Judge's Insight and a vamp bow string.

Always use Tiger's Fury.
you can use that spirit that causes arrows to do fire damage so you can free up your prefix bow upgrade

and for spellforge, I did that for a while untill I realized that you can't avoid being enchanted, especially with npcs

Stockholm

Stockholm

Desert Nomad

Join Date: Feb 2006

Censored

Censored

R/

My skill bar for Barrage
Barrage
Splinter shot
Dust trap (just put it down where you are at the moment for defence)
Troll urgent
free depending on secondary proff.
Comfort animal
Charm animal
Rez

just allternate barrage and Splinter shot, both do dmg to multiple targets

HunterRose

Ascalonian Squire

Join Date: Jul 2005

Hawaii

Sixty Second Assassins

A/Rt

R/Rt

Barrage {e}
Wailing Weapon - 10 sec interupts attacking foes actions
Warmonger's Weapon (Nightfall) - X sec interupts non-attacking foes actions

Both Skills will not be cancelled by Barrage and are not enchantments. If you have any doubts as to the effectiveness of this combo try it in Raisu's Mission and listen to all squeaks due to interuptions.

HunterRose

Ascalonian Squire

Join Date: Jul 2005

Hawaii

Sixty Second Assassins

A/Rt

R/Rt

Barrage {e}
Wailing Weapon - 10 sec interupts attacking foes actions
Warmonger's Weapon (Nightfall) - X sec interupts non-attacking foes actions

Both Skills will not be cancelled by Barrage and are not enchantments. If you have any doubts as to the effectiveness of this combo try it in Raisu's Mission or AB and listen to all squeaks due to interuptions.