is it a bug or a feature that on some groups if you aggro them once.. then run away till they de aggro.. they re aggro onto you next time withought the aggro circle even comming close to them.
they are re aggroing at about 4 times the distance of the aggro circle
aggro feature or bug?
Narutoscryed
Relambrien
It's intended. The coding is sort of...weird...with the de-aggro of monsters. Even if they deaggro, if you stop running away, they may come after you again. This is to prevent people from getting away easily then stopping to heal.
Just run until the enemies are back to their normal patrol, stationary, or area-based programming and you should be fine.
Just run until the enemies are back to their normal patrol, stationary, or area-based programming and you should be fine.
Kha
Yes, some groups lock aggro on you and though they back off for a bit, they will keep coming back over and over. It's been like this since Beta.
Former Ruling
I rationalize it by saying they have your "scent", so if you come back within range on them again (like 3-4 aggro circles) - they'll come back after you because they reconize your scent.
I know, I made up something to rationalize something in logical terms like beasts having scent. But thats just me.
I know, I made up something to rationalize something in logical terms like beasts having scent. But thats just me.
explodemyheart
I've noticed this happening most often with enemies that have spirits. They won't back off and stop aggroing you until their spirit dies.
Hollerith
I attributed it to mobs queueing up a spell and not being able to cast it, so they keep trying to get in range until their queue clears.
Trvth Jvstice
I like the way the enemies re-aggro after breaking off their attack. It helps a lot when you're using henchmen. Often only about half of the group you're engaging will re-aggro, therefore making it easier to pull them away from the main group.
This is what I do with henches: I slowly back into the group until my aggro bubble triggers their attack, then I run forward until they stop attacking. Then I ease back towards them. Normally, only a few of them will re-aggro. I then pull those few away and kill them. This method really helps in some of the more difficult areas.
This is what I do with henches: I slowly back into the group until my aggro bubble triggers their attack, then I run forward until they stop attacking. Then I ease back towards them. Normally, only a few of them will re-aggro. I then pull those few away and kill them. This method really helps in some of the more difficult areas.
Kha
Quote:
Originally Posted by Trvth Jvstice
I like the way the enemies re-aggro after breaking off their attack. It helps a lot when you're using henchmen. Often only about half of the group you're engaging will re-aggro, therefore making it easier to pull them away from the main group.
This is what I do with henches: I slowly back into the group until my aggro bubble triggers their attack, then I run forward until they stop attacking. Then I ease back towards them. Normally, only a few of them will re-aggro. I then pull those few away and kill them. This method really helps in some of the more difficult areas. |
Carth`
Another thing to remember is patrols have a larger de-aggro time. A lot of people keep running back too soon. Instead sit back and relax for 5 mins, let the patrol not just return to its original location, but return to patrolling. Then it will forget you.
Something that I do think is an aggro bug is this: Lay down a load of traps for a group to walk onto, then stay at a safe distance waiting. As soon as a trap damages them, they magically know it was your trap and run towards you, as if you had shot them with a bow.
Something that I do think is an aggro bug is this: Lay down a load of traps for a group to walk onto, then stay at a safe distance waiting. As soon as a trap damages them, they magically know it was your trap and run towards you, as if you had shot them with a bow.
Monkey Blonde
Quote:
Originally Posted by Trvth Jvstice
I like the way the enemies re-aggro after breaking off their attack. It helps a lot when you're using henchmen. Often only about half of the group you're engaging will re-aggro, therefore making it easier to pull them away from the main group.
This is what I do with henches: I slowly back into the group until my aggro bubble triggers their attack, then I run forward until they stop attacking. Then I ease back towards them. Normally, only a few of them will re-aggro. I then pull those few away and kill them. This method really helps in some of the more difficult areas. |