

The Profession:
Monk/Mesmer
The Equipment:
Hale Holy Staff of Fortitude (Energy +10, Health +60. 20/20 Healing Prayers)
Full Judge's Armor (Major or Superior Vigor Rune in Vestments)
Servant's Scalp Design of Superior Healing
Prophet's Scalp Design of Superior Divine Favor
The Attributes:
Healing Prayers 12+1+3
Divine Favor 9+1+3 (only when casting Boon; otherwise attribute is 9)
Protection Prayers 3
Inspiration Magic 9
The Skills:
Orison of Healing
Word of Healing {E}
Healing Breeze*
Heal Party
Mend Condition
Inspired Hex
Divine Boon
<Energy management skill of your choice here>
Now of course, as soon as you load into an area, you will want to equip your Divine Favor Scalp Design to pre-cast Divine Boon. Once that is done, you can equip your Healing Prayers Scalp Design and forget that Divine one even exists (unless of course Boon gets stripped, but you really shouldn't have that happen too often if you aren't trying to tank). Orison of Healing will be your most often used spell (as is often the case). Word of Healing can be used if you need to quickly heal multiple individuals, or if you need that extra heal bonus from your target being below 50% health (which obviously happens far too often if you are the only Monk in the group). Healing Breeze is used only to help heal yourself if you are taking damage, through degen or direct, and need to focus on healing the rest of the team. Heal Party, another situational heal, is to be used only when it would be energy efficient (which I believe is when it would save three or more party members, though my math and memory may be off). Of course you have Mend Condition and Inspired Hex to clear up those nasty effects that your party will be plagued by throughout your journeys. As for choosing your energy management skill, it is pretty much up to the individual, however I found this thread to be extremely informative.
The above paragraph is pretty much common sense to veteran Monks (some of which wouldn't hesitate to flame the hell out of me), but I felt the need to explain anyway, just to keep anyone from asking what each skill is used for, or why I use it...
Now keep in mind, I don't have very much Monking experience outside of Boon-Prot (and farming, but that doesn't really count). I expect a lot of criticism about this build, but please, keep it constructive. I want to improve not only the build, but also myself, as a Healing Prayers user. I know this build won't work everywhere, but so far I've tested it out in various areas of the urban wastes of Cantha, the Echovald Forest (Arborstone (Mission), Arborstone (Explorable), and Ferndale, to be specific), and even in the Alliance Battles... It did quite well in each PvE area of testing, and excelled in the Alliance Battle testing phases (far outmatched my Boon-Prot build when it came to keeping my fellow Kurzicks alive).
Let the discussion commence.

*Yes, I am aware that Healing Breeze is a very much disregarded skill that is commonly scoffed at. So sue me...