W/A builds???
Echo Cluster Bomb
Can someone post me a real good W/A build pls, is not for farming just a good build?
I'm thinking about using shadow arts any suggestions?
I'm thinking about using shadow arts any suggestions?
IkegaIXII
Depends on what build your gonna use it for.
My AB build: Doesnt really Use shadow arts but it works pretty dam well for me.
Flurry (charge adrenaline)
Frenzy (Use to spike. switch back to flurry when not spiking)
Sever (apply slow bleed, Mainly used to just follow up with gash)
Gash (Deep wound, Follow it up with quiver for 170 spike)
Quivering Blade (Factions skill)
Final thrust ( followup for quiver when enemy is below 50% hp)
heal signet ( 107 hp Self Heal. Depend on your monk if you want)
Siphon speed ( Half range snare 33% slowdown for foe + 33% speed up for you) (Lasts about 8-10 secs long)
16 Swords
10 strength
9 tactics
4-6 deadly arts (Not sure. Just try to boost siphon speed to bout 10 secs)
I love how siphon speed can be used for:
1) Snare = 33% faster for you. 33% Slower for target
2) speed boost = 33% faster for you. 33% slow for some poor w/mo who was randomly picked
3) Also used as a make shift run away skill = 66% faster for you when compared to a pursuer.
This build has constant adren boost with flurry without double dmg. Spike IAS of frenzy. Bleed+DW+Quiver+Final Spike. Snare + speed boost. Self Heal. This build has everything essential for an AB warrior.
My AB build: Doesnt really Use shadow arts but it works pretty dam well for me.
Flurry (charge adrenaline)
Frenzy (Use to spike. switch back to flurry when not spiking)
Sever (apply slow bleed, Mainly used to just follow up with gash)
Gash (Deep wound, Follow it up with quiver for 170 spike)
Quivering Blade (Factions skill)
Final thrust ( followup for quiver when enemy is below 50% hp)
heal signet ( 107 hp Self Heal. Depend on your monk if you want)
Siphon speed ( Half range snare 33% slowdown for foe + 33% speed up for you) (Lasts about 8-10 secs long)
16 Swords
10 strength
9 tactics
4-6 deadly arts (Not sure. Just try to boost siphon speed to bout 10 secs)
I love how siphon speed can be used for:
1) Snare = 33% faster for you. 33% Slower for target
2) speed boost = 33% faster for you. 33% slow for some poor w/mo who was randomly picked
3) Also used as a make shift run away skill = 66% faster for you when compared to a pursuer.
This build has constant adren boost with flurry without double dmg. Spike IAS of frenzy. Bleed+DW+Quiver+Final Spike. Snare + speed boost. Self Heal. This build has everything essential for an AB warrior.
Siberian
http://gw.gamewikis.org/wiki/W/A_Iron_Asp
One of my favorite RA builds, which isn't too surprising since I created it.
But it works well and it's gotten alot of positive feedback from the Guildwiki community.
One of my favorite RA builds, which isn't too surprising since I created it.
But it works well and it's gotten alot of positive feedback from the Guildwiki community.
LiamR
Any reason why You need a W/A build?
Just use a normal warrior build, throw in a tele spell.
Just use a normal warrior build, throw in a tele spell.
skillsbas8
Devastating hammer
Crushing Blow
Fierce Blow
Irresistable blow
Death's Charge
Rush
Frenzy
Rez Sig
Death's charge allows you to instantly spike an unsuspecting target.
Crushing Blow
Fierce Blow
Irresistable blow
Death's Charge
Rush
Frenzy
Rez Sig
Death's charge allows you to instantly spike an unsuspecting target.
Rera
Most W/A's I see are telehammers, with either Protector's Strike or Bull's Strike. It's basically a standard PvP hammer bar, with Crushing, Fierce, Devastating, etc. and a teleport skill. You charge adrenalin, pick a moving target, teleport on top of them and wtfpwn them. Bull's Strike allows you to start with 100+ damage and a knockdown (so you can follow up immediately with Crushing, Devastating, Fierce), but it'll fail if they stop moving, or if you happen to teleport behind them (relative to the direction they're running in). Prot's strike gets you the 100+ damage, and it's less likely to fail because it's a 1/2s attack, but no knockdown, so you'll go Prot's, Devastating, Crushing, Fierce. The best targets for this kind of spike are the ones that are backpeddling or strafing. They'll be moving, but not as fast as if they were straight running.
sgtclarity
Quote:
Originally Posted by IkegaIXII
Depends on what build your gonna use it for.
My AB build: Doesnt really Use shadow arts but it works pretty dam well for me.
Flurry (charge adrenaline)
Frenzy (Use to spike. switch back to flurry when not spiking)
Sever (apply slow bleed, Mainly used to just follow up with gash)
Gash (Deep wound, Follow it up with quiver for 170 spike)
Quivering Blade (Factions skill)
Final thrust ( followup for quiver when enemy is below 50% hp)
heal signet ( 107 hp Self Heal. Depend on your monk if you want)
Siphon speed ( Half range snare 33% slowdown for foe + 33% speed up for you) (Lasts about 8-10 secs long)
First off, Quivering Blade sucks. Dragon Slash is about a thousand times better. Next, since you're using Dragon Slash now (you are, aren't you? AREN'T YOU?!?! :P) Take out Final Thrust and put in Silverwing Slash. Next it's time to learn how to frenzy, SO we take out Flurry and put in Rush or Sprint. Now that we have some sexy running skills, who needs a hex that requires points in it's attribute to be effective? NOT ME! So being the sexy studs of pvp warriors we are, we throw in Death's Charge for Siphon Speed. (just put whatever leftover attribute points you have into Shadow Arts) And wallah, a beautiful high damage pressure warrior!
Frenzy
Sever Artery
Gash
Silverwing Slash
Dragon Slash {E}
Rush/Sprint
Healing Signet
Death's Charge
Of course there is no res, so use this for AB/Aspenwood only.
--
Edit:
If you're looking to have some fun, try out my W/A Dagger build.
It's much more comprehensive and efficient at killing than any other, I assure you ;o
http://www.guildwarsguru.com/forum/s...ferrerid=92302
My AB build: Doesnt really Use shadow arts but it works pretty dam well for me.
Flurry (charge adrenaline)
Frenzy (Use to spike. switch back to flurry when not spiking)
Sever (apply slow bleed, Mainly used to just follow up with gash)
Gash (Deep wound, Follow it up with quiver for 170 spike)
Quivering Blade (Factions skill)
Final thrust ( followup for quiver when enemy is below 50% hp)
heal signet ( 107 hp Self Heal. Depend on your monk if you want)
Siphon speed ( Half range snare 33% slowdown for foe + 33% speed up for you) (Lasts about 8-10 secs long)
First off, Quivering Blade sucks. Dragon Slash is about a thousand times better. Next, since you're using Dragon Slash now (you are, aren't you? AREN'T YOU?!?! :P) Take out Final Thrust and put in Silverwing Slash. Next it's time to learn how to frenzy, SO we take out Flurry and put in Rush or Sprint. Now that we have some sexy running skills, who needs a hex that requires points in it's attribute to be effective? NOT ME! So being the sexy studs of pvp warriors we are, we throw in Death's Charge for Siphon Speed. (just put whatever leftover attribute points you have into Shadow Arts) And wallah, a beautiful high damage pressure warrior!
Frenzy
Sever Artery
Gash
Silverwing Slash
Dragon Slash {E}
Rush/Sprint
Healing Signet
Death's Charge
Of course there is no res, so use this for AB/Aspenwood only.
--
Edit:
If you're looking to have some fun, try out my W/A Dagger build.
It's much more comprehensive and efficient at killing than any other, I assure you ;o
http://www.guildwarsguru.com/forum/s...ferrerid=92302
IkegaIXII
Quote:
Originally Posted by sgtclarity
First off, Quivering Blade sucks. Dragon Slash is about a thousand times better. Next, since you're using Dragon Slash now (you are, aren't you? AREN'T YOU?!?! :P) Take out Final Thrust and put in Silverwing Slash. Next it's time to learn how to frenzy, SO we take out Flurry and put in Rush or Sprint. Now that we have some sexy running skills, who needs a hex that requires points in it's attribute to be effective? NOT ME! So being the sexy studs of pvp warriors we are, we throw in Death's Charge for Siphon Speed. (just put whatever leftover attribute points you have into Shadow Arts) And wallah, a beautiful high damage pressure warrior!
Frenzy
Sever Artery
Gash
Silverwing Slash
Dragon Slash {E}
Rush/Sprint
Healing Signet
Death's Charge
Of course there is no res, so use this for AB/Aspenwood only.
--
Edit:
If you're looking to have some fun, try out my W/A Dagger build.
It's much more comprehensive and efficient at killing than any other, I assure you ;o
http://www.guildwarsguru.com/forum/s...ferrerid=92302 Ok, great thats your build not mine. The build is meant to include flurry to have the ability to obtain adrenaline at a constant 50% rate even under pressure. I can assure you, you won't be getting adrenaline 50% faster when you got a sin/ele/ranger/etc pressuring you well atleast not with only frenzy. Ya I know how to use frenzy and sure GvG you won't be targeted much due to high AL, but in AB your gonna get targeted and pressured by random people.
Ya, I can understand why you would switch out and put in sever/gash/silver/dragon. Sever/gash silver/dragon would allow you to bleed+DW+42+42 and switch targets to apply the chain to another. But that would make this pressure dmg rather then the intended spike dmg as the original with quiver+final would give me the extra +42 if the target is below 50%. I'll definitely try out that sever/gash/silver/dragon attack chain and I'll think about your comments, but no offence man, please don't insinuate me.
Sorry if I seem off topic. Just wanted to clarify on a point about the build.
Frenzy
Sever Artery
Gash
Silverwing Slash
Dragon Slash {E}
Rush/Sprint
Healing Signet
Death's Charge
Of course there is no res, so use this for AB/Aspenwood only.
--
Edit:
If you're looking to have some fun, try out my W/A Dagger build.
It's much more comprehensive and efficient at killing than any other, I assure you ;o
http://www.guildwarsguru.com/forum/s...ferrerid=92302 Ok, great thats your build not mine. The build is meant to include flurry to have the ability to obtain adrenaline at a constant 50% rate even under pressure. I can assure you, you won't be getting adrenaline 50% faster when you got a sin/ele/ranger/etc pressuring you well atleast not with only frenzy. Ya I know how to use frenzy and sure GvG you won't be targeted much due to high AL, but in AB your gonna get targeted and pressured by random people.
Ya, I can understand why you would switch out and put in sever/gash/silver/dragon. Sever/gash silver/dragon would allow you to bleed+DW+42+42 and switch targets to apply the chain to another. But that would make this pressure dmg rather then the intended spike dmg as the original with quiver+final would give me the extra +42 if the target is below 50%. I'll definitely try out that sever/gash/silver/dragon attack chain and I'll think about your comments, but no offence man, please don't insinuate me.
Sorry if I seem off topic. Just wanted to clarify on a point about the build.
sgtclarity
Quote:
Originally Posted by IkegaIXII
Ok, great thats your build not mine. The build is meant to include flurry to have the ability to obtain adrenaline at a constant 50% rate even under pressure. I can assure you, you won't be getting adrenaline 50% faster when you got a sin/ele/ranger/etc pressuring you well atleast not with only frenzy. Ya I know how to use frenzy and sure GvG you won't be targeted much due to high AL, but in AB your gonna get targeted and pressured by random people.
Ya, I can understand why you would switch out and put in sever/gash/silver/dragon. Sever/gash silver/dragon would allow you to bleed+DW+42+42 and switch targets to apply the chain to another. But that would make this pressure dmg rather then the intended spike dmg as the original with quiver+final would give me the extra +42 if the target is below 50%. I'll definitely try out that sever/gash/silver/dragon attack chain and I'll think about your comments, but no offence man, please don't insinuate me.
Sorry if I seem off topic. Just wanted to clarify on a point about the build. I modified your build because the one you were giving him sucked. There are no points about your build, it's just bad. (Mainly because of the 2 IAS stances)
Ya, I can understand why you would switch out and put in sever/gash/silver/dragon. Sever/gash silver/dragon would allow you to bleed+DW+42+42 and switch targets to apply the chain to another. But that would make this pressure dmg rather then the intended spike dmg as the original with quiver+final would give me the extra +42 if the target is below 50%. I'll definitely try out that sever/gash/silver/dragon attack chain and I'll think about your comments, but no offence man, please don't insinuate me.
Sorry if I seem off topic. Just wanted to clarify on a point about the build. I modified your build because the one you were giving him sucked. There are no points about your build, it's just bad. (Mainly because of the 2 IAS stances)
Cyprus
12 +1 +1 swords
9+1 strength
3+1 tactics
9 shadow arts
attack skills:
1,2,3) dragon slash, sun and moon slash, galrath slash
1,2,3) quivering blade, silverwing slash, galrath slash
4) for great justice!
5) Tiger Stance or Doylak Signet
6) watch yourself!
7) shadow refuge
8) death's charge
9+1 strength
3+1 tactics
9 shadow arts
attack skills:
1,2,3) dragon slash, sun and moon slash, galrath slash
1,2,3) quivering blade, silverwing slash, galrath slash
4) for great justice!
5) Tiger Stance or Doylak Signet
6) watch yourself!
7) shadow refuge
8) death's charge
IkegaIXII
Quote:
Originally Posted by sgtclarity
I modified your build because the one you were giving him sucked. There are no points about your build, it's just bad. (Mainly because of the 2 IAS stances)
Bad? Its actually very practical to use flurry to obtain adrenaline as you'll be slowly gaining adren if anybody is on you with only frenzy.
Le_Prussien
Only place where I use a W/A Build is running droks...
Xaero Gouki Kriegor
Quote:
Originally Posted by Le_Prussien
Only place where I use a W/A Build is running droks...
do you use:
http://gw.gamewikis.org/wiki/Shadow_of_Haste
by any chance for this?
do you use:
http://gw.gamewikis.org/wiki/Shadow_of_Haste
by any chance for this?
Thom Bangalter
using flurry and frenzy on the same bar is moronic.
ogami_ito
I got to say...Shadow of Haste + any other stance is pretty cool if you want to be sort of different and a little confusing. I often run this in RA:
Axe 15
Strength 10
Tactics 9
Shadow Arts 4
Evicerate
Executioners
Protectors Strike
Bonneti's Defence
Healing Sig
Res Sig
Shadow of Haste
Death Charge
Activate Shadow of Haste. Attack. Charge up your two adren skills using protectors strike to get a little more damage in and charge adrenaline. Its more energy intensive than Flurry, sure...and probably does less damage. When eviserate is charged, Death Charge shadow-step to a different, squishy target and unleash. The trick here is to re-cast Shadow of Haste in the 3-4 seconds betweens its recharged and when it ends. If you start being the target of attacks and need to heal, hit Bonnetti's Defence which is hopefully charged.. Takes you out of combat, where you heal 1 or 2 times, and TAB-TAB to look at which target is lower on health.
When nightfall comes out, I will replace Heal Sig with Lion's Might and reduce tactics to 5-6 or so. I will also replace Death Charge with Enraging Charge or Flail. Protector's can be replaced with Bulls Strike...slower on the adren build but more utility.
I really don't think this is all that affective...maybe a standard shock warrior is better. But its fun to use . In RA you are often that target of warrior hate and the monk (if you have one) is often not paying attention to you.
Another way to do this is replace death charge with Rush, and bonetti's defence with another attack skill. This does not have the surprise component, but it does make you move faster. I know some will say having two speed boost skills is stupid. But this gives you a lot more versatility.
Axe 15
Strength 10
Tactics 9
Shadow Arts 4
Evicerate
Executioners
Protectors Strike
Bonneti's Defence
Healing Sig
Res Sig
Shadow of Haste
Death Charge
Activate Shadow of Haste. Attack. Charge up your two adren skills using protectors strike to get a little more damage in and charge adrenaline. Its more energy intensive than Flurry, sure...and probably does less damage. When eviserate is charged, Death Charge shadow-step to a different, squishy target and unleash. The trick here is to re-cast Shadow of Haste in the 3-4 seconds betweens its recharged and when it ends. If you start being the target of attacks and need to heal, hit Bonnetti's Defence which is hopefully charged.. Takes you out of combat, where you heal 1 or 2 times, and TAB-TAB to look at which target is lower on health.
When nightfall comes out, I will replace Heal Sig with Lion's Might and reduce tactics to 5-6 or so. I will also replace Death Charge with Enraging Charge or Flail. Protector's can be replaced with Bulls Strike...slower on the adren build but more utility.
I really don't think this is all that affective...maybe a standard shock warrior is better. But its fun to use . In RA you are often that target of warrior hate and the monk (if you have one) is often not paying attention to you.
Another way to do this is replace death charge with Rush, and bonetti's defence with another attack skill. This does not have the surprise component, but it does make you move faster. I know some will say having two speed boost skills is stupid. But this gives you a lot more versatility.
Tegato
Quote:
Originally Posted by sgtclarity
I modified your build because the one you were giving him sucked. There are no points about your build, it's just bad. (Mainly because of the 2 IAS stances)
You can't just say to him, "It sucks". Wtf, man, don't show your ignorance. And don't be so cocky because you just awnt to prove that you're better.
2 IAS, is actually pretty good. but that depends on the situation. In GvG, sure if you use frenzy, the other team might NOT notice it, which is good becuase the double damage while in it will kil you. Now, flurry + frenzy is really good, imo. I tested it in ab, With Flurry, you use it to gather adren rather then damage. Once your adren is filled upi completely, the spiking begins, after you hit frenzy, because you won't have that -25% damage.
No, Quivering does not suck. Learn some common sense, it's a galrath with only 4 adren req. Only bad thing is the disabled for 4 secs, and 8 seconds of daze. Not unless you have a lot of spells on your war, it's not a problem at all. Stop saying it sucks, for no reason to back it up. You can think that, go ahead.
Also, siphon speed is rocks, 33% increase with the 33% speed decrease of your foe. You get the speed increase, but the foe gets slowed, so your "melee" friends that do not have that, can catch up with him, and kill him, as well as being able to finish your spike. Death's charge just totally change that aspect of the build.
It's not how a build looks, good or bad, it's how you use it.
You can't just say to him, "It sucks". Wtf, man, don't show your ignorance. And don't be so cocky because you just awnt to prove that you're better.
2 IAS, is actually pretty good. but that depends on the situation. In GvG, sure if you use frenzy, the other team might NOT notice it, which is good becuase the double damage while in it will kil you. Now, flurry + frenzy is really good, imo. I tested it in ab, With Flurry, you use it to gather adren rather then damage. Once your adren is filled upi completely, the spiking begins, after you hit frenzy, because you won't have that -25% damage.
No, Quivering does not suck. Learn some common sense, it's a galrath with only 4 adren req. Only bad thing is the disabled for 4 secs, and 8 seconds of daze. Not unless you have a lot of spells on your war, it's not a problem at all. Stop saying it sucks, for no reason to back it up. You can think that, go ahead.
Also, siphon speed is rocks, 33% increase with the 33% speed decrease of your foe. You get the speed increase, but the foe gets slowed, so your "melee" friends that do not have that, can catch up with him, and kill him, as well as being able to finish your spike. Death's charge just totally change that aspect of the build.
It's not how a build looks, good or bad, it's how you use it.
sgtclarity
Quote:
Originally Posted by Tegato
You can't just say to him, "It sucks". Wtf, man, don't show your ignorance. And don't be so cocky because you just awnt to prove that you're better.
2 IAS, is actually pretty good. but that depends on the situation. In GvG, sure if you use frenzy, the other team might NOT notice it, which is good becuase the double damage while in it will kil you. Now, flurry + frenzy is really good, imo. I tested it in ab, With Flurry, you use it to gather adren rather then damage. Once your adren is filled upi completely, the spiking begins, after you hit frenzy, because you won't have that -25% damage.
No, Quivering does not suck. Learn some common sense, it's a galrath with only 4 adren req. Only bad thing is the disabled for 4 secs, and 8 seconds of daze. Not unless you have a lot of spells on your war, it's not a problem at all. Stop saying it sucks, for no reason to back it up. You can think that, go ahead.
Also, siphon speed is rocks, 33% increase with the 33% speed decrease of your foe. You get the speed increase, but the foe gets slowed, so your "melee" friends that do not have that, can catch up with him, and kill him, as well as being able to finish your spike. Death's charge just totally change that aspect of the build.
It's not how a build looks, good or bad, it's how you use it. You intend to GvG with 2 separate IAS' ? You make me laugh with your claims of ignorance on my part. I do not mean to sound elitist, but if you ask other PvPers, AB is not considered real PVP, so do not compare GVG and AB using the same pathetic build presented here.
Moving on, YES Quivering Blade SUCKS. There are much better sword elites as well as UTILITY elites out there. i.e. Dragon Slash is JUST as spammable as Quivering Blade once you get rolling, HOWEVER DS ALSO charges up your other skills in your adren line. Something Quivering Blade certainly does not.
Since you're intent on a build for AB, Death's Charge changes the build, yes. However, it provices much more utility as sometimes one good Luxon warrior shadow stepping into the ledge on the Kurzick side of the fortress and killing off the ranger there interupting the turtles can break the battle. In addition, good monks are always looking to remove hexes from their team when possible.
What bespoke ignorance at my part? Some builds suck and some do not. Get over yourself. Lastly, I am not being cocky. I am correcting and suggesting a build that is far superior to a player who is looking for a good build, if this is not apparent to you, perhaps you should open up your eyes a little and get off the "constructive posts = care bear posts" bandwagon.
2 IAS, is actually pretty good. but that depends on the situation. In GvG, sure if you use frenzy, the other team might NOT notice it, which is good becuase the double damage while in it will kil you. Now, flurry + frenzy is really good, imo. I tested it in ab, With Flurry, you use it to gather adren rather then damage. Once your adren is filled upi completely, the spiking begins, after you hit frenzy, because you won't have that -25% damage.
No, Quivering does not suck. Learn some common sense, it's a galrath with only 4 adren req. Only bad thing is the disabled for 4 secs, and 8 seconds of daze. Not unless you have a lot of spells on your war, it's not a problem at all. Stop saying it sucks, for no reason to back it up. You can think that, go ahead.
Also, siphon speed is rocks, 33% increase with the 33% speed decrease of your foe. You get the speed increase, but the foe gets slowed, so your "melee" friends that do not have that, can catch up with him, and kill him, as well as being able to finish your spike. Death's charge just totally change that aspect of the build.
It's not how a build looks, good or bad, it's how you use it. You intend to GvG with 2 separate IAS' ? You make me laugh with your claims of ignorance on my part. I do not mean to sound elitist, but if you ask other PvPers, AB is not considered real PVP, so do not compare GVG and AB using the same pathetic build presented here.
Moving on, YES Quivering Blade SUCKS. There are much better sword elites as well as UTILITY elites out there. i.e. Dragon Slash is JUST as spammable as Quivering Blade once you get rolling, HOWEVER DS ALSO charges up your other skills in your adren line. Something Quivering Blade certainly does not.
Since you're intent on a build for AB, Death's Charge changes the build, yes. However, it provices much more utility as sometimes one good Luxon warrior shadow stepping into the ledge on the Kurzick side of the fortress and killing off the ranger there interupting the turtles can break the battle. In addition, good monks are always looking to remove hexes from their team when possible.
What bespoke ignorance at my part? Some builds suck and some do not. Get over yourself. Lastly, I am not being cocky. I am correcting and suggesting a build that is far superior to a player who is looking for a good build, if this is not apparent to you, perhaps you should open up your eyes a little and get off the "constructive posts = care bear posts" bandwagon.
Thom Bangalter
The build did suck, in all honesty. Less crap on forums is key.
However, the build sgtclarity posted for dragon slash should have sun+moon slash instead of silverwing.
Also, after looking over posts on this thread, I have to remind some people of some things, it seems:
flurry sucks, bonetti's defense sucks, watch yourself! sucks, dolyak signet sucks HARD. (this is for pvp, they're all really good in pve though, but this thread wasn't started on being a sooper MONSTER TANK, this is about playing warrior).
one last thing on cyprus's post: why the hell would you put shadow refuge on a warrior when heal sig is so much better?
However, the build sgtclarity posted for dragon slash should have sun+moon slash instead of silverwing.
Also, after looking over posts on this thread, I have to remind some people of some things, it seems:
flurry sucks, bonetti's defense sucks, watch yourself! sucks, dolyak signet sucks HARD. (this is for pvp, they're all really good in pve though, but this thread wasn't started on being a sooper MONSTER TANK, this is about playing warrior).
one last thing on cyprus's post: why the hell would you put shadow refuge on a warrior when heal sig is so much better?