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Originally Posted by Kakumei
Wow, looks like I struck a raw note.
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Kakumei, allow me to introduce myself. My name is Terra Xin.
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I'm not sure where it says in the rules that, when I post in the thread, I have to specifically respond to someone. I made a comment on the topic. I'm certainly not obligated to do more.
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No, but common sense states that your posts should be relevant to the thread that you post them in. Strange, I make the impression that you should quote stuff that you make up, and then suddenly you go off on a random tangent and make reference to the rules instead?? OK... you're getting there, you have a hell of a long way to go, but you're getting there. You made a comment that was false, that just means you can't read, nothing to do with rules here.
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Good for you. You're special.
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Unfortunately for some...
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Raise the cap, make it expensive. Boy, that was tough.
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I already had that suggestion implied, the question is, how expensive until it becomes worth it's weight in effort? when you're unlocking items for looks only, then you're a PvE character. (and fyi, ALL current PvP unlocks have a useful purpose, none of the unlocks are considered for-show only) Like I have stated, PvP focuses on function, not attire, you want to look good while fighting, then you're not fighting to win and you're not so much of a PvP character.
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Edit: Oh, now I do. I was under the impression the original suggestion was to unlock the ability to dye your PvP characters these colors upon creation, not just trade faction in for a vial.
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Apart from black and silver, you can *already* do that you doofus, why are we going backwards here? Like I already mentioned, gold is worth more than faction, not the other way around, you would, as you blatanly suggested, have to raise the faction cap. Obviously the OP is suggesting vials, otherwise he wouldn't have mentioned the colours that we already have. With reference to my statement above, the reason why colours aren't put into the locked/unlocked category is because unlocking them does not serve a useful purpose, more like a bonus while making a PvP character.
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Why? Because PvE players "earned" it?
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My god, your reply and my quote don't even match, and yet you still managed to ask why? Why what? Anyway... READ! I never said, not at single, that PvE players 'earned' their armour, but they did put in effort into it to actually have the materials and money and then head to a crafter who 'crafts' the armour for them. In all cases, the area in which the crafter is located costs additional money to get run there, or spend an hour or two trying to get a party, or add on another hour trying to hench your way over there. Taking the same amount of time to do it in Factions, What's even better, all future PvE characters have to do it again also. Nope, not like for PvP. 1 minute, MAX and you have 15k armour for any character whatsoever. This ISN'T about whether or not PvE characters should have 15k armour just because they earned it, it's about whether it is right for PvP characters to have 15k armour/rare skins because they can earn it ONCE and Forever.
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It's certainly not like grinding out faction is earning it oh no. Still looks pretty equal to me,
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A simple child can make the difference between unlocking through faction and buying through money. If it wasn't clear the first time "You can only buy armour for ONE PvE character whereas unlocking via faction would unlock that armour for ALL PvP characters." To make an even comparison of "earned" faction, armour unlocks would have to be unbelievably expensive, the time it would take for a PvPer to unlock a 15k armour would have to be equal if not longer for the time it takes for a PvEer to make a character, gather the items, otherwise we're better off making PvP characters just for the look.
I would love to hear your detailed reason as to how you find such things equal... but to my own demise, you are "certainly not obligated to do more." To that, I say; attention everyone, please ignore Kakumei's posts^^.
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especially considering all the perks PvE characters have in PvP that they certainly shouldn't.
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Totally ignoring the fact that it works the other way around also. *clap* *clap*.
I really like this quote, however it didn't come from you my dear:
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Originally Posted by Coran Ironclaw
If you are worrying about your look, then you are worrying about the rol of your character, then improve ir with a rol character =P
keep things were it belongs, if not we will end with no unique recognition. and that is descouraging.
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Numerous times I have gone up to someone while RAing and - before the battle begins I would say, "Nice Armour^^" I know that's not too relevant, but I would hate to miss out on saying something as small as that.