ok this is my need build can i get some feed back and what not.
for great justice
triple chop
axe cyclone
executinoer strike
dismember
endure pain
heal sig
res
i use triple, and cyclone to clear away big mobs, dismember and executinoer for bosses, heal sig for healing, and endure for extra help. Feed back welcome and srry for double post.
My new pve build.
Timore
Katari
I'd rather see a skill such as "Watch Yourself!" than endure Pain on a PvE warrior. Endure is nice for preventing spikes and the like, but the additional armor from WY! helps much more in the long run. Also, with two AoE attacks on your bar, FGJ isn't really needed. I'd suggest looking into some IAS stance or something.
kazjun
I agree with Katari, with cyclone and triple chop, you don't really need the adren booster from FGJ. Plus dismember is pretty cheap nowadays. Endure pain shouldn't be needed unless you're farming as the stance tank. Just general pve, WY is more than enough, and it helps out your party.
Shadowfox1125
I believe that you only need Triple Chop or Cyclone Axe, not both, but just one of them. You'll be extremely low on energy because FGJ is 10e and Triple and cyclone are 5e each.
Here's what I'd do:
Drop FGJ and Cyclone
Add Flurry and Watch Yourself!
Flurry
Dismember
Executioner's Strike
Triple Chop
Watch Yourself!
Healing Signet
Endure Pain
Rez.
I don't mind Endure Pain; hey, why not have both?
Here's what I'd do:
Drop FGJ and Cyclone
Add Flurry and Watch Yourself!
Flurry
Dismember
Executioner's Strike
Triple Chop
Watch Yourself!
Healing Signet
Endure Pain
Rez.
I don't mind Endure Pain; hey, why not have both?
Stupid Shizno
my pve war:
Frenzy
Execuctionars Strike
Eviscrete
Distracting Blow
"Watch Your Self"
Rush
Return
Res
Simple idea setup here. Frenzy is your IAS, rush is to cancel if need be, rush also acts as a seed buff to chase down a foe that might chase after a squishy. Evis with deep wound with another spike of exec does your main damage, distracting blow for your interupt (i believe all wars need one). Return is your only sin spell, which allows you to shadow step back to your monks incase you take a spike, all foes around you will be crippled once you shadow step.
Frenzy
Execuctionars Strike
Eviscrete
Distracting Blow
"Watch Your Self"
Rush
Return
Res
Simple idea setup here. Frenzy is your IAS, rush is to cancel if need be, rush also acts as a seed buff to chase down a foe that might chase after a squishy. Evis with deep wound with another spike of exec does your main damage, distracting blow for your interupt (i believe all wars need one). Return is your only sin spell, which allows you to shadow step back to your monks incase you take a spike, all foes around you will be crippled once you shadow step.
Hollerith
I went down to FoW with a similar build last night, worked great.
Used:
Triple Chop
Cyclone Axe
Dismember
Executioners
"Watch Yourself!"
Endure Pain
Bonetti's
Res
I didn't even really need Bonetti's for energy, but it did help mediate damage when I charged archers/warriors/Abyssals. I used full Gladiator's armor with a shield, along with a Vamp Axe. Made the numbers fly.
Was the first time in months that I brought Endure Pain down, I'm starting to prefer it to Heal Sig.
Used:
Triple Chop
Cyclone Axe
Dismember
Executioners
"Watch Yourself!"
Endure Pain
Bonetti's
Res
I didn't even really need Bonetti's for energy, but it did help mediate damage when I charged archers/warriors/Abyssals. I used full Gladiator's armor with a shield, along with a Vamp Axe. Made the numbers fly.
Was the first time in months that I brought Endure Pain down, I'm starting to prefer it to Heal Sig.
Tingi
for a triple chope build I was take this
Triple Chop {E}
Executioners Strike
Dismember (Deep Wound skill needed on every dmg dealing warrior as a rule)
Watch Yoursefl - brill in PvE
IAS skill (Increased Attack Speed e.g flurry or frenzy)
Healing Sig
Rez sig
and last skill can be whatever, cyclone axe, interupt etc
Triple Chop {E}
Executioners Strike
Dismember (Deep Wound skill needed on every dmg dealing warrior as a rule)
Watch Yoursefl - brill in PvE
IAS skill (Increased Attack Speed e.g flurry or frenzy)
Healing Sig
Rez sig
and last skill can be whatever, cyclone axe, interupt etc
Mr.H.Mishima
Quote:
Originally Posted by Hollerith
Was the first time in months that I brought Endure Pain down, I'm starting to prefer it to Heal Sig. Yeah, I can't seem to be able to take that off my bar either. Takes the pressure off the monk just long enough to let them do their job. The key is knowing when NOT to use it.
Timore
ok i am dropin FGJ and endure but still would like good healing skill i always have hard time gettin good monks in group any ideas, and i am picking up IAS skill.