Dragon Slash PvE Warrior
Cherng Butter
This is what I'm running in factions at the moment. I will change it when NF comes out.
Sword (16)
Tactics (10-12)
Strength (7-10)
Flurry
Standing Slash
Silverwing Slash
Sun and Moon Slash (?)
Dragon Slash (e)
Watch Yourself!
Healing Signet
Resurrection Signet
I would drop tactics to 10 and up strength to 10 once NF comes, replace Flurry with Flail and Healing Signet with Lion's Might.
Oh, and I'm not going to replace anything with sever/gash, I find that combo too cumbersome and skill bar hogging to be of any use to me in this build. I DO want to find a replacement for Sun and Moon, if it's not the best skill (or any of the others?). Galrath Slash sounds pretty good, though adrenaline gain is a bit slower, or maybe For Great Justice?
Comments and criticisms please, thanks in advance.
Sword (16)
Tactics (10-12)
Strength (7-10)
Flurry
Standing Slash
Silverwing Slash
Sun and Moon Slash (?)
Dragon Slash (e)
Watch Yourself!
Healing Signet
Resurrection Signet
I would drop tactics to 10 and up strength to 10 once NF comes, replace Flurry with Flail and Healing Signet with Lion's Might.
Oh, and I'm not going to replace anything with sever/gash, I find that combo too cumbersome and skill bar hogging to be of any use to me in this build. I DO want to find a replacement for Sun and Moon, if it's not the best skill (or any of the others?). Galrath Slash sounds pretty good, though adrenaline gain is a bit slower, or maybe For Great Justice?
Comments and criticisms please, thanks in advance.
Arkantos
No for great justice? You're missing the most important skill.
Loki Seiguro
yep FGJ is important to get that 10 adrine up
kazjun
For great justice is even better once you get 10 adren up. Its the whole reason you got sword chains.
Charge up dragon slash with flurry, tigers fury etc. Then you go into your sword chain. For example, charge dragonslash, activate FGJ, then go:
Dragon slash -> Sun and Moon -> Dragon slash. Repeat till you enemies are dead or FGJ runs out. You have to wait for each hit to register so you get the adren, otherwise you just spam both attacks one after the other. This is good against squishies. For hard targets you'd be better off with dragon slash, standing slash and galrath, though it takes up an extra skill slot.
Charge up dragon slash with flurry, tigers fury etc. Then you go into your sword chain. For example, charge dragonslash, activate FGJ, then go:
Dragon slash -> Sun and Moon -> Dragon slash. Repeat till you enemies are dead or FGJ runs out. You have to wait for each hit to register so you get the adren, otherwise you just spam both attacks one after the other. This is good against squishies. For hard targets you'd be better off with dragon slash, standing slash and galrath, though it takes up an extra skill slot.
Hollerith
I would replace Flurry and Standing Slash with FGJ and "To The Limit!".
I only use Standing Slash while in a stance, and I wouldn't want to be using attacks while in Flurry. I haven't used Flail, so Standing may see some use after NF comes out.
I only use Standing Slash while in a stance, and I wouldn't want to be using attacks while in Flurry. I haven't used Flail, so Standing may see some use after NF comes out.
RoadKill97
Galrath Slash is fine, but you already have enough attacks, and you can use them more effectively with "For Great Justice!". Distracting Blow is also something worth to consider.
Quote:
Originally Posted by Hollerith
Quote:
Quote:
I only use Standing Slash while in a stance, and I wouldn't want to be using attacks while in Flurry.
Flurry only reduces base attack damage.
Racthoh
Quote:
Originally Posted by Hollerith
I only use Standing Slash while in a stance, and I wouldn't want to be using attacks while in Flurry.
The purpose of Flurry is to build adrenaline faster to use the attack skills, the +damage is not affected by the 25% reduction from Flurry.
Personally I use FGJ -> Dragon Slash -> Standing Slash -> Galrath Slash, which then refills the Dragon Slash for constant +42s and +43s over 20 seconds. Other than that... I'll probably be making the same changes in NF, using Flail and Lion's Might (although I've heard Lion's Might isn't as good as it sounds. Mr.H.Mishima
Tiger Stance - Standing Slash, Galrath, Silverwing, Sun and Moon, Dragon. Repeat ad infinium.
Tiger Stance last 10s, more than enough to get your adren to 10, then when it recharges...look tf out. Hollerith
Quote:
Originally Posted by RoadKill97
No IAS ftl. Flurry only reduces base attack damage. IAS is overrated in PvE. I'd rather start out a fight with 7 adrenaline already built up then plinking them with weak sword attacks for 5 seconds. RoadKill97
I'll definately try Enraging Charge --> Flail then keep using Flail and attack skills.
Originally Posted by Hollerith
Quote: IAS is overrated in PvE. I'd rather start out a fight with 7 adrenaline already built up then plinking them with weak sword attacks for 5 seconds.
Dealing 1.5 times more damage is never overrated.
Hollerith
I'd rather frontload my damage than wait 5 seconds before I get any attacks off. That's just me though.
Reinfire
The problem with IAS for warriors is that they are not very effective IMO. Frenzy gives you double dmg, flurry needs to be recast often and has a slight decrease in damage per hit. And others also have downsides like not being able to use attack skills during the IAS.
You allready got some nice high-dmg skills in your arsenal, but Dragon Slash becomes really effective in combination with FGJ, which gives it 8 adrenaline upon hit instead of 5. I suggest you try to replace flurry by FGJ and Standing Slash by Galrath. This will give you more dmg output Evilsod
I always take Sever Artery/Gash, don't see the point in the sword if your not applying a deep wound too. Then i just cycle Gash, Galrath Slash and Dragon Slash... rinse and repeat till FGJ wears off. Its not quite the same in terms of +xx damage, but the fact they're bleeding with 20% less health makes up for that... most things are dead quickly anyway.
Plus i stick with Strength and Swordsmanship. Dragon Slash is best used for pure sword attacks... not occasionally screwing a chain up by using Watch Yourself. If you have stance armour or Sentinels you can cover for your own loss of tactics easily... Gigashadow
In a henchie group I don't bring heal or rez sig. I have distracting blow.
In a PuG I bring plague touch. Mr.H.Mishima
Quote:
Originally Posted by Reinfire
The problem with IAS for warriors is that they are not very effective IMO. Frenzy gives you double dmg, flurry needs to be recast often and has a slight decrease in damage per hit. And others also have downsides like not being able to use attack skills during the IAS.
But not Tiger Stance. The only downside is the recast time (10s on, 10s off), but once you get that inital 10A, it really just increases the amount of damage you can do in that 10s period. And only 'Wild Blow' will end it prematurely...and as far as I know, only Jade Armor's carry that in PvE.
Faer
Quote:
Originally Posted by Hells Last Survivor
Wild Strike Also, Skeletal Beserkers and various types of Charr have Wild Blow as well. Mr.H.Mishima
Quote:
Originally Posted by Faer
Wild Strike Also, Skeletal Beserkers and various types of Charr have Wild Blow as well. Yeah, right after I posted that I realized the Afflicted and Outcast Assassins carry that...but still...out of all the melee enemies in the game, those few post no problem. Charr are laughable...they are so low level it's hard to even build up 10A before one of them is dead. RoadKill97
Quote:
Originally Posted by Hollerith
I'd rather frontload my damage than wait 5 seconds before I get any attacks off. That's just me though.
How having Tiger Stance, Flurry, Flail or some other IAS skill prevents you from using your adrenaline shouts?
The point of having IAS is not simply attacking faster, you can also use your attack skills more often! Feel free to do some testing at Isle of the Nameless with and without an IAS to see the difference. The attack chain Racthoh posted works nicely for an example. SnipiousMax
Quote:
Originally Posted by Racthoh
(although I've heard Lion's Might isn't as good as it sounds.
I heard that too, and I can't see whats wrong with it.
Shadowfox1125
Quote:
Originally Posted by Reinfire
flurry needs to be recast often and has a slight decrease in damage per hit.
And what if there is a slight decrease? And what's wrong with "recasting" Flurry? Energy shouldn't be a problem.
kazjun
Yeah, same as SnipiousMax. Can't see what's wrong with Lions? You can't
count on it alone, but otherwise seems awesome. Unless its up for a big nerf? Racthoh
Quote:
Originally Posted by Shadowfox1125
And what if there is a slight decrease?
Actually as far as DPS is concerned, Flurry should increase your damage by output by 12.5%. Simply put:
Frenzy = 50% increase to DPS. Flurry = Frenzy - 25% So if you DPS was 100 without an IAS, Frenzy would make it 150. 150 x .75 = 112.5 And there is the other bonus of gaining adrenaline faster on top of that, which warrants the spot on my PvE bar. You can be under the effects of only once stance at a time, might as well use it to assist in your warrior role of smashing stuff in the face faster (that's why we play warriors is it not?). As far as Lion's Might is concerned, I didn't toy around with the Nightfall skills but I heard from some that Lion's Might was not a replacement for Healing Signet. In which case, I wouldn't want to carry two self-heals on my bar when I'd just be better off tanking with skills that don't drain a strike of adrenaline whenever I need to heal. Just speculating however. Pupu
<3 flurry is my love, been using it since release of gw
Nathan the Skank
Quote:
Originally Posted by Racthoh
Actually as far as DPS is concerned, Flurry should increase your damage by output by 12.5%. Simply put:
Frenzy = 50% increase to DPS. Flurry = Frenzy - 25% So if you DPS was 100 without an IAS, Frenzy would make it 150. 150 x .75 = 112.5 And there is the other bonus of gaining adrenaline faster on top of that, which warrants the spot on my PvE bar. You can be under the effects of only once stance at a time, might as well use it to assist in your warrior role of smashing stuff in the face faster (that's why we play warriors is it not?). As far as Lion's Might is concerned, I didn't toy around with the Nightfall skills but I heard from some that Lion's Might was not a replacement for Healing Signet. In which case, I wouldn't want to carry two self-heals on my bar when I'd just be better off tanking with skills that don't drain a strike of adrenaline whenever I need to heal. Just speculating however. Well, maybe coupled with bathazar's spirit or something, you could get to the point were you could spam it, with enough baddies on you of course. But that means you would have to play a Whammo!!!!!! protein
i run the same build almost but i use FGJ instead of sun and moon slash...i use a furious Vertebreaker of fortitude to help with the skills...
MisterB
Quote:
Originally Posted by Nathan the Skank
Well, maybe coupled with bathazar's spirit or something, you could get to the point were you could spam it, with enough baddies on you of course. But that means you would have to play a Whammo!!!!!!
Just equip a zealous weapon, and you can spam Flurry forever. It increases your attack rate to 1/sec, lasts 5 seconds, and every hit gains you 1 energy. So in 5 seconds, you have that 5 energy back, in addition to your 1 pip of regen, so you still gain energy under Flurry.
Nathan the Skank
Quote:
Originally Posted by MisterB
Just equip a zealous weapon, and you can spam Flurry forever. It increases your attack rate to 1/sec, lasts 5 seconds, and every hit gains you 1 energy. So in 5 seconds, you have that 5 energy back, in addition to your 1 pip of regen, so you still gain energy under Flurry.
I just realized how unclear I was, I was talking about the nightfall skill Lion's Might, which is basically an adrenaline heal. So it, plus maybe balthazars spirit + hundred blades/cyclone axe/triple chop and it seems like a great farming heal.
Turbobusa
balthazar's spirit only gives 4 points of adrenaline per hit you take. (at 8+ smitting prayers)
each time you hit someone, you gain 20. I don't think the -1 energy regeneration is worth it. I may have to try, but I think you'll also run out of energy, since flurry only gives a little gain with a zealous weapon +1 regeneration. I like the idea of enraging charge: instantly charges flail = gg Age
Oh do it this way.
1.Distracting blow 2.Sun and the moon 3.Sliverwingslash 4.Dragon slash 5.Healing sig 6.Frenzy 7.Sprint 8.Res sig. Minus Sign
Quote:
Originally Posted by Reinfire
The problem with IAS for warriors is that they are not very effective IMO. Frenzy gives you double dmg, flurry needs to be recast often and has a slight decrease in damage per hit. And others also have downsides like not being able to use attack skills during the IAS.
You allready got some nice high-dmg skills in your arsenal, but Dragon Slash becomes really effective in combination with FGJ, which gives it 8 adrenaline upon hit instead of 5. I suggest you try to replace flurry by FGJ and Standing Slash by Galrath. This will give you more dmg output You have got to be kidding... In PvP there is no skill that sees more play than frenzy. Its on almost every warrior you see for a reason. In PvE Flurry (poor man's frenzy) pays for itself and then some with a Zealous modded weapon. With the 33% IAS buff your adrenal skills are recharging insanely fast. Even with the 25% base damage reduction you're actually doing more damage over time with flurry than without. Thats not factoring in the increased ability for adrenal strikes; thats base damage over time because your beating the crud out of what you hit! Couple that with PvE monks freaking out when you use frenzy--or Ai "knwoing" that you did and turning the tables on you--and flurry becomes the choice for many aspiring warriors in PvE. Dslash Sever Gash Flurry healsig Watch self/open Sprint rez Its not sexy but its got teeth. I ran that a few nights ago in Tanakai while helping a guildie through. Several times in vent he commented how he was only 'following me around'. There was nothing for him to do; by the time he got to me the hench healers had repaired what damage there was on me and I had dropped one target and started working on number 2 (or three sometimes). the constant string of degen+deep wound made short work of my targets for the other henchies. XvArchonvX
Quote:
Originally Posted by Age
Oh do it this way.
1.Distracting blow 2.Sun and the moon 3.Sliverwingslash 4.Dragon slash 5.Healing sig 6.Frenzy 7.Sprint 8.Res sig. No cancel stance for Frenzy? I smell trouble. jesh
You probably all know this, but I just figured it out.. To The Limit! and For Great Justice! stack!!
Stick em both on your dragonslasher, and you can start the battle with up to 7 adrenaline. Better than an IAS? I don't know. I'm timing dummies atm. Chris The Warrior
Quote:
Originally Posted by XvArchonvX
No cancel stance for Frenzy? I smell trouble.
Sprint..
Rampager
i usually use heal sig to cancel frenzy
Tingi
lmao ^^
Rancour
I guess it DOES cancel Frenzy... Problem is that it cancels you, too
I was thinking, for fun, how about using FGJ, Dragon Slash and Mark of Fury (cast pre-battle, naturally) to charge adrenaline fast? Together with an IAS of course... |