PuG Groups

ShaneOfMach

Krytan Explorer

Join Date: Aug 2006

Deleted incorrect information, because it is - RTS

Stupid Shizno

Stupid Shizno

Banned

Join Date: Jan 2006

Madison, Wisconsin, USA

[eF]

Mo/

as for sins, they are gankers.

for eg. (in fow, the sin would shadow step, hopefully with AoD, to the life bonder, kill him, shadow step back safely to backline. do it again)

but good job on comming up with no real creativity in party grouping.

why not 1 full heal, 1 support heal and 1 smite? ooo forgot, monks cant smite, their monks....sigh

Munanko Roha

Frost Gate Guardian

Join Date: Jan 2006

KoH

W/E

It's quite sad to see how after 16 months of life of this game there still is someone who believes that stereotyped groups are the only ones working.

Take 8 competent warriors, mesmers or whatever and they can breeze through the entire game without any problem as long as they know what they're doing.

I sometimes have fun playing a smiter monk (and I always advice before joining a PUG), should I be kicked because as a monk I should only heal?

My warrior is full damage, no defensive skill except Healing Signet, Watch Yourself and Plague Touch, should I be kicked because I'm no tank?

moko

moko

??uo??o??

Join Date: May 2006

someone delete this thread, its basically full of lies and might ruin the image of how pugs should be for new players :/

Stupid Shizno

Stupid Shizno

Banned

Join Date: Jan 2006

Madison, Wisconsin, USA

[eF]

Mo/

i want to stab a knife in the eye and rip off the arms of the player who tries to join my group as a "w/mo".

i always go on my monk in thunderhead making groups to help people get through it but i always advertise "no wammos".

minutes after this people are mad at me because i dont party with "warriors", theres no paladins in this game, its just a warrior that cant do his job.

Minus Sign

Minus Sign

Jungle Guide

Join Date: Feb 2006

Mo/N

Quote:
Originally Posted by Munanko Roha
It's quite sad to see how after 16 months of life of this game there still is someone who believes that stereotyped groups are the only ones working.

Take 8 competent warriors, mesmers or whatever and they can breeze through the entire game without any problem as long as they know what they're doing.
QFT
Quote:
Originally Posted by Death3D
i want to stab a knife in the eye and rip off the arms of the player who tries to join my group as a "w/mo".

i always go on my monk in thunderhead making groups to help people get through it but i always advertise "no wammos".

minutes after this people are mad at me because i dont party with "warriors", theres no paladins in this game, its just a warrior that cant do his job. Someone needs to read that first quote again...

Basically, the thread's OP topic is inaccurate and its only going to invite trolls or haters. I second the lock call.

[DE]

[DE]

Hugs and Kisses

Join Date: Oct 2005

Scars Meadows

Honestly b/p is much better than distraction in some missions. Take Raisu palace, good luck interrupting shiro'ken (besides healing signet) and the bosses... the groups are balled up so you're hitting everyone of them with barrage and doing 35+ dmg to each of em every 1.5 seconds.

And to the other poster: a w/mo is not necessarily a wammo. Wammo takes mending... and sometimes you'll see a w/mo that uses no monk skills at all (besides a hard rez) and what's wrong with one of the more sturdy characters in your group having an unlimited rez?

Rathcail

Jungle Guide

Join Date: Jan 2006

Henchies > PUGs.

lennymon

lennymon

Forge Runner

Join Date: Nov 2005

Seattle

Odin's Hammer [OH] - Servant's of Fortuna [SoF]

R/

woot! wammo party management sytem alpha rehashed! gj!
realistically in pve, almost ANY combination of reasonably skilled player professions will walk all over the ai controlled opposition.

ShaneOfMach

Krytan Explorer

Join Date: Aug 2006

Hmmm...

Well my intention wasn't to limit all parties to this build...
It was to maybe guide some new beginners how to make a successful group, because I've seen way too many retarded groups lately (Ex: 4 warriors)

Please remember though, these are very LOOSE guidelines and are VERY FLEXIBLE.

ps: I'm sorry about the smiting monk comment, I obviously lacked insight in that, seeing as I've only had bad experiences with everyone I grouped with =(

I stand adamant on barrage only rangers (I love barrage/interrupt, chains your interrupts easily)

Munanko Roha

Frost Gate Guardian

Join Date: Jan 2006

KoH

W/E

PUGs are like teams in Random Arenas: you may think it's a good team looking at professions but you'll never know if it's really good since you're not in the heat of the battle.

The real and only thing to consider about PUGs is luck, this is the only rule that worked for me so far. More than one year ago I completed Thunderhead Keep at first try in a PUG of 7 wammos and one monk; in that situation the monk's only purpose was to heal Jalis if 1 Mursaat was able to escape from the wall of wammos beating it, needless to say there was never need of his support. In that situation I was a total newbie but I had the luck to end in a PUG of very skilled players and easily completed one of the hardest missions in the game...it's all about luck, really.

And, Death, don't kick wammos for prejudices, like Phantom said a wammo could be the hated mending warrior like a perfect damaging machine with an hard rez. It's not that a mending warrior would really be worse than a W/E spamming Flare anyway...

ShaneOfMach

Krytan Explorer

Join Date: Aug 2006

personally, I like mending warriors. Makes Dwayna's Kiss more effective

Hockster

Hockster

Banned

Join Date: Jul 2005

Quote:
AoE Artilery Damage - 2 - Elementalists/Necromancers

These are the ones that deal out the majority of the damage. They are designed to take out mobs and monsters quickly and efficiently. (For spike damage against small mobs, Ahahahahahahaahahahahaha!

Ele's as damage dealers.

Ahahahahahahahahahaha!

luxor9

luxor9

Academy Page

Join Date: May 2006

W/N

ele's are great damage dealers you laughing lunatic.

anyways, people that don't like w/mo's don't like black people. I'm thinkin back to vizunah square.. me the w/mo with henchmen, meets up with the second party of full human players. They were dissapointed to say the least when they saw me, but who was it that kept togo alive with healing hands!! lol I'm great.

Drow Lor

Ascalonian Squire

Join Date: Apr 2006

California

SBD

Your PuG needs to be set up for the situation, not some generic pack of the same builds. Those builds dont work everywhere. To the OP, perhaps you should just remain with henchies only, since you believe that allowing party members to die to try to teach them a lesson in listening. That is simply stupid...

Effendi Westland

Effendi Westland

Wilds Pathfinder

Join Date: Dec 2005

Isle of the dead

[DVDF][LDS]

P/W

Quote:
Originally Posted by luxor9
ele's are great damage dealers you laughing lunatic. Yes, but outdamaged by warriors.

luxor9

luxor9

Academy Page

Join Date: May 2006

W/N

Quote:
Originally Posted by Effendi Westland
Yes, but outdamaged by warriors. singe target yea.. but try a taking on a group of more than 1 foe.

starburst
bed of coals
whirlwind
aftershock

warrior ain't keepin up with that.

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

Um, you might want to list some skills. It isn't anything new to say 2 monks 2 eles 2 warriors -_-

Anarion Silverhand

Anarion Silverhand

Desert Nomad

Join Date: Sep 2005

Denmark

None

Quote:
Originally Posted by Munanko Roha
It's quite sad to see how after 16 months of life of this game there still is someone who believes that stereotyped groups are the only ones working. You do realize that some people starting playing this game when factions came out, right? Some people on these boards aren't insanely skilled players, so drop the flaming sword, here..

Nice guide, I'm sure quite a few new players will find it useful.

Sir Mad

Sir Mad

Desert Nomad

Join Date: Apr 2006

Moe's Pub

Pigs Can Fly [Pigs]

R/

Quote:
I stand adamant on barrage only rangers (I love barrage/interrupt, chains your interrupts easily)
Have you EVER seen a "barrager only"? Whay does it mean? Someone with barrage and 7 free slots? Bring a rez, troll and WD and that's still 4 free slots.

Quote:
You do realize that some people starting playing this game when factions came out, right? Some people on these boards aren't insanely skilled players, so drop the flaming sword, here..

Nice guide, I'm sure quite a few new players will find it useful. The thing is the vast majority of the new players don't read the forums

ShaneOfMach

Krytan Explorer

Join Date: Aug 2006

Strange

before i bought the game, I was frantically reading everything on Guildwiki, Guild Wars Unofficial, and Guild Wars Guru, trying to at least get the gist of the game and how not to seem like a complete retard while playing.

I have never actually seen a guide on what to actually have in a group, so i naturally just went with whatever in missions. I had 1000 something deaths by the Ring of Fire, due to complete wipe-outs and such.

I think my completion percantage was something relaly absurd like 20%. It was because I played with people who were even more retarded than me, aggroing as much as possible, not ressurecting when needed, and just comepletely fooling around.

I suggested this sort of guideline so that new players wouldn't be as discouraged as I was when I first started =(.

Oh, and about the barrage comment. I've seen rangers just spam nothing but barrage, favorable, and troll. Nothing else. Which really pissed me off when we seriously needed interruption on boss casters and such =/

If elementalists had such a low damage output, why the hell would I even bring them? Any kind of elementalist is good, even water (though not in the asepct of damage output.) Basically, I really don't depend on warriors to do damage because:

1. They get so concentrated on what their trying to kill, they forget about the rest of the team.
2. Their damage concentrates on one target, excluding triple chop and cyclone (which is still a pretty low AoE damage output due to how often it is cast)
3. Also, if you wanted warriors to deal damage, why not just bring an assassin instead? Oh yea, they have to stay alive =/ (I would definetly choose an assassin over a warrior anyday if it's only about damage output)

PvE is much different than PvP, where AoE damage plays a much more larger and significant role. Against human players, anything can outdamage an elementalist. But in the enviornment of large mobs, elementalists can triumph over any other class.

Munanko Roha

Frost Gate Guardian

Join Date: Jan 2006

KoH

W/E

Quote:
Originally Posted by Anarion Silverhand
You do realize that some people starting playing this game when factions came out, right? Some people on these boards aren't insanely skilled players, so drop the flaming sword, here..

Nice guide, I'm sure quite a few new players will find it useful. So it's 6 months back, not exactly a minimum amount of time.

Anyway if I were a newbie I wouldn't write a guide, would you? (I'm not saying OP is a newbie, and for what matters I did not mean to flame, I was just disappointed; anyway I tried in my 2 posts to explain rationally what I was saying)

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Time to put and end to this thread.

Cookie Cutter PuGs are so last year, and anything generally works if the players are good.

Maybe you should all check out our two GWG guides to Pick-up Groups:

http://www.guildwarsguru.com/content...ide-id1571.php

http://www.guildwarsguru.com/content...ide-id1284.php

See there is more to the game then two monks and 6 warriors