Show the ping ingame

lishi

Forge Runner

Join Date: Jul 2005

i cant believe there is not this feature ingame.

you can get the ping from the network utility who anet support provide but still its a long procedure.

it will be much easier if its show ingame

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

add -perf commandline to your gwshortcut, when the bytes/sec drops to 0 you lagged out

lishi

Forge Runner

Join Date: Jul 2005

that isnt ping.

ping is delay time between your client and the server.

you could have 10 MB trasfer rate between you and server but 10 second ping.

ping might be important for coordinate a spike team or see if today you can play infuser

comeon ! this isnt like something hard to implement

Relambrien

Relambrien

Wilds Pathfinder

Join Date: Jan 2006

Delaware, USA

Error Seven Operators [Call]

W/

Here's the difference:

Bytes/sec: This is the number of bytes being transferred between you and the server every second. When this goes to 0, you're seeing everyone stand still with nothing happening.

Ping: This is the time delay between the time you send data to the time the server receives it. So if you have 100ms ping (which is pretty good), there is a delay of .1 second between the time you send data to the time the server receives it.

I wouldn't mind seeing this implemented, though I'm not sure how easy it really is...I'd rather Anet focus on fixing the various bugs that have popped up before they implement new features.

"Fix what's there before you bring in something new" -Anonymous