i cant believe there is not this feature ingame.
you can get the ping from the network utility who anet support provide but still its a long procedure.
it will be much easier if its show ingame
Show the ping ingame
lishi
LifeInfusion
add -perf commandline to your gwshortcut, when the bytes/sec drops to 0 you lagged out
lishi
that isnt ping.
ping is delay time between your client and the server.
you could have 10 MB trasfer rate between you and server but 10 second ping.
ping might be important for coordinate a spike team or see if today you can play infuser
comeon ! this isnt like something hard to implement
ping is delay time between your client and the server.
you could have 10 MB trasfer rate between you and server but 10 second ping.
ping might be important for coordinate a spike team or see if today you can play infuser
comeon ! this isnt like something hard to implement
Relambrien
Here's the difference:
Bytes/sec: This is the number of bytes being transferred between you and the server every second. When this goes to 0, you're seeing everyone stand still with nothing happening.
Ping: This is the time delay between the time you send data to the time the server receives it. So if you have 100ms ping (which is pretty good), there is a delay of .1 second between the time you send data to the time the server receives it.
I wouldn't mind seeing this implemented, though I'm not sure how easy it really is...I'd rather Anet focus on fixing the various bugs that have popped up before they implement new features.
"Fix what's there before you bring in something new" -Anonymous
Bytes/sec: This is the number of bytes being transferred between you and the server every second. When this goes to 0, you're seeing everyone stand still with nothing happening.
Ping: This is the time delay between the time you send data to the time the server receives it. So if you have 100ms ping (which is pretty good), there is a delay of .1 second between the time you send data to the time the server receives it.
I wouldn't mind seeing this implemented, though I'm not sure how easy it really is...I'd rather Anet focus on fixing the various bugs that have popped up before they implement new features.
"Fix what's there before you bring in something new" -Anonymous