Healing or protecting is more effective in pve?(except fow/uw)

rugal nuker

Lion's Arch Merchant

Join Date: Sep 2005

E/Mo

I have a lvl 20 Monk,and i cant decide whether to go heal or protect(personally i like heal),which is more effective in pve?(except for in fow and uw) can i have any advice from someone please? will greatly appreciate your help. thanks much.

Shimus DarkRaven

Shimus DarkRaven

Desert Nomad

Join Date: Oct 2005

Titusville, PA <nowhere>

KOD <Knights of the Dragonrose><Guild Officer>

W/Mo

Quote:
Originally Posted by rugal nuker
I have a lvl 20 Monk,and i cant decide whether to go heal or protect(personally i like heal),which is more effective in pve?(except for in fow and uw) can i have any advice from someone please? will greatly appreciate your help. thanks much.
For PVE, if you're not comfortable either or, I suggest a combo. My boon monk is also half prot, and it serves him well. I barely ever lose due to low mana:

Attributes: 14 Healing <+3, 1 armor, 2 from a rune>
8-9 Prot, Rest divine favor

1> Orison Of Healing
2> Shielding Hands
3> Healing breeze
4> Shield of Regeneration <Elite>
5> Healing Seed/Mend Condition
6> Heal Party
7> Divine Boon
8> Rebirth

Although that is a build, it pertains to your OP: This is how I effectively run my PVE Monk

First, Cast boon, then heal as needed. Rebirth is for those tricky rezzes when they die inside a mob's aggro range. Heal as needed.

I've only ever once went off of Heal/Prot, to pure heal, and without some things that prot offers, it's kind of hard unless the group specifies elsewise.

Take this as you will. This also works down in FoW/UW, but It's more aimed towards regular PVE and missions, and having fun.

--The Shim

IMehler

Frost Gate Guardian

Join Date: Jun 2005

my personal opinion is, that you need only protection in underworld.

rugal nuker

Lion's Arch Merchant

Join Date: Sep 2005

E/Mo

but then,will ur energy run off fast due to the 2 energy lost of boon?

Shimus DarkRaven

Shimus DarkRaven

Desert Nomad

Join Date: Oct 2005

Titusville, PA <nowhere>

KOD <Knights of the Dragonrose><Guild Officer>

W/Mo

Quote:
Originally Posted by rugal nuker
but then,will ur energy run off fast due to the 2 energy lost of boon?
You see, that -2 doesn't work like they want you to believe. You know it's sposed to stack ontop of the cost of the spell, but after the spell resolves, it takes that -2. So hence, it doesn't make everything cost 2 more, it tags it on as an added cost, and by the time you rifle off the spell, that -2 is nothing. Now, what's dangerous though, you only have 3 pips of regen while running boon, so conservation is a big key. But it's highly workable.

So in example for boon:

I cast orison. 5 mana. Casts the spell. Then the -2 hits me. It doesn't matter if you cast a spell at 6 mana, say orison, takes 5, drops you to 1, and the -2 doesn't even really factor in. By the time the -2 delay comes, I've never had boon broken from loss of mana, only shatterers.

--The Shim

Kyle

Krytan Explorer

Join Date: Jun 2005

Legends Of Teh Industry [XXX]

Its basicly personal preference.

Do you like to heal damage that has already been done to your team

or

Do you like to protect your team from damage they would take


i like to protect. More fun to me

Shimus DarkRaven

Shimus DarkRaven

Desert Nomad

Join Date: Oct 2005

Titusville, PA <nowhere>

KOD <Knights of the Dragonrose><Guild Officer>

W/Mo

Quote:
Originally Posted by Kyle
Its basicly personal preference.

Do you like to heal damage that has already been done to your team

or

Do you like to protect your team from damage they would take


i like to protect. More fun to me
While I agree it's personal preference, why not mix the two incase of "They've already taken damage, so I'll heal that, and then prevent the next that will happen to them" Much more fun to me this way ^_^

--The Shim

rugal nuker

Lion's Arch Merchant

Join Date: Sep 2005

E/Mo

Quote:
Originally Posted by Shimus DarkRaven
While I agree it's personal preference, why not mix the two incase of "They've already taken damage, so I'll heal that, and then prevent the next that will happen to them" Much more fun to me this way ^_^

--The Shim
Hey the shim,how can u got that ''don'' rank? others have high council or whatsoever...thats werid.

Shimus DarkRaven

Shimus DarkRaven

Desert Nomad

Join Date: Oct 2005

Titusville, PA <nowhere>

KOD <Knights of the Dragonrose><Guild Officer>

W/Mo

Quote:
Originally Posted by rugal nuker
Hey the shim,how can u got that ''don'' rank? others have high council or whatsoever...thats werid.
It's a post-count thing. I've just posted alot, and thus, have a high rank.

It's nothing to be concerned about. You'll get there in time

Any other questions, I love to help, contact me via PM

--The Shim

Grammar

Wilds Pathfinder

Join Date: Aug 2005

My PvE monk is a boon healer, which works incredibly well if you manage your energy well, which is easier to do than most people make it sound like.

Rule #1: Take nothing but 5 energy spells (except for maybe Healing Seed, depending on the sitution).

Rule #2: Take nothing but 5 energy spells (except for maybe Healing Seed, depending on the sitution).

You get the idea.

Shimus DarkRaven

Shimus DarkRaven

Desert Nomad

Join Date: Oct 2005

Titusville, PA <nowhere>

KOD <Knights of the Dragonrose><Guild Officer>

W/Mo

Quote:
Originally Posted by Grammar
My PvE monk is a boon healer, which works incredibly well if you manage your energy well, which is easier to do than most people make it sound like.

Rule #1: Take nothing but 5 energy spells (except for maybe Healing Seed, depending on the sitution).

Rule #2: Take nothing but 5 energy spells (except for maybe Healing Seed, depending on the sitution).

You get the idea.
I run a boon monk with a 10 and 15 spell listing alike, and have no trouble. With a +8 and a +9 Shield and Breeze, respectivelly, it's hard to fail ^_^ I just boon it up for mend condition and orison

--The Shim

Cold

Frost Gate Guardian

Join Date: Dec 2005

UK

Quote:
Originally Posted by rugal nuker
I have a lvl 20 Monk,and i cant decide whether to go heal or protect(personally i like heal),which is more effective in pve?(except for in fow and uw) can i have any advice from someone please? will greatly appreciate your help. thanks much.
For PvE it's definitely protection/healer monk. More of a protector but with healing spells.
I prefer to have the following protection spells: Reversal of Fortune, Protective Spirit, Mend Ailment, Aegis, Shield of Regeneration, Rebirth.
And then some healing, like Dwayna's Kiss and Healing Breeze. So that's about it. These are 8 skills I use even if people ask for a pure healer (don't ever tell a monk how to keep everyone alive ).

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

for pve do a boon prot. then youll find most of the time you only need one monk

ChoKILLate[FDG]

Krytan Explorer

Join Date: Jul 2005

[FDG]-Fudge

Mo/Me

Some areas depends on the creatures and some areas are good with a one of each monk. However in most areas I use a combo of the 2. I rarely run low on energy because I pick low cost spells.

1. Rebirth
2. Healing Breeze
3. Word of Healing
4. Healing Seed
5. Dwayna's kiss
6. Mend Ailment
7. Protective Spirit or Reversal of Fortune
8. Heal Party or Heal area (if minion necro in group)

If I go more protection I add Aegis, and both from #7, Shield of Regen, Shielding hands. Then I add Blessed Aura. This and the Yakslapper gives me 50% longer enchantments. So I get 15 sec on Aegis, shielding hands, Healing seed, and shield of regen...~30sec on protective spirit and 12 sec on reversal of fortune.

chippxero

chippxero

Krytan Explorer

Join Date: May 2005

norfolk

Super Anti Rabbit Squad [SARS]

Mo/Me

Aegis FTW

Team getting hit only 50% of the time.

1.Aegis
2.Healing breeze
3.Sig of devotion
4.Heal other
5.Orison
6.mend aiment
7.Healing hands
8.Rebirth

Sofonisba

Sofonisba

Desert Nomad

Join Date: Jun 2005

Tucson, AZ

The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]

My monk is also usually a heal/protection hybrid in PvE.

14 Healing
12 Prot
11 Divine

(think I have that right)

Remove Hex or Inspired Hex (I'm a Mo/Me)
Aegis
Word of Healing
Signet of Devotion
Healing Breeze
Mend Ailment
Changeup slot = Reversal of Fortune usually, occasionally Vig Spirit
Rebirth

Usually no energy problems; tattoo armor and Yakslapper (+15 e).

Nosaj Noshnoj

Ascalonian Squire

Join Date: Dec 2005

Mo/N

If anyone has energy issues, change the secondary to necro, and use offering of blood. I never have energy issues, but similar boon builds listed as above.

blood4blood

Krytan Explorer

Join Date: Oct 2005

To OP -- it depends on the area, as prot monks tend to rely on enchants a lot more than healing monks, so if there are lots of enchant stripping monsters around, healing may be more effective than prot. Otherwise, I'd say there isn't much difference in the effectiveness of the skills, only the effectiveness of the players using them. Probably the best thing you can do as a PvE monk is try to coordinate with the rest of your party, especially if there is a second (or third) monk in your group. Other than coordination with other monks, as long as you have some healing, a hex remover, and a condition remover, you'll do OK in PvE regardless of whether you're primarily a protector or a healer.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

I concur. Healing >Protection in most areas due to enchantment stripping.

The problem is that Protection monks do not work effectively when there are multiple mesmers. The enchantments get stripped, lingering curse is used and then you cannot put any more enchantments, etc.

Healing usually works provided you have the energy, which is why I like healing more. Protection monks usually have to depend on divine boon for healing.

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

for PvE i say 2 heals and 1 prot. But for pvp i highly recommend 2 prot (no bond) and 1 heal. My guild just got back into pvp and we are currently 8-1 with 5 flawless victorys, all thanks to the monks.

ChoKILLate[FDG]

Krytan Explorer

Join Date: Jul 2005

[FDG]-Fudge

Mo/Me

Quote:
Originally Posted by MMSDome
for PvE i say 2 heals and 1 prot. But for pvp i highly recommend 2 prot (no bond) and 1 heal. My guild just got back into pvp and we are currently 8-1 with 5 flawless victorys, all thanks to the monks.
LOL...when I PVE as a monk the only areas that I want a second backup monk is in FoW and Sorrows Furnace. Most of the time 1 monk is plenty and I have never seen 3 monks in a party except for PvP.

If you have 3 monks in PvE, chances are, you are not doing enough damage and thus require the 3rd monk to heal more during the longer battles.

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

Three monks in PVE is pretty overkill, even in UW/FOW. Two tends to be a pretty good standard in an eight-person party.

I run:

Heal Other
Heal Party
Protective Spirit
Orison of Healing
Healing Touch
Rebirth
Healing Seed
Offering of Blood

12+1+1 healing, 5+1 prot, 10+1 divine favor, 8 blood

I like to think that I do decently, anyway.