![Smile](../Img/smile.gif)
Healing or protecting is more effective in pve?(except fow/uw)
rugal nuker
I have a lvl 20 Monk,and i cant decide whether to go heal or protect(personally i like heal),which is more effective in pve?(except for in fow and uw) can i have any advice from someone please? will greatly appreciate your help. thanks much.
![Smile](../Img/smile.gif)
Shimus DarkRaven
Quote:
Originally Posted by rugal nuker
I have a lvl 20 Monk,and i cant decide whether to go heal or protect(personally i like heal),which is more effective in pve?(except for in fow and uw) can i have any advice from someone please? will greatly appreciate your help. thanks much.
![]() |
Attributes: 14 Healing <+3, 1 armor, 2 from a rune>
8-9 Prot, Rest divine favor
1> Orison Of Healing
2> Shielding Hands
3> Healing breeze
4> Shield of Regeneration <Elite>
5> Healing Seed/Mend Condition
6> Heal Party
7> Divine Boon
8> Rebirth
Although that is a build, it pertains to your OP: This is how I effectively run my PVE Monk
First, Cast boon, then heal as needed. Rebirth is for those tricky rezzes when they die inside a mob's aggro range. Heal as needed.
I've only ever once went off of Heal/Prot, to pure heal, and without some things that prot offers, it's kind of hard unless the group specifies elsewise.
Take this as you will. This also works down in FoW/UW, but It's more aimed towards regular PVE and missions, and having fun.
--The Shim
IMehler
my personal opinion is, that you need only protection in underworld.
rugal nuker
but then,will ur energy run off fast due to the 2 energy lost of boon?
Shimus DarkRaven
Quote:
Originally Posted by rugal nuker
but then,will ur energy run off fast due to the 2 energy lost of boon?
|
So in example for boon:
I cast orison. 5 mana. Casts the spell. Then the -2 hits me. It doesn't matter if you cast a spell at 6 mana, say orison, takes 5, drops you to 1, and the -2 doesn't even really factor in. By the time the -2 delay comes, I've never had boon broken from loss of mana, only shatterers.
--The Shim
Kyle
Its basicly personal preference.
Do you like to heal damage that has already been done to your team
or
Do you like to protect your team from damage they would take
i like to protect. More fun to me
Do you like to heal damage that has already been done to your team
or
Do you like to protect your team from damage they would take
i like to protect. More fun to me
Shimus DarkRaven
Quote:
Originally Posted by Kyle
Its basicly personal preference.
Do you like to heal damage that has already been done to your team or Do you like to protect your team from damage they would take i like to protect. More fun to me |
--The Shim
rugal nuker
Quote:
Originally Posted by Shimus DarkRaven
While I agree it's personal preference, why not mix the two incase of "They've already taken damage, so I'll heal that, and then prevent the next that will happen to them" Much more fun to me this way ^_^
--The Shim |
Shimus DarkRaven
Quote:
Originally Posted by rugal nuker
Hey the shim,how can u got that ''don'' rank? others have high council or whatsoever...thats werid.
|
It's nothing to be concerned about. You'll get there in time
![Big Grin](../Img/biggrin.gif)
Any other questions, I love to help, contact me via PM
--The Shim
Grammar
My PvE monk is a boon healer, which works incredibly well if you manage your energy well, which is easier to do than most people make it sound like.
Rule #1: Take nothing but 5 energy spells (except for maybe Healing Seed, depending on the sitution).
Rule #2: Take nothing but 5 energy spells (except for maybe Healing Seed, depending on the sitution).
You get the idea.
Rule #1: Take nothing but 5 energy spells (except for maybe Healing Seed, depending on the sitution).
Rule #2: Take nothing but 5 energy spells (except for maybe Healing Seed, depending on the sitution).
You get the idea.
![Wink](../Img/wink.gif)
Shimus DarkRaven
Quote:
Originally Posted by Grammar
My PvE monk is a boon healer, which works incredibly well if you manage your energy well, which is easier to do than most people make it sound like.
Rule #1: Take nothing but 5 energy spells (except for maybe Healing Seed, depending on the sitution). Rule #2: Take nothing but 5 energy spells (except for maybe Healing Seed, depending on the sitution). You get the idea. ![]() |
--The Shim
Cold
Quote:
Originally Posted by rugal nuker
I have a lvl 20 Monk,and i cant decide whether to go heal or protect(personally i like heal),which is more effective in pve?(except for in fow and uw) can i have any advice from someone please? will greatly appreciate your help. thanks much.
![]() |
I prefer to have the following protection spells: Reversal of Fortune, Protective Spirit, Mend Ailment, Aegis, Shield of Regeneration, Rebirth.
And then some healing, like Dwayna's Kiss and Healing Breeze. So that's about it. These are 8 skills I use even if people ask for a pure healer (don't ever tell a monk how to keep everyone alive
![Wink](../Img/wink.gif)
Yichi
for pve do a boon prot. then youll find most of the time you only need one monk
![Smile](../Img/smile.gif)
ChoKILLate[FDG]
Some areas depends on the creatures and some areas are good with a one of each monk. However in most areas I use a combo of the 2. I rarely run low on energy because I pick low cost spells.
1. Rebirth
2. Healing Breeze
3. Word of Healing
4. Healing Seed
5. Dwayna's kiss
6. Mend Ailment
7. Protective Spirit or Reversal of Fortune
8. Heal Party or Heal area (if minion necro in group)
If I go more protection I add Aegis, and both from #7, Shield of Regen, Shielding hands. Then I add Blessed Aura. This and the Yakslapper gives me 50% longer enchantments. So I get 15 sec on Aegis, shielding hands, Healing seed, and shield of regen...~30sec on protective spirit and 12 sec on reversal of fortune.
1. Rebirth
2. Healing Breeze
3. Word of Healing
4. Healing Seed
5. Dwayna's kiss
6. Mend Ailment
7. Protective Spirit or Reversal of Fortune
8. Heal Party or Heal area (if minion necro in group)
If I go more protection I add Aegis, and both from #7, Shield of Regen, Shielding hands. Then I add Blessed Aura. This and the Yakslapper gives me 50% longer enchantments. So I get 15 sec on Aegis, shielding hands, Healing seed, and shield of regen...~30sec on protective spirit and 12 sec on reversal of fortune.
chippxero
Aegis FTW
Team getting hit only 50% of the time.
1.Aegis
2.Healing breeze
3.Sig of devotion
4.Heal other
5.Orison
6.mend aiment
7.Healing hands
8.Rebirth
Team getting hit only 50% of the time.
1.Aegis
2.Healing breeze
3.Sig of devotion
4.Heal other
5.Orison
6.mend aiment
7.Healing hands
8.Rebirth
Sofonisba
My monk is also usually a heal/protection hybrid in PvE.
14 Healing
12 Prot
11 Divine
(think I have that right)
Remove Hex or Inspired Hex (I'm a Mo/Me)
Aegis
Word of Healing
Signet of Devotion
Healing Breeze
Mend Ailment
Changeup slot = Reversal of Fortune usually, occasionally Vig Spirit
Rebirth
Usually no energy problems; tattoo armor and Yakslapper (+15 e).
14 Healing
12 Prot
11 Divine
(think I have that right)
Remove Hex or Inspired Hex (I'm a Mo/Me)
Aegis
Word of Healing
Signet of Devotion
Healing Breeze
Mend Ailment
Changeup slot = Reversal of Fortune usually, occasionally Vig Spirit
Rebirth
Usually no energy problems; tattoo armor and Yakslapper (+15 e).
Nosaj Noshnoj
If anyone has energy issues, change the secondary to necro, and use offering of blood. I never have energy issues, but similar boon builds listed as above.
blood4blood
To OP -- it depends on the area, as prot monks tend to rely on enchants a lot more than healing monks, so if there are lots of enchant stripping monsters around, healing may be more effective than prot. Otherwise, I'd say there isn't much difference in the effectiveness of the skills, only the effectiveness of the players using them. Probably the best thing you can do as a PvE monk is try to coordinate with the rest of your party, especially if there is a second (or third) monk in your group. Other than coordination with other monks, as long as you have some healing, a hex remover, and a condition remover, you'll do OK in PvE regardless of whether you're primarily a protector or a healer.
LifeInfusion
I concur. Healing >Protection in most areas due to enchantment stripping.
The problem is that Protection monks do not work effectively when there are multiple mesmers. The enchantments get stripped, lingering curse is used and then you cannot put any more enchantments, etc.
Healing usually works provided you have the energy, which is why I like healing more. Protection monks usually have to depend on divine boon for healing.
The problem is that Protection monks do not work effectively when there are multiple mesmers. The enchantments get stripped, lingering curse is used and then you cannot put any more enchantments, etc.
Healing usually works provided you have the energy, which is why I like healing more. Protection monks usually have to depend on divine boon for healing.
MMSDome
for PvE i say 2 heals and 1 prot. But for pvp i highly recommend 2 prot (no bond) and 1 heal. My guild just got back into pvp and we are currently 8-1 with 5 flawless victorys, all thanks to the monks.
ChoKILLate[FDG]
Quote:
Originally Posted by MMSDome
for PvE i say 2 heals and 1 prot. But for pvp i highly recommend 2 prot (no bond) and 1 heal. My guild just got back into pvp and we are currently 8-1 with 5 flawless victorys, all thanks to the monks.
|
If you have 3 monks in PvE, chances are, you are not doing enough damage and thus require the 3rd monk to heal more during the longer battles.
Kakumei
Three monks in PVE is pretty overkill, even in UW/FOW. Two tends to be a pretty good standard in an eight-person party.
I run:
Heal Other
Heal Party
Protective Spirit
Orison of Healing
Healing Touch
Rebirth
Healing Seed
Offering of Blood
12+1+1 healing, 5+1 prot, 10+1 divine favor, 8 blood
I like to think that I do decently, anyway.
I run:
Heal Other
Heal Party
Protective Spirit
Orison of Healing
Healing Touch
Rebirth
Healing Seed
Offering of Blood
12+1+1 healing, 5+1 prot, 10+1 divine favor, 8 blood
I like to think that I do decently, anyway.