ok, so im always a little late to the party (just like with my orosen farming build), but whatever. i saw that someone posted a spiritbond build that would work with some success but was kinda hard to use. so, i decided to try and make an easier one. i posted this build at gwonline as well. here goes:
alas this doesn't work against the boss, but you can still get good loot from killing and chest farming. this build is really simple. its a Mo/E that focuses on preventing knockdowns for a liimted time so you can cast your vital spells without worry. here goes:
Skills:
healing breeze
healing touch
shield of judgement
aftershock
kinetic armour
ward of stability
blessed aura
balthazar's spirit
Attributes:
earth magic: 8
Healing: 7 + 1 + 1 -> 9 *need to check on this one, i think i have the +1 healing headpiece, but not 100% sure
Smiting: 12 + 1 -> 13
Protection: 0 + 1-> 1
Divine Favor: 8 + 1 -> 9
grab minor runes for all monk attributes (protection prayers aren't needed, my armor just happened to have a minor protection rune), and a major vigor (or a sup if you have one). for armour, any kind will work. the judges set that gives armor vs physical would probably work best, but i haven't remembered to try it yet.
for weapons i use two configurations, one is kephket's refuge (for taking care of stragglers), and the other is a totem axe with a req 8 +10 energy, +1 healing 20% chance, health +30 ankh. i think you can get one from a collector but i forget where, i just happened to have one lying aroud :grin:
the basic layout of a run is as follows:
0. cast divine aura and balth's spirit
1. aggro some vermin (minimum 3), if you think you have time to cast kinetic armour before they reach you, do it, if the vermin are too close, cast ward of stability first, then kinetic armour
2. by now you should be bleeding and poisoned, so cast healing breeze and if necessary healing touch
3. cast shield of judgement and when as many vermin as possible are knocked down, cast aftershock
4. spam healing breeze, healing touch, and aftershock as needed. dont forget that you have to cast every few seconds or kinetic amour will run out!
note that ward of stability WILL run out before all the vermin die, but it doesn't really matter after shield of judgement will keep them knocked down, so you should be able to keep yourself alive with healing breeze and healing touch
see the video for a sample run. note that in the video i didn't go up to the boss. even thought you can't kill him, you can kill enough of the vermin around him so you can slip through in between patrols and farm the vermin near the exit to wajjun bazaar. with this build you can take on a large number of vermin, as long as the boss isn't part of the group you are trying to kill. healing touch and healing breeze won't be able to keep you alive with seeping wound on.
video
have fun farming!
Mo/E vermin farming made easy
muddog
Bloodied Blade
I think you can also run mo/w with Balanced Stance and "On Your Knees!" to keep Balanced active.