Are Nightfall skills quest rewards or puchase based
curtman
I did not play much of the pve preview. Were the skills quest rewards like in Prophecies or were they purchase based like in factions?
~Thanks.
~Thanks.
Thallandor
In the preview, the system for skills is similar to factions. But how exactly it will work in the official release, there has been no official word on it. TBH as much as i dread it, it would seem like they would make us purchase the skills instead of quest rewards in Nightfall as well.
LifeInfusion
Yeh, basically another couple hundred platinum down the drain for me...
Riesz
Quote:
Originally Posted by LifeInfusion
Yeh, basically another couple hundred platinum down the drain for me...
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Sven788
they should make it start over every campaign because my war from prophecies got 1kea skill in factions he had it to now NF to then im broke
Reiden Argrock
during the preview we only had access to the starting island, where our new chars will begin, and at the time skills were only available to be purchased like factions. I hate this method as well, because it leaves me dirt poor. Hopefully the mainland will have quests with skill rewards like in prophecies.
CalypsoX
Actually, if I remember right, there were some quests on the island that gave you skills. I'm not sure if the description actually included the skill, but I'm 100% positive I saw the "Skill Unlocked" popup when I turned in some quests (this was after I acquired my secondary).
xiaotsu
Quote:
Originally Posted by CalypsoX
Actually, if I remember right, there were some quests on the island that gave you skills. I'm not sure if the description actually included the skill, but I'm 100% positive I saw the "Skill Unlocked" popup when I turned in some quests (this was after I acquired my secondary).
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CKaz
Yeah it's wierd - I think chp1 had a few things right (quests tied to skills all over, no locked doors - the combo worked), be shame if they went with the model that went wrong in chp2 (focus pvp, pve slopped in) - chp3 supposed to be pve focused right? So maybe we can still hope its done in a smart way and not just another money sink.
Mordakai
I think they should be available both ways, like prophecy.
I don't have a lot of Faction skills because I didn't want to pay for them... so much for "diversity", the supposed reason for the Buy Skill system.
I don't have a lot of Faction skills because I didn't want to pay for them... so much for "diversity", the supposed reason for the Buy Skill system.
Mysterial
The skill quests were absolutely horrendous and I hope they never come back. Having a bunch of quests that are worth nothing because I didn't know they existed and already bought the skills sucks hard. Make the quests give more money as a reward if it's too expensive to buy the skills.
MSecorsky
I found the Factions way actually costs less for the skills overall. Granted in Prophecies I got Otyugh's Cry for free... but with the Factions way you get a skillbar loaded with the skills you actually use. The gold you get from quests pays for most of the early skills (when price is cheap), and eventually yes, you do pay 1K per, as you do in Tyria.
Yanman.be
Make'm available at traders, and available from quests. People who need the skill, can simply buy when they can, and those without cash, can do the quests.
OR! For every quest reward ( imperial commendation for example ), you can unlock x amount of skills.
OR! For every quest reward ( imperial commendation for example ), you can unlock x amount of skills.
SpeedyKQ
Quote:
Originally Posted by Yanman.be
For every quest reward ( imperial commendation for example ), you can unlock x amount of skills.
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MSecorsky
Quote:
Originally Posted by Yanman.be
OR! For every quest reward ( imperial commendation for example ), you can unlock x amount of skills.
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Skill Trader Coupons! Get one, two, three... for a quest, cash them in with a skill point for a skill!
Limited number of quests offering them, similar to Prophecies... and they can be tradable!
Absolute brilliance. ANet... take a peek at this!
The truth itself
Inho, skills should only cost skillpoints.
There is no reason for 2x work.
First we have to farm exp for points, then farm money to buy em.. pointless.
There is no reason for 2x work.
First we have to farm exp for points, then farm money to buy em.. pointless.
Aera Lure
The original Prophecies model was better than in Factions: quests where you can get many, but not all, skills for a given profession with locations where you can buy whatever you wish (or what has to be bought). Coupled with better rewards a la Factions quests, as well as more quest variety (ie not A to B to A back to B to A) and I'd be pretty happy.
GloryFox
Quote:
Originally Posted by Yanman.be For every quest reward ( imperial commendation for example ), you can unlock x amount of skills. |
dansamy
Quote:
Make the quests give more money as a reward if it's too expensive to buy the skills. |
Quote:
For every quest reward ( imperial commendation for example ), you can unlock x amount of skills. |
Empex
I liked the factions way since it meant you could actually select a build instead of having every ele being a pyromancer, every warrior using axe and so on. Really, just giving a bit more from gold and general gameplay will do nicely.
Glasswalker
In prophecies, there was a mixture. Sure, you could go with whatever you got for free, and end up a Pyromancer, but you could also buy the skills you wanted if you had a build idea in mind. I really think that was ideal.
With Factions, it worked fine if you started off with a Factions character. If you brought a character over from Prophecies, you probably started with skills at 1k apiece, which is understandable for Signets of Capture, but for low level skills it really sucks. I doubt the intention is to punish players for having characters span all three campaigns. That really seems to go against the GW philosophy. <-- just my 2 cents.
With Factions, it worked fine if you started off with a Factions character. If you brought a character over from Prophecies, you probably started with skills at 1k apiece, which is understandable for Signets of Capture, but for low level skills it really sucks. I doubt the intention is to punish players for having characters span all three campaigns. That really seems to go against the GW philosophy. <-- just my 2 cents.
Helcaraxe
prophecies had it right... in every way really
yeah, you got skills as quest rewards, why not? first off, it promotes playing your character more and learning to use the skills you have, and make due with them. This makes for less noobs, because if you actually play all the way throught prophecies, by the time you finish hell's precipice you have a very good understanding of your character. EXAMPLE: I made a factions warrior, within 2 days I had finished the game and was lvl 20. But I had no idea what it meant to be a tank because I just bought all the skills that looked good. I then deleted it and made a Prophecies warrior, by the time I hit lvl 20 I was the best damn tank out there, why? the skill system. It gives you the skills at the right moments, so that you learn and adapt with what you have.
Second, it gives you all teh crappy skills you would never use, yeah. I like that, it encourages players to think and try and find new ways to use these seemingly worthless skills to great effectiveness.
yeah, you got skills as quest rewards, why not? first off, it promotes playing your character more and learning to use the skills you have, and make due with them. This makes for less noobs, because if you actually play all the way throught prophecies, by the time you finish hell's precipice you have a very good understanding of your character. EXAMPLE: I made a factions warrior, within 2 days I had finished the game and was lvl 20. But I had no idea what it meant to be a tank because I just bought all the skills that looked good. I then deleted it and made a Prophecies warrior, by the time I hit lvl 20 I was the best damn tank out there, why? the skill system. It gives you the skills at the right moments, so that you learn and adapt with what you have.
Second, it gives you all teh crappy skills you would never use, yeah. I like that, it encourages players to think and try and find new ways to use these seemingly worthless skills to great effectiveness.
Lawnmower
yeah i like factions way better. I cant be annoyed to constantly use hours upon hours just to get a skill... uhh...
i prefere to just buy them.
i prefere to just buy them.
Omega X
Anything beats paying 1 plat for skills every time.
HolyHawk
I like prophecies better, there were random quests that would give you skill reward, as well as some locations with unique skills. That's a way to estimulate the player to get to this place, fighting or running to it. Things were kinda screwed once they put the same skills in every trader, pveing it became useless since you could buy most of the ones you needed right away. I guess that's why they made them cost more. Either way, I think they should keep skill points as a requirement to buy skills.
blkadr
I'm willing to pay for cap sigs, and advanced skills I need to help for a build, but going through the game, especially at the beginning, where you were given a new skill, and the option of using it in an upcoming quest, I think thats the best option. Getting all the skills one quest at a time means you can try each one out to see if you like it, as opposed to just buying the ones you like the look of.
Paperfly
Quote:
In prophecies, there was a mixture. Sure, you could go with whatever you got for free, and end up a Pyromancer, but you could also buy the skills you wanted if you had a build idea in mind. I really think that was ideal. |
...Yeah, I'm still bitter about how that turned out. I'm fine with how Factions did it; I'm fine with Yamman's method. But if essential skills aren't available via any means until 20 hours into the game again, I'm going to be pissed.
Saphrium
I am a PVP person and would never do a quest if not for the skills it offer.
1 plat a skill is too expensive, period.
Money drain should be somewhere else non-vital for the gameplay, for example, 25K Panda headgear or something. (Just kidding.)
1 plat a skill is too expensive, period.
Money drain should be somewhere else non-vital for the gameplay, for example, 25K Panda headgear or something. (Just kidding.)
Charlie Martel
Quote:
Originally Posted by Yanman.be
OR! For every quest reward ( imperial commendation for example ), you can unlock x amount of skills.
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Exodous
It would be nice if they gave us the skill quests back or atleast gave us more money for quest rewards.
You can use Imperial Commendations to get skills in a sort of round about way. One of the imperial Quartermasters trades 5 commendations for a superior salvage kit or something which you can merch for 1k.
You can use Imperial Commendations to get skills in a sort of round about way. One of the imperial Quartermasters trades 5 commendations for a superior salvage kit or something which you can merch for 1k.
Naqser
collectors that give you skills when you give them what they want
Spader
naqser thats great, it'd be tough to get a collector in most cases, you'd farm for the item possible getting geld and exp, and keep skills cheaper in the field.
HawkofStorms
NEW ARGUEMENT/Point HERE
Alright, in the preview event, the quests seemed to be like Factions without skill rewards. However, we were able to unlock skills during the preview event. A.net could very well have removed skills from quests rewards just for the preview to prevent us from unlocking a ton of skills in advance.
Alright, in the preview event, the quests seemed to be like Factions without skill rewards. However, we were able to unlock skills during the preview event. A.net could very well have removed skills from quests rewards just for the preview to prevent us from unlocking a ton of skills in advance.
Sir Mad
Also, depite the fact I haven't participated to the preview event, I heard you couldn't get out of the newb island. Characters from other campaigns most likely won't be able to do anything there (no quest). So it would make sense there is no real quest rewarded by skills but the class specific quests. If there are quests rewarded by skills they'll start where the players from other campaigns arrive, not in the newb island.
But yeah I have the feeling it will work like in Factions...
But yeah I have the feeling it will work like in Factions...
The Great Al
My assumption is that there were skill quests in prophecies because there were tons of skills that people actually used. When I took my Elem and Necro over to cantha, I'm sure I bought less than 5 total spells for them...and most of the nightfall spells dont look too promising either