Are Nightfall skills quest rewards or puchase based

curtman

Frost Gate Guardian

Join Date: Jun 2006

I did not play much of the pve preview. Were the skills quest rewards like in Prophecies or were they purchase based like in factions?

~Thanks.

Thallandor

Thallandor

Desert Nomad

Join Date: May 2005

Singapore

Seers of Serpents [SoS]

R/

In the preview, the system for skills is similar to factions. But how exactly it will work in the official release, there has been no official word on it. TBH as much as i dread it, it would seem like they would make us purchase the skills instead of quest rewards in Nightfall as well.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Yeh, basically another couple hundred platinum down the drain for me...

Riesz

Riesz

Lion's Arch Merchant

Join Date: Jul 2006

Quote:
Originally Posted by LifeInfusion
Yeh, basically another couple hundred platinum down the drain for me...
Same here... I only hope they introduce another way of paying for skills if we have to buy them. I dunno why they should cost platinum AND a skill point, but that's another topic.

Sven788

Frost Gate Guardian

Join Date: Feb 2006

Netherlands

Die or Leave Plz

W/

they should make it start over every campaign because my war from prophecies got 1kea skill in factions he had it to now NF to then im broke

Reiden Argrock

Reiden Argrock

Krytan Explorer

Join Date: May 2005

Arizona

Shadowstorm Mercenaries

during the preview we only had access to the starting island, where our new chars will begin, and at the time skills were only available to be purchased like factions. I hate this method as well, because it leaves me dirt poor. Hopefully the mainland will have quests with skill rewards like in prophecies.

CalypsoX

Frost Gate Guardian

Join Date: Feb 2006

Xen of Onslaught

N/Me

Actually, if I remember right, there were some quests on the island that gave you skills. I'm not sure if the description actually included the skill, but I'm 100% positive I saw the "Skill Unlocked" popup when I turned in some quests (this was after I acquired my secondary).

xiaotsu

Desert Nomad

Join Date: Feb 2006

Doomlore Shrine

Just Us Gamers [JUGs]

R/

Quote:
Originally Posted by CalypsoX
Actually, if I remember right, there were some quests on the island that gave you skills. I'm not sure if the description actually included the skill, but I'm 100% positive I saw the "Skill Unlocked" popup when I turned in some quests (this was after I acquired my secondary).
Those were all for profession quests, they can't just give you another profession without teaching you to use some of the skills first 0_0

CKaz

Jungle Guide

Join Date: Feb 2005

Yeah it's wierd - I think chp1 had a few things right (quests tied to skills all over, no locked doors - the combo worked), be shame if they went with the model that went wrong in chp2 (focus pvp, pve slopped in) - chp3 supposed to be pve focused right? So maybe we can still hope its done in a smart way and not just another money sink.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

I think they should be available both ways, like prophecy.

I don't have a lot of Faction skills because I didn't want to pay for them... so much for "diversity", the supposed reason for the Buy Skill system.

Mysterial

Mysterial

Wilds Pathfinder

Join Date: Aug 2005

Servants of Fortuna

E/Me

The skill quests were absolutely horrendous and I hope they never come back. Having a bunch of quests that are worth nothing because I didn't know they existed and already bought the skills sucks hard. Make the quests give more money as a reward if it's too expensive to buy the skills.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

I found the Factions way actually costs less for the skills overall. Granted in Prophecies I got Otyugh's Cry for free... but with the Factions way you get a skillbar loaded with the skills you actually use. The gold you get from quests pays for most of the early skills (when price is cheap), and eventually yes, you do pay 1K per, as you do in Tyria.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Make'm available at traders, and available from quests. People who need the skill, can simply buy when they can, and those without cash, can do the quests.


OR! For every quest reward ( imperial commendation for example ), you can unlock x amount of skills.

SpeedyKQ

SpeedyKQ

Krytan Explorer

Join Date: Dec 2005

E/Me

Quote:
Originally Posted by Yanman.be
For every quest reward ( imperial commendation for example ), you can unlock x amount of skills.
I like this idea a lot.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Quote:
Originally Posted by Yanman.be
OR! For every quest reward ( imperial commendation for example ), you can unlock x amount of skills.
Holy crap, this is brilliant!

Skill Trader Coupons! Get one, two, three... for a quest, cash them in with a skill point for a skill!

Limited number of quests offering them, similar to Prophecies... and they can be tradable!

Absolute brilliance. ANet... take a peek at this!

The truth itself

The truth itself

Krytan Explorer

Join Date: Dec 2005

Denmark

First Degree

Mo/

Inho, skills should only cost skillpoints.

There is no reason for 2x work.

First we have to farm exp for points, then farm money to buy em.. pointless.

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

The original Prophecies model was better than in Factions: quests where you can get many, but not all, skills for a given profession with locations where you can buy whatever you wish (or what has to be bought). Coupled with better rewards a la Factions quests, as well as more quest variety (ie not A to B to A back to B to A) and I'd be pretty happy.

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

Quote:
Originally Posted by Yanman.be
For every quest reward ( imperial commendation for example ), you can unlock x amount of skills.
Best idea I have seen thus far.

dansamy

Chasing Dragons

Join Date: May 2005

Lost in La-La Land

LFGuild

Mo/Me

Quote:
Make the quests give more money as a reward if it's too expensive to buy the skills.
Quote:
For every quest reward ( imperial commendation for example ), you can unlock x amount of skills.
I like these ideas. Either one, or lowering the skill gold cost cap to ~500 should do nicely.

Empex

Academy Page

Join Date: Mar 2006

I liked the factions way since it meant you could actually select a build instead of having every ele being a pyromancer, every warrior using axe and so on. Really, just giving a bit more from gold and general gameplay will do nicely.

Glasswalker

Glasswalker

Krytan Explorer

Join Date: May 2005

Northwest Ascalon

Freedom

N/R

In prophecies, there was a mixture. Sure, you could go with whatever you got for free, and end up a Pyromancer, but you could also buy the skills you wanted if you had a build idea in mind. I really think that was ideal.

With Factions, it worked fine if you started off with a Factions character. If you brought a character over from Prophecies, you probably started with skills at 1k apiece, which is understandable for Signets of Capture, but for low level skills it really sucks. I doubt the intention is to punish players for having characters span all three campaigns. That really seems to go against the GW philosophy. <-- just my 2 cents.

Helcaraxe

Helcaraxe

Krytan Explorer

Join Date: Jul 2006

On top of a mountain

A Bad Moon Rising [Moon]

Me/Mo

prophecies had it right... in every way really

yeah, you got skills as quest rewards, why not? first off, it promotes playing your character more and learning to use the skills you have, and make due with them. This makes for less noobs, because if you actually play all the way throught prophecies, by the time you finish hell's precipice you have a very good understanding of your character. EXAMPLE: I made a factions warrior, within 2 days I had finished the game and was lvl 20. But I had no idea what it meant to be a tank because I just bought all the skills that looked good. I then deleted it and made a Prophecies warrior, by the time I hit lvl 20 I was the best damn tank out there, why? the skill system. It gives you the skills at the right moments, so that you learn and adapt with what you have.

Second, it gives you all teh crappy skills you would never use, yeah. I like that, it encourages players to think and try and find new ways to use these seemingly worthless skills to great effectiveness.

Lawnmower

Lawnmower

Krytan Explorer

Join Date: Mar 2006

W/R

yeah i like factions way better. I cant be annoyed to constantly use hours upon hours just to get a skill... uhh...

i prefere to just buy them.

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

Anything beats paying 1 plat for skills every time.

HolyHawk

HolyHawk

Krytan Explorer

Join Date: Jul 2006

lf guild~

Me/A

I like prophecies better, there were random quests that would give you skill reward, as well as some locations with unique skills. That's a way to estimulate the player to get to this place, fighting or running to it. Things were kinda screwed once they put the same skills in every trader, pveing it became useless since you could buy most of the ones you needed right away. I guess that's why they made them cost more. Either way, I think they should keep skill points as a requirement to buy skills.

blkadr

Ascalonian Squire

Join Date: Sep 2006

Shingletown Slayers

R/Me

I'm willing to pay for cap sigs, and advanced skills I need to help for a build, but going through the game, especially at the beginning, where you were given a new skill, and the option of using it in an upcoming quest, I think thats the best option. Getting all the skills one quest at a time means you can try each one out to see if you like it, as opposed to just buying the ones you like the look of.

Paperfly

Paperfly

Krytan Explorer

Join Date: Jun 2006

Quote:
In prophecies, there was a mixture. Sure, you could go with whatever you got for free, and end up a Pyromancer, but you could also buy the skills you wanted if you had a build idea in mind. I really think that was ideal.
I went into Prophecies with specific builds in mind. The first idea was a Hydromancer (first character, don't forget!). The second was a hammer warrior.


...Yeah, I'm still bitter about how that turned out. I'm fine with how Factions did it; I'm fine with Yamman's method. But if essential skills aren't available via any means until 20 hours into the game again, I'm going to be pissed.

Saphrium

Saphrium

Krytan Explorer

Join Date: Oct 2006

Granite Citadel

Post Searing Ascalonian Merchants

N/Me

I am a PVP person and would never do a quest if not for the skills it offer.
1 plat a skill is too expensive, period.
Money drain should be somewhere else non-vital for the gameplay, for example, 25K Panda headgear or something. (Just kidding.)

Charlie Martel

Charlie Martel

Ascalonian Squire

Join Date: Oct 2006

USA

Knights of the Holy Lip Balm [NEDM]

Mo/

Quote:
Originally Posted by Yanman.be
OR! For every quest reward ( imperial commendation for example ), you can unlock x amount of skills.
Funny, when I first discovered monastery credits in Factions the first thing that popped into my mind was "Hmm, you probably trade these in for skills. That's cool!" Oh how sad I was when that was not the case.

Exodous

Pre-Searing Cadet

Join Date: Mar 2005

It would be nice if they gave us the skill quests back or atleast gave us more money for quest rewards.

You can use Imperial Commendations to get skills in a sort of round about way. One of the imperial Quartermasters trades 5 commendations for a superior salvage kit or something which you can merch for 1k.

Naqser

Frost Gate Guardian

Join Date: Mar 2006

N/A

Northern Borderguard

N/E

collectors that give you skills when you give them what they want

Spader

Frost Gate Guardian

Join Date: Sep 2006

W/Mo

naqser thats great, it'd be tough to get a collector in most cases, you'd farm for the item possible getting geld and exp, and keep skills cheaper in the field.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

NEW ARGUEMENT/Point HERE

Alright, in the preview event, the quests seemed to be like Factions without skill rewards. However, we were able to unlock skills during the preview event. A.net could very well have removed skills from quests rewards just for the preview to prevent us from unlocking a ton of skills in advance.

Sir Mad

Sir Mad

Desert Nomad

Join Date: Apr 2006

Moe's Pub

Pigs Can Fly [Pigs]

R/

Also, depite the fact I haven't participated to the preview event, I heard you couldn't get out of the newb island. Characters from other campaigns most likely won't be able to do anything there (no quest). So it would make sense there is no real quest rewarded by skills but the class specific quests. If there are quests rewarded by skills they'll start where the players from other campaigns arrive, not in the newb island.

But yeah I have the feeling it will work like in Factions...

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

My assumption is that there were skill quests in prophecies because there were tons of skills that people actually used. When I took my Elem and Necro over to cantha, I'm sure I bought less than 5 total spells for them...and most of the nightfall spells dont look too promising either