in game web browser
morimoto
constantly during a game (pve) a question is asked about what bosses and skill caps are present. there are also questions about monsters, the path to take and/or bonuses.
i think it would be nice to have an in-game browser so ppl can look this information up online (guildwiki.org) instead of alt-tabbing out. alt-tabbing out takes time to do and makes you go afk.
an in game browser would allow the player to still move his/her character while reviewing the information needed. this browser could be transparent like some of the other windows.
if an in-game browser to surf the web it difficult, what about making some sort of in-game encyclopedia? similar to that in the game Civ IV.
comments?
i think it would be nice to have an in-game browser so ppl can look this information up online (guildwiki.org) instead of alt-tabbing out. alt-tabbing out takes time to do and makes you go afk.
an in game browser would allow the player to still move his/her character while reviewing the information needed. this browser could be transparent like some of the other windows.
if an in-game browser to surf the web it difficult, what about making some sort of in-game encyclopedia? similar to that in the game Civ IV.
comments?
Painbringer
There is so much info that they would have to put in there. Personally I would ask the group to wait while I check, and then reduce the game to windows. Pull up Wiki on the internet while the game is going.
The Pointless
You have no idea how hard it would be to add a browser, do you? Microsoft's still struggling to make a decent standalone browser, how do you expect ANet to pull off an in-game one?
bamm bamm bamm
I had a very similar idea (but not exactly the same) a short while back. I thought that all the articles that the GW site puts out aren't really reaching their audience. The people who read them already know about the things they talk about. So I thought about a 'library' or 'newspaper service' where you could read them in-game. The window would contain 3 sub-sections, 2 small boxes at the top next to each other, and one big box underneath. The left box contains the titles (the scribe, state of the game, etc), the right box contains the editions of each one after selecting one in the left box, and the bottom box contains the body of the article. New articles get a *new!* symbols next to them. That way the articles reach everyone in game. It could also be used for documentation.
As you can see, it's similar to your idea, albeit not as 'open'. The problem is web browsers are non-trivial to write. Things like server browsers are easier as the information they have to render is much simpler and expected. The info the player can view is restricted. Allowing the player to visit any general website would require a fully blown web browser. Now there probably are open source rendering engines they could borrow, but they would have to use something like the BSD licsense, as the GPL makes requirements that Anet would not be able to keep. There is also the question of bloat, and another concern would be the time and effort it would take the relatively small team at Anet that ultimately amounts to saving minimizing the game for a few seconds.
I think your encyclopedia idea is much more viable. It would not be difficult for the client to fetch some plaintext from the Anet servers, some of it being documentation that amounts to an encyclopedia. It would also allow for fetching articles as I mentioned earlier.
All in all, /signed for the simple version
As you can see, it's similar to your idea, albeit not as 'open'. The problem is web browsers are non-trivial to write. Things like server browsers are easier as the information they have to render is much simpler and expected. The info the player can view is restricted. Allowing the player to visit any general website would require a fully blown web browser. Now there probably are open source rendering engines they could borrow, but they would have to use something like the BSD licsense, as the GPL makes requirements that Anet would not be able to keep. There is also the question of bloat, and another concern would be the time and effort it would take the relatively small team at Anet that ultimately amounts to saving minimizing the game for a few seconds.
I think your encyclopedia idea is much more viable. It would not be difficult for the client to fetch some plaintext from the Anet servers, some of it being documentation that amounts to an encyclopedia. It would also allow for fetching articles as I mentioned earlier.
All in all, /signed for the simple version
Eugaet
I usually just switch to windowed-mode and bring up my browser. I arrange the windows so I can keep an eye on the GW chat window while browsing. Then I just click back and forth as needed. True, in-game browser would be nice, but it'd be hard to implement...or to implement well, anyhow.
In-game encyclopedia? Maybe...
/undecided
In-game encyclopedia? Maybe...
/undecided
morimoto
i like bamm's ideas.
a web browser would come with certain complications which would make it hard/impossible to implement.
but some sort of simple, in-game reference would be a nice touch. there needs to be some way to get information about bosses, quests, etc. out to everyone.
here is another idea that is along the same lines....how about a way to permanantely mark your characters maps with boss/monster locations or somehow create and associate notes with areas on the map?
i often find myself taking hex removal or condition skills into areas where they are not useful. i need a way to remind myself to leave these at home and take other skills.
another good idea a buddy had was to have vendors that sell maps of the different areas of the continent. these would update your characters maps with boss locations and other relevant information.
the main point of this thread is that it would be nice to have an in-game method of storing and/or sharing information.
a web browser would come with certain complications which would make it hard/impossible to implement.
but some sort of simple, in-game reference would be a nice touch. there needs to be some way to get information about bosses, quests, etc. out to everyone.
here is another idea that is along the same lines....how about a way to permanantely mark your characters maps with boss/monster locations or somehow create and associate notes with areas on the map?
i often find myself taking hex removal or condition skills into areas where they are not useful. i need a way to remind myself to leave these at home and take other skills.
another good idea a buddy had was to have vendors that sell maps of the different areas of the continent. these would update your characters maps with boss locations and other relevant information.
the main point of this thread is that it would be nice to have an in-game method of storing and/or sharing information.
Tyggen
There's absolutely no need for one. Alt+tab or switch to window mode, problem solved.
/notsigned
-edit due to your previous post-
Marking elites, spawn points, whatever else on maps would fill up the map with things I don't need there. Unless there's an option to disable it I don't want it included.
Still, learning which monsters are where (and which skills to bring along) is part of the game, I don't think that should be changed. If you really want to know, check wiki. It'll take you 1-2 mins including alt+tab and starting up the browser.
Having a place to store information has been suggested before, especially about collectors, artisans and crafters. I'm all for including that.
/notsigned
-edit due to your previous post-
Marking elites, spawn points, whatever else on maps would fill up the map with things I don't need there. Unless there's an option to disable it I don't want it included.
Still, learning which monsters are where (and which skills to bring along) is part of the game, I don't think that should be changed. If you really want to know, check wiki. It'll take you 1-2 mins including alt+tab and starting up the browser.
Having a place to store information has been suggested before, especially about collectors, artisans and crafters. I'm all for including that.
broodijzer
what if you download a virus with your ingame browser? oO
Yanman.be
Quote:
Originally Posted by The Pointless
You have no idea how hard it would be to add a browser, do you? Microsoft's still struggling to make a decent standalone browser, how do you expect ANet to pull off an in-game one?
|
Omega X
/not signed
Its as easy as putting the game in windowed mode.
Its as easy as putting the game in windowed mode.
The Pointless
Quote:
Originally Posted by Yanman.be
Source engine is capable of it.... ( example: cs:source MOTD's )
|
Knightsaber Sith
/notsigned
Just look it up before you get a group together.
An ingame encyclopedia doesn't really fit with the feel of the game either.
Just look it up before you get a group together.
An ingame encyclopedia doesn't really fit with the feel of the game either.
vinegrower
Quote:
Originally Posted by Yanman.be
Source engine is capable of it.... ( example: cs:source MOTD's )
|
Dougal Kronik
/not signed
The truth itself
No..
But allowing us to script our own plugins, would be awesome.
I sense, FF in-game lite plugin.
But allowing us to script our own plugins, would be awesome.
I sense, FF in-game lite plugin.
Age
No there doesn't need to be a in game browser just minimize it and look it up on you browser as this what I do.I would say reconnects are more important a nd a few other things.
Lampshade
I've seen it all.....
Click the square in the top right.
Click the square in the top right.
Sereng Amaranth
Quote:
Originally Posted by broodijzer
what if you download a virus with your ingame browser? oO
|
Carth`
Terrible idea, no thanks.
Emik
Do like i do... dual monitor setup :P
Never fails
Never fails
disarm76
And, if we're asking, why not a messenger too?
C'mon we don't have a decent trade system and you're asking for a browser?
C'mon we don't have a decent trade system and you're asking for a browser?
lord_shar
I run GW windows all the time now with the windows task bar visible at the bottom... let's me play and jump between gaming and browsing as needed. No performance issues whatsoever if you have a dual core+ system.
Aki Soyokaze
Just play your game in windowed mode. If you need info you can have wiki open in another window and then quickly switch and check. Problem solved.
Besides having all the info there for people who haven't played through the game the first time through kinda defeats the purpose of even buying the game in the first place.
/notsigned
Besides having all the info there for people who haven't played through the game the first time through kinda defeats the purpose of even buying the game in the first place.
/notsigned
MMSDome
how about!
/no scotty!
we dont need it just a waste of space on my computer when you can just put the game in a window and open up your browser.
/no scotty!
we dont need it just a waste of space on my computer when you can just put the game in a window and open up your browser.
Amity and Truth
Wow... Guru never fails to amaze me how people can group bash an idea into nothingness. It's not enough that someone is bashing it, everyone hops in for the bashfest.
Anyways, here is my addition to the thread.
With the information we have in Guildwiki, we could provide a powerful library. All wiki would have to do is export their content into a file. Than a coder could use this file to program a basic viewer for this content and hook it straight into D3D, creating a transparent overlay in the game (sort of like what Fraps or Taksi does).
But there are two problems with it:
1. A-Net would ban for the use of third party software, like they have done with a friend of mine that was using Fraps.
2. Paranoia would result in a "warning trojan" Flamewar everytime a new version would appear.
Other than that, this would be the best solution and all thats necessary is an "okay, do it" from A-Net.
Anyways, here is my addition to the thread.
With the information we have in Guildwiki, we could provide a powerful library. All wiki would have to do is export their content into a file. Than a coder could use this file to program a basic viewer for this content and hook it straight into D3D, creating a transparent overlay in the game (sort of like what Fraps or Taksi does).
But there are two problems with it:
1. A-Net would ban for the use of third party software, like they have done with a friend of mine that was using Fraps.
2. Paranoia would result in a "warning trojan" Flamewar everytime a new version would appear.
Other than that, this would be the best solution and all thats necessary is an "okay, do it" from A-Net.
CyberMesh0
Or like I do, look up the info on my other computer :-p
either that or alt+tab/windowed mode ftw.
/notsigned for reasons of feasibility
either that or alt+tab/windowed mode ftw.
/notsigned for reasons of feasibility
dronex
/no signet
yes trade sucks
Quote:
C'mon we don't have a decent trade system and you're asking for a browser? |
Omega X
Quote:
Originally Posted by disarm76
And, if we're asking, why not a messenger too?
C'mon we don't have a decent trade system and you're asking for a browser? |
GW already has a messenger, its called the Guild Wars Chat System. It just won't connect to MSN.