They better have fixed that crummy inventory
Granamyr
Please don't tell me how you've gotten used to it. The inventory is not something you should have to "get used to". Next to targeting and skill usage, it's probably the 3rd most popular activity you'll engage in with your player. That said, it should be quick and painless. Neither of those words describe the current system.
The inventory has gone from one key (i) to now having to press 4 keys.
Crazy Dev: "I know.....instead of one keystroke that opens up your whole inventory, we divide it up into 4 cluttersome windows with 4 keystrokes!"
So there goes "quick". As to "painless", the current system only caters to those ultra organizers and tedious micromanagers. Even if you came up with a good organizational schema for your items, it gets destroyed every time something new gets added. Please don't tell me how you organized your inventory, "I put my smiting rod in my sack, I'm a big boy!" The inventory becomes a pain everytime you pick up something new and have to decide where it goes. Bye bye "painless".
There have been suggestions galore as to how to fix this but ANet still hasn't addressed it. Anything is better than what's out there now. I'm even for reduced space if they'll just bring back the old way. Or combine what worked with the old way (one keystroke, 1 inventory) with some new Tetris-style window where you can detach different parts off of your main inventory block.
Think practical, think painless, think speed. Inventory access is a very common activity......it is dragging down the game. Alphas, please yell at someone there if it hasn't been changed this week.
The inventory has gone from one key (i) to now having to press 4 keys.
Crazy Dev: "I know.....instead of one keystroke that opens up your whole inventory, we divide it up into 4 cluttersome windows with 4 keystrokes!"
So there goes "quick". As to "painless", the current system only caters to those ultra organizers and tedious micromanagers. Even if you came up with a good organizational schema for your items, it gets destroyed every time something new gets added. Please don't tell me how you organized your inventory, "I put my smiting rod in my sack, I'm a big boy!" The inventory becomes a pain everytime you pick up something new and have to decide where it goes. Bye bye "painless".
There have been suggestions galore as to how to fix this but ANet still hasn't addressed it. Anything is better than what's out there now. I'm even for reduced space if they'll just bring back the old way. Or combine what worked with the old way (one keystroke, 1 inventory) with some new Tetris-style window where you can detach different parts off of your main inventory block.
Think practical, think painless, think speed. Inventory access is a very common activity......it is dragging down the game. Alphas, please yell at someone there if it hasn't been changed this week.
nicosharp
I would have to agree. It is not as simple as it was before. Was kind of causing me a headache in between doing missions.
-z|o-
You could always bind all 4 bags to 1 key. I dont mind the new inventory system. It is actually easier to organize things now then before not that i do it anyway.
Loviatar
if people overwhelmingly hated the new split inventory it would be changed
no matter what they do there will be some people who will hate it
if a relatively few people have complained we will probably see little change between now and retail
no matter what they do there will be some people who will hate it
if a relatively few people have complained we will probably see little change between now and retail
Granamyr
I'd challenge you to ask in-game "Does anyone hate the inventory" and see what kind of response you get. No one likes it......it is tolerated. There's not a huge upcry because they make a few massive changes every BWE and people forget about the little things. Those little things are going to become big things when people realize how much time they're spending on inventory management.
worthless
i just bound them all to one, but i could see it being annoying if i didnt do so...
little things like that dont generally annoy me, so im up for whatever.
little things like that dont generally annoy me, so im up for whatever.
FluidFox
I get the feeling that they have already changed the inventory again. But probably not the way we think.
Beelzebubba
Quote:
Originally Posted by Granamyr
I'd challenge you to ask in-game "Does anyone hate the inventory" and see what kind of response you get. No one likes it......it is tolerated. There's not a huge upcry because they make a few massive changes every BWE and people forget about the little things. Those little things are going to become big things when people realize how much time they're spending on inventory management.
|

Loviatar
i like it also and i would not be surprised to find they have lowered the price some
be sure to get the belt pouch in pre sear askalon if they havent made it availale in post sear askalon for the retail
be sure to get the belt pouch in pre sear askalon if they havent made it availale in post sear askalon for the retail
Beelzebubba
Quote:
Originally Posted by Loviatar
i like it also and i would not be surprised to find they have lowered the price some
be sure to get the belt pouch in pre sear askalon if they havent made it availale in post sear askalon for the retail |
Davion
To the left..outside the main gate to the city...in the corner by the dais..... 5 scale fins for one belt pouch
Weezer_Blue
The use of bags as money sinks kind of annoys me but it's really now that bad...
... it would be nice if it was customizable. Sometimes you need a huge inventory for basic things and sometimes you need the small ones so you can see past your interface and kill stuff...
... it would be nice if it was customizable. Sometimes you need a huge inventory for basic things and sometimes you need the small ones so you can see past your interface and kill stuff...
Chadatog
try hitting F9 now. It should open all your bags at once, and i'ts prob customizeable.
Gaile Gray
Quote:
Originally Posted by Chadatog
try hitting F9 now. It should open all your bags at once, and i'ts prob customizeable.
|

Aladdar
does hitting F9 again close them all as well? That's how I'd like to see it. You hit F9 it opens all your bags, you hit it again and closes them all.
Ti-Ben
Quote:
Originally Posted by Aladdar
does hitting F9 again close them all as well? That's how I'd like to see it. You hit F9 it opens all your bags, you hit it again and closes them all.
|
Alex Weekes
Hrmmm ... strangely enough, I'm pretty certain that the F9 option was available in the Feb beta as well. And was posted in response to a very similar thread to this one... I know that at least one concern that players had about the inventory system *has* been addressed - selling equipment to an outfitter is now much easier ... and, for me personally, the multi-bag system actually works far better than a single bag system would.
Yes, I know I'm probably going to be slaughtered by the original poster for this ... but it's simple. If I pick up something I may not want to sell at a later date, I put it in one of the three extra bag slots immediately (doesn't take long). If I don't care about the item, it sits in the main bag where the game put it. Yes, there could possibly be some improvements. But by golly, you're witness to a system that is obviously still under refinement. Posting suggestions is fine, but repetitively attacking the devs about it is perhaps going a little over the top, don't you think?
The GW bag system is already better than another bag system I can think of in another game I've been playing...
Yes, I know I'm probably going to be slaughtered by the original poster for this ... but it's simple. If I pick up something I may not want to sell at a later date, I put it in one of the three extra bag slots immediately (doesn't take long). If I don't care about the item, it sits in the main bag where the game put it. Yes, there could possibly be some improvements. But by golly, you're witness to a system that is obviously still under refinement. Posting suggestions is fine, but repetitively attacking the devs about it is perhaps going a little over the top, don't you think?

The GW bag system is already better than another bag system I can think of in another game I've been playing...
Gaile Gray
Quote:
Originally Posted by Alex Weekes
Hrmmm ... strangely enough, I'm pretty certain that the F9 option was available in the Feb beta as well. And was posted in response to a very similar thread to this one... I know that at least one concern that players had about the inventory system *has* been addressed - selling equipment to an outfitter is now much easier ... and, for me personally, the multi-bag system actually works far better than a single bag system would.
Yes, I know I'm probably going to be slaughtered by the original poster for this ... but it's simple. If I pick up something I may not want to sell at a later date, I put it in one of the three extra bag slots immediately (doesn't take long). If I don't care about the item, it sits in the main bag where the game put it. Yes, there could possibly be some improvements. But by golly, you're witness to a system that is obviously still under refinement. Posting suggestions is fine, but repetitively attacking the devs about it is perhaps going a little over the top, don't you think? ![]() The GW bag system is already better than another bag system I can think of in another game I've been playing... |


I do agree, the bag system is very helpful for me, too. And the sales interface? I had to blink to make sure I was seeing it as presented. No more dragging and dropping and fiddling around. Just a nice tidy scroll bar, a click or three, and you're that much richer.
Lunarhound
I've never really understood the fuss over the bag system. I like being able to partition my inventory, and I think it's fun (I already know I'm going to get bashed for advocating "grind" here) to upgrade my inventory space over time. As Alex said, it's already better than the bag system for a certain other game. Selling things was the only major issue I had with it, and that's been adressed. The only other thing I'd suggest would be adding an option in the regular game menu (where inventory, friends, etc. reside) that does the same thing F9 does.
Devil's Dictionary
It's there

Lunarhound
Is it?
Okay, uh... Then, we should be able to rename our bags, and set filters to have certain types of items automatically go to certain containers. Woot!

Dragonne
Inventory suggestions (Gaile and Alex):
1) Put a simple toggle button at the top of each bag/pouch to designate a default "picked up items go here" location.
2) Allow us to buy/find/collect stuff to trade for (with a collector)/craft backpacks and replace the bags and pouch with it (but keep a maximum 4 locations still, eg 4 backpacks max), also allow a bag to replace the pouch. This will make for another sink and allow us the extra personal inventory space a lot of players want.
1) Put a simple toggle button at the top of each bag/pouch to designate a default "picked up items go here" location.
2) Allow us to buy/find/collect stuff to trade for (with a collector)/craft backpacks and replace the bags and pouch with it (but keep a maximum 4 locations still, eg 4 backpacks max), also allow a bag to replace the pouch. This will make for another sink and allow us the extra personal inventory space a lot of players want.
Gaile Gray
In the discussion, I did want to add another feature to remember: At some point, we will have shared account storage. It may then no longer be needful for you to have so many bags and other storage devices, or to worry about how things sort or the number of storage squares in each.
The shared account storage system may not be present when we release, but I believe it will be added in one of the updates soon thereafter, if that is the case. While it's certainly of benefit to talk about the backpacks, belts, and bags, I'm sure you'll agree that this whole discussion also needs to keep that important overarcing storage feature as part of what we consider necessary and useful.
The shared account storage system may not be present when we release, but I believe it will be added in one of the updates soon thereafter, if that is the case. While it's certainly of benefit to talk about the backpacks, belts, and bags, I'm sure you'll agree that this whole discussion also needs to keep that important overarcing storage feature as part of what we consider necessary and useful.
Aladdar
I hated the bags when they were first introduced but I actually found myself really enjoying them now. I put all my crafting supplies in the belt pouch and never had to worry about accidentally selling them or dropping them again.
Now that the F9 option is available this alpha is happy. I'm also really liking the unlock skill options, very cool.
Now that the F9 option is available this alpha is happy. I'm also really liking the unlock skill options, very cool.
JjK
Quote:
Originally Posted by Gaile Gray
In the discussion, I did want to add another feature to remember: At some point, we will have shared account storage. It may then no longer be needful for you to have so many bags and other storage devices, or to worry about how things sort or the number of storage squares in each.
The shared account storage system may not be present when we release, but I believe it will be added in one of the updates soon thereafter, if that is the case. While it's certainly of benefit to talk about the backpacks, belts, and bags, I'm sure you'll agree that this whole discussion also needs to keep that important overarcing storage feature as part of what we consider necessary and useful. |
Charge per a storage acount USD..Get rich fast scheme
Granamyr
Quote:
Yes, I know I'm probably going to be slaughtered by the original poster for this ... but it's simple. If I pick up something I may not want to sell at a later date, I put it in one of the three extra bag slots immediately (doesn't take long). If I don't care about the item, it sits in the main bag where the game put it. |
Who does the multiple bag system appeal to? What type of person? Now ask yourself, does that type of person exist in the majority or the minority in the Guild Wars demographic? I don't know if Guild Wars has a mission statement but from everything I've seen, I think it would revolve around being a game built for the masses, not the hardcore elite. Does the current inventory system meet that goal?
I'll re-iterate my answers to the above questions. 1 & 2.) Very organized people that like micro-management as it applies to "putting everything in its place". 3.) Minority....25% tops if we're going from the Meyers-Briggs personality profile or whatever that thing is called. I just know their color is yellow. 4.) No, the inventory system does not appeal to the masses. Look on any thread and you will find the majority either wholeheartedly hate it or are trying to find ways to deal with its shortfalls. Not even the yellows love it as is.....they want automated rules a la MS Outlook to filter all of their items automatically.
With a process as common as inventory access, you have to constantly be thinking quick, easy, painless. With the addition of ID kits, we have 4 choices to consider with each new item. I don't think you can get away with saying that it's simple with each new item you pick up, you have to make a snap decision as to keep (sell or use), ID, salvage or expert salvage and then filter into the appropriately memorized bag. Oh yeah, all your items from past BWE won't combine with like current items so now everything takes up twice the space.
Quote:
Yes, there could possibly be some improvements. But by golly, you're witness to a system that is obviously still under refinement. Posting suggestions is fine, but repetitively attacking the devs about it is perhaps going a little over the top, don't you think? |
No one is completely happy with the inventory system and some of their disdain for it exists from “I’d say strong to…..quite strong”.
Luggage
Instead of F9 bind "open all bags" to i again - if people ( ^^^ ) cant handle that the total bag area is graphically partitioned I despare on any improvement over the original mess falling on good soil.

Loviatar
Granamyr
if it was as universally condemed as the very vocal complainers seem to imply it would be so easy to simply give a big playbox for your toys and leave it at that
if they dont they are trying to please a bigger audience than you represent
i for one like it
if it was as universally condemed as the very vocal complainers seem to imply it would be so easy to simply give a big playbox for your toys and leave it at that
if they dont they are trying to please a bigger audience than you represent
i for one like it
Dreamsmith
Quote:
Originally Posted by JjK
Or enchanted bags with 500 slots ^.^
|
The real question is, if you stick your bag into your backpack, will it tear open an interdimensional rift?

Quote:
Originally Posted by Granamyr
I understand these things take a bit of time to get right but it's been over 2 months. Furthermore, this isn’t brain surgery. I realize I’m going hindsight here but I can’t believe that most of these problems couldn’t be foreseen.
|
Quote:
I detected them all in about 10 minutes of play after the new inventory was introduced and it was validated by all the in-game complaining and on the forums. |
I also find it interesting that you think the majority of players are unhappy with it. Seeing as how neither random chatter, complaints posted to a forum, nor self-selected surveys could possibly give one this knowledge, one assumes you're either deluded into actually thinking one or all of these three things could tell you that, or you're hiding some actual data you've failed to disclose.
Quote:
If I’m going over the top here, it’s because the devs obviously aren’t listening. |
Ren Falconhand
I have 4 players on the one account. What I want is a way to get gold with one char i.e. my ranger and then give it to another char i.e. my Necro. The only way I can do it now is to: 1 give all my gold to the other person I am playing with. 2 logout. 3 login with my other char. 4 find the same person again.5 get all of the gold back. You can see how this is very time consuming and a pain in the A$$!!!
CAn anybody think of a better way?
Ren


Ren

LordFu
Granamyr, I wouldn't presume to know what Gaile or anyone besides yourself thinks. I'm suprised your trolling still gets official responses. I like the system for many of the reasons stated. I didn't know you could open all the bags at once, so thanks for that tip, guys.
memiki
Sorry but being new here wanted to put in my two cents. After I found how to get to other bags. I did like the inventory. I would like it larger I don't throw things away in real life either.
I didn't like having to pay so much for another bag. but I like being able to move stuff I don't want to lose by accident to another bag. In another game I play I have lost stuff by selling by accident cause it is all one bag unless you already put it in your packer. But sometimes you want to keep it with you. Such as I lost one of my knives last night.
I don't know what the system was like before, but in my opinion, it seems fine. But then it has to be really easy for me to understand anything.
I didn't like having to pay so much for another bag. but I like being able to move stuff I don't want to lose by accident to another bag. In another game I play I have lost stuff by selling by accident cause it is all one bag unless you already put it in your packer. But sometimes you want to keep it with you. Such as I lost one of my knives last night.
I don't know what the system was like before, but in my opinion, it seems fine. But then it has to be really easy for me to understand anything.
SisterMercy
Quote:
Originally Posted by Gaile Gray
At some point, we will have shared account storage...
|
Loviatar
Quote:
Originally Posted by SisterMercy
Does this mean we will be able to trade items between our characters?
|
Mss Drizzt
The only thing That I dislike is the need to have space for wepons switching. And that the wepons don't stay in the bag's that you put them in.
That is the only thing to me that is intolerable.
That is the only thing to me that is intolerable.
Eidolon-
Quote:
Originally Posted by Gaile Gray
In the discussion, I did want to add another feature to remember: At some point, we will have shared account storage. It may then no longer be needful for you to have so many bags and other storage devices, or to worry about how things sort or the number of storage squares in each.
|
Phantium
Can't say i have problems with it myself.

confessor24
From the screenshots I've seen, you don't appear to have very much inventory space on your character. Is it possible to purchase different sized bags for more space?
butcherboy
Someone posted somewhere on this board that there is some sort of storage rune that doubles the number of bag slots. I don't know if this rune covers one bag or all the bags.
There are good things in this thread - like what bags are for (another game I played didn't make it so obvious that the bags had purpose) and known issues that will be resolved at a later patching.
I for one could care less what bag and how many of them I own while questing/missioning. However, during the down time between fights and just after shopping for stuff I can't afford I don't mind having the space to organize my sock drawers into "keepers - in use weapon sets","potions, ingredients, quest items, and raw materials","stuff I wanna keep but can't use yet", and "junk". Makes trading easy if you know you can sell everything in your junk bag for cash.
I don't see an inventory problem except maybe pack animals would be nice
.
There are good things in this thread - like what bags are for (another game I played didn't make it so obvious that the bags had purpose) and known issues that will be resolved at a later patching.
I for one could care less what bag and how many of them I own while questing/missioning. However, during the down time between fights and just after shopping for stuff I can't afford I don't mind having the space to organize my sock drawers into "keepers - in use weapon sets","potions, ingredients, quest items, and raw materials","stuff I wanna keep but can't use yet", and "junk". Makes trading easy if you know you can sell everything in your junk bag for cash.
I don't see an inventory problem except maybe pack animals would be nice

Richtus
So where do you get the first pack? I read in another thread that you can get a 5 slot pouch about 5 minutes into the game. And here I am almost lvl 7. I obviously missed something.