Question for monks
ShaneOfMach
Do you guys actually bring spells that remove conditions and hexes?
Whenever I actually bring them, I can't use them to their full potential. Instead, I just used a 20/20 wand, 20/20 offhand, and go full out healing spells. I have never had a party wipe yet (not counting when over 3 people leave =/)
Whenever I actually bring them, I can't use them to their full potential. Instead, I just used a 20/20 wand, 20/20 offhand, and go full out healing spells. I have never had a party wipe yet (not counting when over 3 people leave =/)
Effigy
Depends on what format you're talking about. In PvE, the mobs use all kinds of weak hexes and conditions so removal is not as important there. In PvP, hex and condition removal is very important.
I'd still recommend having a couple skills for this in PvE though. Probably Holy Veil or Inspired Hex, and Mend Condition.
I'd still recommend having a couple skills for this in PvE though. Probably Holy Veil or Inspired Hex, and Mend Condition.
warriorsmiley
I really dont see why you cant fit a condition removal and a hex removal. A condition removal such as mend condition can provide a nice amount of healing with a few points in prot. And there isnt any reason not to bring a hex removal in pve, unless of course you know your not gonna face any hexes.
Zui
Quote:
Originally Posted by ShaneOfMach
Do you guys actually bring spells that remove conditions and hexes?
Absolutly.
Katari
It all depends on the zone. If I know stuff like Weakness, Blind, Deep Wound, Daze are going to be flying around, then condition removal is absolute must. If nothing is going to happen, then no condition removal comes with me. I don't have a monk 'build,' I just know what mobs are in what zones, and what skills, and plan accordingly. Ridgid 'builds' FTL.
In zones with heavy conditions and hexes (SF comes to mind, along with DDF and other Titan Quests), Blessed Light is really great.
In zones with heavy conditions and hexes (SF comes to mind, along with DDF and other Titan Quests), Blessed Light is really great.
Amadei
Quote:
Originally Posted by ShaneOfMach
Do you guys actually bring spells that remove conditions and hexes? (snip) I have never had a party wipe yet (not counting when over 3 people leave =/)
Yes, I bring them, unless I know for sure the area I'm about to go into doesn't have any hexes or conditions flying around. It's not about preventing the party from wiping, it's about making sure your party can fight at its fullest potential. Blind warriors, rangers and assassins are useless. Dazed casters can't do much, either. Being crippled prevents mobility. Etc. etc. I almost never leave home without Mend Ailment/Mend Condition and some form of hex removal (I prefer Inspired Hex or Holy Veil).
cataphract
Quote:
Originally Posted by ShaneOfMach
Do you guys actually bring spells that remove conditions and hexes?
Ofcourse.
SnipiousMax
Always at least one condition removal and one hex removal. Even if the hexes or conditions aren't always the strongest in PvE, it's still a good habit to get into.
Pick Me
I almost always bring a condition removal spell. Hexes however are a different thing. Now that I have Blessed Light, I just use that, maybe I will also bring Mend Ailment too.
As said before, in PvE, hexes are not too bad, so I don't usually pack a hex remover. Conditions like Blindness, crippling, disease, burning or even daze are good to remove ASAP.
As said before, in PvE, hexes are not too bad, so I don't usually pack a hex remover. Conditions like Blindness, crippling, disease, burning or even daze are good to remove ASAP.
Rera
20/20s don't make sense to me. Not bringing cond/hex removal doesn't make sense to me either. Condition removal requires one slot - mendc, menda, draw, or blight, pick one. Hex removal can require more than one slot, but between ihex, rhex, blight, veil, convert, purge, etc. etc. I'm sure you can fit something.
Sab
Even if you strictly don't need it, such as in a zone where the conditions or hexes are weak, it's a good habit to bring both condition and hex removal in your Monk builds.
Tsai
i personally try to fit mend condition in when ever i can. The removal isnt dependent on points in prot so you can always get rid of a condition regardless of your build just having some points in there can give a nice lil heal too. Generally its a good idea to arrange with the other monk in the team (assuming there is another one) and take hex and condition removal between you
Age
I always do mostly a condition removal with hexs if I am heal I just keep them healed up.If I am protecting maybe some sort of hex remover.
Scherzando
I have my monk set at pure spam heal, so I don't use mend condition or remove hex, but generally I get the party where the other monk is pure mend cond/remove hex/heal party.
La Bella Vita
For myself, carrying hex/conditon removal depends on the area I'm going into. I'm familiar enough with Tyria and somewhat with Cantha to know where hexes/conditions are most prominent, and when removal is somewhat of a necessity. However, if it's an area I'm unfamiliar with or new to, I often do take hex/condition removal just in case.
Mend Condition usually does stay in my skillbar almost constantly, but Remove Hex or other methods of hex removal spells are situational and don't appear as often on my bar unless I'm in pvp.
Mend Condition usually does stay in my skillbar almost constantly, but Remove Hex or other methods of hex removal spells are situational and don't appear as often on my bar unless I'm in pvp.
Carth`
I know the areas and enemies very well, so I base my skillset around that. If I don't know what to expect (Nightfall), I would put in some condition and hex removal just in case.
For example, in FoW I consider it important to be able to remove 2 hexes or more. It makes the amount of healing you have to do far less. Sometimes I'll also bring Inspired/Revealed Hex for energy management, and not worry about the hex I'm removing, rather just get some energy when I'm using a non-energy elite.
For example, in FoW I consider it important to be able to remove 2 hexes or more. It makes the amount of healing you have to do far less. Sometimes I'll also bring Inspired/Revealed Hex for energy management, and not worry about the hex I'm removing, rather just get some energy when I'm using a non-energy elite.
xiao1985
i hex is a very nice skill
XvArchonvX
I never make a monk build in PvE without a condition and hex removal skill in PvE unless I know the other monk is built well to counter one of such, in which case I will adapt to cover the other.
My condition removal of choice is Mend Condition and my hex removal of choice is Inspired Hex. If I know I'm entering a hex-heavy area I will sometimes also bring Revealed Hex as well.
My condition removal of choice is Mend Condition and my hex removal of choice is Inspired Hex. If I know I'm entering a hex-heavy area I will sometimes also bring Revealed Hex as well.
Effigy
I didn't mean to imply that condition and hex removal aren't important in PvE, just less important. In PvP, people will be applying hexes/conditions that are generally very nasty, and they'll be applying them with good judgment. In PvE, mobs will be putting Weakness on your monk and Rust on your ele, etc. Half the time the these things don't even merit a second glance, and since most PvE PUGs don't have good communication, you won't usually know which need to be removed and which don't.
There are some instances that removal is important, like getting Blindness/SS off warriors and things of that nature. For these occasions, it's good to have condition and hex removal skills. Generally, you should have plenty of room on your skillbar in PvE anyway, so why not bring them?
There are some instances that removal is important, like getting Blindness/SS off warriors and things of that nature. For these occasions, it's good to have condition and hex removal skills. Generally, you should have plenty of room on your skillbar in PvE anyway, so why not bring them?
Age
Quote:
Originally Posted by XvArchonvX
I never make a monk build in PvE without a condition and hex removal skill in PvE unless I know the other monk is built well to counter one of such, in which case I will adapt to cover the other.
My condition removal of choice is Mend Condition and my hex removal of choice is Inspired Hex. If I know I'm entering a hex-heavy area I will sometimes also bring Revealed Hex as well. Inspired and Revealed doesn't get rid of the hex it only gives you energy back.That is what Dywana's Kiss is for.It may get rid of the hex off of you but not ally.
My condition removal of choice is Mend Condition and my hex removal of choice is Inspired Hex. If I know I'm entering a hex-heavy area I will sometimes also bring Revealed Hex as well. Inspired and Revealed doesn't get rid of the hex it only gives you energy back.That is what Dywana's Kiss is for.It may get rid of the hex off of you but not ally.
Rera
Incorrect. ihex/rhex removes the hex, gives you energy, and replaces itself with a copy of the hex for 20 seconds.
Here is a link to the wiki entry if you don't believe me:
http://gw.gamewikis.org/wiki/Inspired_Hex
Here is a link to the wiki entry if you don't believe me:
http://gw.gamewikis.org/wiki/Inspired_Hex
Age
Quote:
Originally Posted by Rera
Incorrect. ihex/rhex removes the hex, gives you energy, and replaces itself with a copy of the hex for 20 seconds.
Here is a link to the wiki entry if you don't believe me:
http://gw.gamewikis.org/wiki/Inspired_Hex I stand corrected as I don't use Ihex and Rhex that much just D. Kiss or smite hex maybe.
Here is a link to the wiki entry if you don't believe me:
http://gw.gamewikis.org/wiki/Inspired_Hex I stand corrected as I don't use Ihex and Rhex that much just D. Kiss or smite hex maybe.
Nivryx
generally it just depends if you know the area or not. if you know there arent going to be any hexes, dont bring hex removal. if you know there arent going to be conditions, dont bring condition removal. but generally, i always bring both since i run boon prot a lot. holy veil and mend condition are my personal favs.
lompos
I never take any kind of hex or condition removal with me. I do heal/prot. and i have no room for removal skills.
I make sure that we stay alive and if we take a bit longer i don't mind.
Ps I know that this is not the case in canta, because for the time limits.
I make sure that we stay alive and if we take a bit longer i don't mind.
Ps I know that this is not the case in canta, because for the time limits.
xiao1985
Quote:
Originally Posted by Rera
Incorrect. ihex/rhex removes the hex, gives you energy, and replaces itself with a copy of the hex for 20 seconds.
Here is a link to the wiki entry if you don't believe me:
http://gw.gamewikis.org/wiki/Inspired_Hex QFT
one primary role of my monk in fow is to scan shadow beast and remove SS using Rhex
Here is a link to the wiki entry if you don't believe me:
http://gw.gamewikis.org/wiki/Inspired_Hex QFT
one primary role of my monk in fow is to scan shadow beast and remove SS using Rhex
the_jos
I do bring condition removers most of the times, somewhat depending on the PvE environment.
Dazed casters or blinded attackers are more or less useless and need to be recovered asap.
Burning, crippling or bleeding are less on my priority list. Most of the time, one 5e healing spell will cover the damage with high enough healing/DF. And Crip is annoying, but not deadly when you are not under (heavy) attack.
In PvP (which I hardly ever play) i would take both removers.
The hexes and conditions will hit a lot harder there, since people use them of a reason and teams are more coordinated most of the time.
Dazed casters or blinded attackers are more or less useless and need to be recovered asap.
Burning, crippling or bleeding are less on my priority list. Most of the time, one 5e healing spell will cover the damage with high enough healing/DF. And Crip is annoying, but not deadly when you are not under (heavy) attack.
In PvP (which I hardly ever play) i would take both removers.
The hexes and conditions will hit a lot harder there, since people use them of a reason and teams are more coordinated most of the time.
CtrlAltDel
draw conditions is nice, being a Mo/Me I think that I should bring some removers everytime
heroajax1
imho, pve monks should always have one condition and one hex removal skill in the bar. whatever you want to use as your preference is up to you, but not having them simply drags out the battle and makes your healing life harder.
Age
Quote:
Originally Posted by xiao1985
QFT
one primary role of my monk in fow is to scan shadow beast and remove SS using Rhex You could also use Dwaynas Kiss or smite Hex.
one primary role of my monk in fow is to scan shadow beast and remove SS using Rhex You could also use Dwaynas Kiss or smite Hex.
Kakumei
Quote:
Originally Posted by Age
You could also use Dwaynas Kiss or smite Hex.
Dwayna's Kiss doesn't remove hexes.
Age
Quote:
Originally Posted by Kakumei
Dwayna's Kiss doesn't remove hexes.
I usualy heal hexs but use a condition remover to get rid of those nasty conditions.