Build for AB
Saphrium
Character: Mori Rivers
Build Type: Alliance Battle
Critical Strike 12+1+1
Dagger Mastery 11+1
Shadow Arts 5+1
(Not accurate but you can tweak it.)
Black Lotus Strike
Twisting Fangs
Falling Spider
Horn of the Ox
Mark of Instability
Shadow Refuge
Shadow of Haste
Aura of Displacement[E]
Shrouded Armor
20% penatration Enchant and Stance +30 Health Daggers
At least 1/3 of the damage comes from Twisting Fangs & Falling Spider degen
Double attacks can be switched or reversed depending on situation
Black Lotus for energy management
Shadow of Haste to increase mobility, offensive or defensive, timed correctly, it could be a great teleport skill between shrines
Aura of Displacement for kiters, pinpoint MMs & Monks.
Build Type: Alliance Battle
Critical Strike 12+1+1
Dagger Mastery 11+1
Shadow Arts 5+1
(Not accurate but you can tweak it.)
Black Lotus Strike
Twisting Fangs
Falling Spider
Horn of the Ox
Mark of Instability
Shadow Refuge
Shadow of Haste
Aura of Displacement[E]
Shrouded Armor
20% penatration Enchant and Stance +30 Health Daggers
At least 1/3 of the damage comes from Twisting Fangs & Falling Spider degen
Double attacks can be switched or reversed depending on situation
Black Lotus for energy management
Shadow of Haste to increase mobility, offensive or defensive, timed correctly, it could be a great teleport skill between shrines
Aura of Displacement for kiters, pinpoint MMs & Monks.
Yanman.be
13 critical strikes will do.
IMO AoD is a bit wasted...either just go aod-gps, or moi-bls
But both AoD and bls, it's a bit..overkill.
But, it'll work, I guess..
IMO AoD is a bit wasted...either just go aod-gps, or moi-bls
But both AoD and bls, it's a bit..overkill.
But, it'll work, I guess..
SAPhoenix
He did mention it was for AB, so DP won't apply.
Saphrium, rather drop AoD and add a cancel stance for Shadow of Haste. At least then you'll have more control over it (In terms of defense, not mobility).
Maybe you could drop Shadow Refuge and opt for an elite like Palm Strike? Considering that your Critical Strikes is at 14, you'll be doing 80 armor ignoring damage. Use that at the end of your combo and you've got a great spike. Besides, with a stance cancel for Haste, if the going gets tough, you'll always have a way out, so Shadow Refuge isn't really needed. The other nice thing about Palm Strike is that if Black Lotus doesn't connect, you could start your combo with Palm Strike.
Also, AoD isn't going to help you against kiters. It will help you to get the drop on unsuspecting targets, but it won't prevent kiting.
Saphrium, rather drop AoD and add a cancel stance for Shadow of Haste. At least then you'll have more control over it (In terms of defense, not mobility).
Maybe you could drop Shadow Refuge and opt for an elite like Palm Strike? Considering that your Critical Strikes is at 14, you'll be doing 80 armor ignoring damage. Use that at the end of your combo and you've got a great spike. Besides, with a stance cancel for Haste, if the going gets tough, you'll always have a way out, so Shadow Refuge isn't really needed. The other nice thing about Palm Strike is that if Black Lotus doesn't connect, you could start your combo with Palm Strike.
Also, AoD isn't going to help you against kiters. It will help you to get the drop on unsuspecting targets, but it won't prevent kiting.
Saphrium
Yeah...I came up with this build about 1/2 year ago...now ppl in AB started to copy it...
By using Shadow of Haste and Aura of Displacement, I can get daggers' damage boost and 15% speed boost at all times. Have two ways to teleport based on the situation. Have one 90% guaranteed knock downs, if not two. Degen/Deep Woud/Poison Damages are extended to the max.
I used Black Lotus because of energy management, Palm Strike just don't give enough energy to use other skills. And since Energy Mgm is at first hit, I can determine right away if I need to stay fighting or AoD out.
It goes like this: Keep Haste up -- Mark of instability -- Aura of Displacement -- Black Lotus --Twisting Fangs (first KD) -- Falling Spider -- Horn of the Ox(Second KD, reverse dual attack order if Mark is removed)-- AoD out and we got a dead person. The degen during the KDs with Deep Wound/Bleed/Poison are about 6 seconds, plus the Black Lotus damage, I think it makes up to Palm Strike + Energy Regen.
I can pretty much outrun anyone, stance cancel moves will teleport me to safe location, and I can remove my enchant to get back to where I was.
There are many more I can do with this build. But the basic idea is to kill with shortest time possible, enemy has lowest possibility to survive yet endure self with speed and teleportation.
By using Shadow of Haste and Aura of Displacement, I can get daggers' damage boost and 15% speed boost at all times. Have two ways to teleport based on the situation. Have one 90% guaranteed knock downs, if not two. Degen/Deep Woud/Poison Damages are extended to the max.
I used Black Lotus because of energy management, Palm Strike just don't give enough energy to use other skills. And since Energy Mgm is at first hit, I can determine right away if I need to stay fighting or AoD out.
It goes like this: Keep Haste up -- Mark of instability -- Aura of Displacement -- Black Lotus --Twisting Fangs (first KD) -- Falling Spider -- Horn of the Ox(Second KD, reverse dual attack order if Mark is removed)-- AoD out and we got a dead person. The degen during the KDs with Deep Wound/Bleed/Poison are about 6 seconds, plus the Black Lotus damage, I think it makes up to Palm Strike + Energy Regen.
I can pretty much outrun anyone, stance cancel moves will teleport me to safe location, and I can remove my enchant to get back to where I was.
There are many more I can do with this build. But the basic idea is to kill with shortest time possible, enemy has lowest possibility to survive yet endure self with speed and teleportation.
Tozen
1: Your lead attack has a ridiculous recharge time... so I would swap it out for unsuspecting strike or jagged strike.
2: There is no reason to have mark of instability when you're using horns of the ox anyways. I assume that you had this for black lotus strike... well, we've already gotten rid of that so put in an off-hand instead lol
Other than that, seems like a pretty standard Ox-Spider build ... which I'll agree IS a lot of fun
2: There is no reason to have mark of instability when you're using horns of the ox anyways. I assume that you had this for black lotus strike... well, we've already gotten rid of that so put in an off-hand instead lol
Other than that, seems like a pretty standard Ox-Spider build ... which I'll agree IS a lot of fun
tortugan
I've been playing that build for over 2 months now(didn't know it was on a forum somewhere) and liking it, tho I didn't use SoH but dark escape
SAPhoenix
Quote:
Originally Posted by Saphrium
Quote: Originally Posted by Saphrium I used Black Lotus because of energy management, Palm Strike just don't give enough energy to use other skills. And since Energy Mgm is at first hit, I can determine right away if I need to stay fighting or AoD out. I think you misunderstood what I was trying to say. What I meant was if you don't hit with Black Lotus, the option is always there to start your combo with Palm Strike. I'm not saying Palm Strike should always be used as your starter, just that it can be used if Black Lotus doesn't connect. Once again, you can teleport out with Haste using a cancel for it. You don't need AoD for this build.
Quote:
I can pretty much outrun anyone, stance cancel moves will teleport me to safe location, and I can remove my enchant to get back to where I was.
That's just the thing. With your build as it currently is, you have no stance cancel move (apart from using another Haste to cancel, which won't teleport you to safety).
Quote:
Originally Posted by Tozen
1: Your lead attack has a ridiculous recharge time... so I would swap it out for unsuspecting strike or jagged strike.
2: There is no reason to have mark of instability when you're using horns of the ox anyways. I assume that you had this for black lotus strike... well, we've already gotten rid of that so put in an off-hand instead lol Tozen, 20 seconds is hardly a ridiculous recharge time, especially in an AB environment (Consider how long the recharge for Black Lotus was BEFORE it got buffed. THAT was a ridiculous recharge time). The hex that Saph is using is also 20 seconds, kinda makes it ideal. Besides, in AB, you aren't ALWAYS attacking something. Most of the time you're mobile, moving from cap point to cap point with your team mates, eliminating the odd threat here and there when you encounter it. And trust me, waiting 20 seconds for Black Lotus to recharge in AB is nothing. Yes, there is a reason to have Mark of Instability, even when you're using Horns. Two knockdowns leaves your opponent with less of a chance to recover or retaliate. You're applying bleeding, deep wound and poison while interrupting your opponent twice by knocking them down. Mark of Instability is definitely key to this build. Saphrium
I had problems running up to a crippleshot or a mesmer before, plus it is kind of obvious what I was going to do. AoD seems to be the solution, it serves as a warp in and warp out.
Thanks for the input, everyone. Yanman.be
Quote:
Originally Posted by SAPhoenix
He did mention it was for AB, so DP won't apply.
I'm stupid Tozen
Quote:
Originally Posted by SAPhoenix
Yes, there is a reason to have Mark of Instability, even when you're using Horns. Two knockdowns leaves your opponent with less of a chance to recover or retaliate. You're applying bleeding, deep wound and poison while interrupting your opponent twice by knocking them down. Mark of Instability is definitely key to this build.
Ok, after trying it again, I'll give you this one. However, I still think that making black lotus your only lead into your combo is going to cause problems.
Personally, in AB I like to instantly kill one guy and immediately move onto the next. When I tried this build, I teleported in, killed the guy with the double knockdown as you suggested, and then WAITED for 20 seconds until the next guy. I'm not trying to be a jerk... this build works. However, I don't think it's worth it personally. (Just feedback) Saphrium
When in a mob, I prefer to survive while fighting in a crowd rather than respawn, that's why I use AoD and tele out, sort out the priority and pick out the next vital target, if you like, you can replace it with Flourish or Moebius Strike which I did try before, and reverse the dual attacks since mark of instab won't recharge. But I guess my point is, survival is one of my main concerns, that's why I put energy management in first hit, to determine target's anti melee ability and the chances to successfully kill him. During the recharge time I usually find a refuge running from our mob and just perform normal attacks, even i lost the AoD, still have the 15% weapon mod cause of shadow of haste +15% speed boost.
Yanman.be
Quote:
Originally Posted by Tozen
Ok, after trying it again, I'll give you this one. However, I still think that making black lotus your only lead into your combo is going to cause problems.
Personally, in AB I like to instantly kill one guy and immediately move onto the next. When I tried this build, I teleported in, killed the guy with the double knockdown as you suggested, and then WAITED for 20 seconds until the next guy. I'm not trying to be a jerk... this build works. However, I don't think it's worth it personally. (Just feedback) This is what makes the Yanssassin a pretty ok build... 2 knockdowns, deep wound, bleeding, poison, moebius strike ( allows hoto to kd again ) and shock ( so 4 kd's in total ). Kd's are snares, interrupts and combo makers all in one. I wub MoI. Saphrium
You are...advertising your own build here?
l Artemis Entreri l
lol....what a jerk......in a controlled environment..ur build might be ok yan but......7 atk skills??hmm.......and UR talking about overkill...
Yanman.be
Quote:
Originally Posted by Saphrium
You are...advertising your own build here?
We use the same dagger attacks, except for Moebius Strike. But your build is AB only, while mine is more versatile, and vulnerable to kiters and such.
Hyunsai
Quote:
Originally Posted by SAPhoenix
He did mention it was for AB, so DP won't apply.
What is DP?
SAPhoenix
DP is Death Penalty.
SAPhoenix
DP is Death Penalty.
SAPhoenix
Whoa... dunno why that happened?!
Zuzubee
I dont really see the point of AoD in AB. I think you would get far more out of another elite like flourish. You already have a constant speed increase and two knockdowns, its just superfluous to the rest of the build.
Spirit Of Azrael
20% Sundering Daggers...
Zealous! Zealous, Zealous, Zealous, Zealous, Zealous, Zealous, Zealous, Zealous, Zealous, Zealous, Zealous, Zealous, Zealous, Zealous, Zealous, Zealous, Zealous, Zealous, Zealous, Zealous, Zealous, Zealous, Zealous, Zealous, Zealous, Zealous, Zealous, Zealous, Zealous, Zealous, Zealous, Zealous, Zealous, Zealous, Zealous, Zealous, Zealous, Zealous, Zealous, Zealous, Zealous, Zealous, Zealous, Zealous, Zealous, Zealous, Zealous! Saphrium
Quote:
Originally Posted by Zuzubee
I dont really see the point of AoD in AB. I think you would get far more out of another elite like flourish. You already have a constant speed increase and two knockdowns, its just superfluous to the rest of the build.
AoD is pretty much an extra I used to get in and out of crowds, minion walls and cripple shots as such. But if you don't have that kind of bridging defense situation, it is replaceable, I have tried flourish, of course it works, but you have to consider mark of instability has 20sec charge time which will not be charged by flourish, and 20 sec is enough to compensate for any energy loss during the combo (OK, that was for responding to the following post).
Usually if I am going to take a ranger shrine, the NPC crippleshots and condition will get me half life before I can reach them, therefore I might not survive after the combo ('cause there are two NPCs), teleport in and out seems to be the answer to sweep them one at a time. Energy is not a problem in this build, recharge time is. Get in, kill and get out, it is my understanding of an Assassin. Saphrium
Quote:
Originally Posted by Yanman.be
We use the same dagger attacks, except for Moebius Strike. But your build is AB only, while mine is more versatile, and vulnerable to kiters and such.
I dont have a link to your build post, can you give it to me so I can check it out?
It seems like a long chain sin isn't it? Yanman.be
Yeah, it's a pretty long chain.
www.putfile.com/yanman for videos , and I'll dig for the topic right now. Google is my friend: http://www.guildwarsguru.com/forum/s....php?t=3072446 Lord Nibiru
Build what I use in AB is :
CRITICAL STRIKE: 13 (10+3) DAGGER MASTERY:12(8+1+3) DEADLY ARTS :9 SHADOW ARTS:3 HEALING PRAYERS:9 Skills: Golden phoenix strike-twisting fangs-Golden lotus strike-Entangling asp-Healing breeze-Dash-Shadow of haste-Aura of displacement This is funny build for me,like you see this is mention to hit and run away. You degen your target,and if you need you can always "teleport" far away. Combo: Shadow of haste and Dash is very good= you can't have 2 stances,so when you cast Shadow of haste you can go in group cast Aura of displacement,degen your target and before they kill you use Dash to teleport to place where you casted Shadow of haste. If they came there and you can't run away try again cast Shadow of haste and stop maintling Aura of diplacement so you will again teleport there where you casted it. This is a bit hard build,but very funny and good. In 1 AB battle I maybe die 1-2 times but I kill 15 and more my targets. Maybe you will not like this build,but I wanted to have assassin what is mention to be: Deadly and Fast,Hit and Run----I think this build is that build,I will not say it is my build,but it is different from other Aura-Shadow-Dash combo And yes: you need +5 energy dagger and 1 zealous is you need for energy(it have -1 pip for energy recharge but you can always change weapons) I will put video here on forum when I finished it,and picture but i dont know how to put it here PS. there are new skills for assassin,I think I can make better assassin Please comment this Saphrium
Except energy management is my main concern for your build (even with weapon swapping), lord, especially in messy situations, everything else looks fine.
Yanssassin is somewhat an inferior build because of the concept of the build. Now the assumption is that the Yanassassin is not alone(must have a monk present to provide support, which has to be guaranteed in safety, which is almost impossible) and the enemy is(has to be vulnerable to KD, unable to get heal, prot or hex/condition removal). It may work in smaller, unorganized fights, but in a larger, more organized and prepared context, it just won't work. |