Ever since the x3 green patch me and a few guildies noticed some odd spawns.
I went 55ing outside Droks [LOL NO0B] and noticed 3 guiles on the moutain leading to the troll cave in the main pack. This pack is huge compaired to normal [old] groups. I'll post a SS later.
But then in UW me and a guildie had 2 or 3 nightmeres in a usual 1 nightmere spot.
I'm wondering if anyone else has gotten this?
Spawning nerfs slipped in with green patch?
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Originally Posted by waiver
But then in UW me and a guildie had 2 or 3 nightmeres in a usual 1 nightmere spot.
I'm wondering if anyone else has gotten this? |
Not sure about the guiles.
But for the love of god, learn to use the word nerf properly. If it's been increased, its not a nerf.
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Originally Posted by Amity and Truth
Naah, everything is still normal.
And by the way, how would increasing the amount of nightmares be a danger to most builds? Rend has an insane casting time and most use Spellbreaker anyways. Now Nightmares with Chillbains, that would be a bummer. :P |
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Originally Posted by Dr Strangelove
Come to think of it, why didn't they do that in the first place?
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/edit:
Skaales at the beach have allways had a fairly random spawn pattern and behavior. They're not predictable and thus, no need to change their spawns.
Also, the shadow warriors allways used to walk down quite a long path. Atleast when i was fighting the Dryder i was allways watching out for them as they sometimes hit my aggro. But that was months ago so... nope, nothing changed here as well .

