Spawning nerfs slipped in with green patch?

waiver

waiver

Academy Page

Join Date: Jun 2006

GAS alliance [2nd rated Luxon, 17mil]

Ever since the x3 green patch me and a few guildies noticed some odd spawns.

I went 55ing outside Droks [LOL NO0B] and noticed 3 guiles on the moutain leading to the troll cave in the main pack. This pack is huge compaired to normal [old] groups. I'll post a SS later.

But then in UW me and a guildie had 2 or 3 nightmeres in a usual 1 nightmere spot.

I'm wondering if anyone else has gotten this?

Cracko

Cracko

Wilds Pathfinder

Join Date: Apr 2006

Post a screenshot please. And thats right oljomo, my bad

oljomo

Frost Gate Guardian

Join Date: Mar 2006

Hi

Cracko, seekign the seer brings in gnashers, not guiles.

oljomo

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by waiver
But then in UW me and a guildie had 2 or 3 nightmeres in a usual 1 nightmere spot.

I'm wondering if anyone else has gotten this?
Nm's are practically fully random, with some generalized set spawns. You can get zero or 4+ in the first room, and chamber grasp packs can spawn with or without.

Not sure about the guiles.

But for the love of god, learn to use the word nerf properly. If it's been increased, its not a nerf.

Saider maul

Saider maul

Wilds Pathfinder

Join Date: Nov 2005

Baltimore, Maryland

i was in uw 4hrs lastnight an had only 1 bad spawn. I noticed nothing new.

MelechRic

MelechRic

Desert Nomad

Join Date: Jun 2005

RA

[ODIN]

N/Mo

Quote:
Originally Posted by Avarre
But for the love of god, learn to use the word nerf properly. If it's been increased, its not a nerf.
Maybe he means his ease of farming has been nerfed?

Amity and Truth

Amity and Truth

Jungle Guide

Join Date: Jun 2006

W/N

Naah, everything is still normal.
And by the way, how would increasing the amount of nightmares be a danger to most builds? Rend has an insane casting time and most use Spellbreaker anyways.
Now Nightmares with Chillbains, that would be a bummer. :P

TheLordOfBlah

TheLordOfBlah

Jungle Guide

Join Date: Jan 2006

California

None

Mo/N

I dont know... I think they did change spawns. For instance, whils spider farming, the shaddow army near the first dryder walks down waaay farther. Also, I think they added a mob of skales in the area near the NPC in front of the cave.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by Amity and Truth
Naah, everything is still normal.
And by the way, how would increasing the amount of nightmares be a danger to most builds? Rend has an insane casting time and most use Spellbreaker anyways.
Now Nightmares with Chillbains, that would be a bummer. :P
Come to think of it, why didn't they do that in the first place?

Amity and Truth

Amity and Truth

Jungle Guide

Join Date: Jun 2006

W/N

Quote:
Originally Posted by Dr Strangelove
Come to think of it, why didn't they do that in the first place?
Simply because they wanted to make it harder but not impossible to farm there.

/edit:
Skaales at the beach have allways had a fairly random spawn pattern and behavior. They're not predictable and thus, no need to change their spawns.
Also, the shadow warriors allways used to walk down quite a long path. Atleast when i was fighting the Dryder i was allways watching out for them as they sometimes hit my aggro. But that was months ago so... nope, nothing changed here as well .