Ever since the x3 green patch me and a few guildies noticed some odd spawns.
I went 55ing outside Droks [LOL NO0B] and noticed 3 guiles on the moutain leading to the troll cave in the main pack. This pack is huge compaired to normal [old] groups. I'll post a SS later.
But then in UW me and a guildie had 2 or 3 nightmeres in a usual 1 nightmere spot.
I'm wondering if anyone else has gotten this?
Spawning nerfs slipped in with green patch?
waiver
Cracko
Post a screenshot please. And thats right oljomo, my bad
oljomo
Hi
Cracko, seekign the seer brings in gnashers, not guiles.
oljomo
Cracko, seekign the seer brings in gnashers, not guiles.
oljomo
Avarre
Quote:
Originally Posted by waiver
But then in UW me and a guildie had 2 or 3 nightmeres in a usual 1 nightmere spot.
I'm wondering if anyone else has gotten this? |
Not sure about the guiles.
But for the love of god, learn to use the word nerf properly. If it's been increased, its not a nerf.
Saider maul
i was in uw 4hrs lastnight an had only 1 bad spawn. I noticed nothing new.
MelechRic
Quote:
Originally Posted by Avarre
But for the love of god, learn to use the word nerf properly. If it's been increased, its not a nerf.
|
Amity and Truth
Naah, everything is still normal.
And by the way, how would increasing the amount of nightmares be a danger to most builds? Rend has an insane casting time and most use Spellbreaker anyways.
Now Nightmares with Chillbains, that would be a bummer. :P
And by the way, how would increasing the amount of nightmares be a danger to most builds? Rend has an insane casting time and most use Spellbreaker anyways.
Now Nightmares with Chillbains, that would be a bummer. :P
TheLordOfBlah
I dont know... I think they did change spawns. For instance, whils spider farming, the shaddow army near the first dryder walks down waaay farther. Also, I think they added a mob of skales in the area near the NPC in front of the cave.
Dr Strangelove
Quote:
Originally Posted by Amity and Truth
Naah, everything is still normal.
And by the way, how would increasing the amount of nightmares be a danger to most builds? Rend has an insane casting time and most use Spellbreaker anyways. Now Nightmares with Chillbains, that would be a bummer. :P |
Amity and Truth
Quote:
Originally Posted by Dr Strangelove
Come to think of it, why didn't they do that in the first place?
|
/edit:
Skaales at the beach have allways had a fairly random spawn pattern and behavior. They're not predictable and thus, no need to change their spawns.
Also, the shadow warriors allways used to walk down quite a long path. Atleast when i was fighting the Dryder i was allways watching out for them as they sometimes hit my aggro. But that was months ago so... nope, nothing changed here as well .