Chp1 Players vs Chp2 Players

BlackBinary

Pre-Searing Cadet

Join Date: Oct 2006

CANADA!!!!

Ravenous Penguins [RAV]

N/Mo

I thought this would be a good topic to bring up, as im wondering if its only my experience with players.

It seems to me, that players who own GWP versus GWF have more skill in playing the game. I own both games, when i first obtained factions (August), i found that players in PvP and PvE to be very 'nooby' or very unskilled at playing the game and using its basic features.

I think this is due to the fact that in factions, the player can hit level 20 within a fourth of the game (i did). In GWP it took alot more time to hit 20, and being 20 was somewhat a proof of skill, or atleast a filter for the really bad players. I've been on missions in GWF where my allies are acting like players in pre-searing would. I wanted to know if anyone else has found this, or if it just happens to be my amazingly long streak of bad luck?

Also, I hope this post has discouraged any buyers who were thinking of just getting Factions. If it is true (i think so) that you have less overall knowledge of the game, and skill in playing pvp/pve/making builds, then you would be wise to obtain GWP before GWF.


What do you think?

fatmouse

Academy Page

Join Date: Jul 2006

Most people from both games are idiots. I did Hell's Precipice a few times today and there was no shortage of Prophecies noobs.

??Ripskin

??Ripskin

Jungle Guide

Join Date: Jul 2006

Mo/

Prophecies gives you a better undown of how the game mechanics work, but of course... NIGHTFALL ISN'T GONNA BE LIKE FACTIONS!!!

So people will be more skilled in nightfall, just wiat :}

Reza

Reza

Frost Gate Guardian

Join Date: Apr 2006

The Fellowship Of The King [King]

i agree,
and proof is everyone in cantha thinks MM is best build ever!!

Knightsaber Sith

Knightsaber Sith

Furnace Stoker

Join Date: Aug 2006

Few Fallen Heroes [FFH]

W/E

^If you're having trouble with Hell's Precipice just take hench.

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

Quote:
Originally Posted by Reza
i agree,
and proof is everyone in cantha thinks MM is best build ever!!
Minion masters do tend to make PvE even more ridiculously easy than it already is, perhaps even moreso than any other single build.

In regards to the topic, both Prophecies and Factions have their equal share of utter idiots--that is, 90% of the population. How quickly you level up has nothing to do with it.

Legolas Ravenwood

Legolas Ravenwood

Frost Gate Guardian

Join Date: Oct 2005

England

N/R

Factions gives 3000XP points for taking a message across an unguarded bridge. On the way you find a lottery ticket that has winning numbers for £5000. After cashing in that ticket you buy a Cola, only to find that there is a dead mouse in there! Another £5000 compensation. No actual experience needed and you have earned 3000 worth of XP points.

Prophicies gives 500XP points for safeguarding a hut made of straw from a band of notourious Bandit Rangers using Ignite Arrows.

A big difference in difficulty, leading to a big difference in skill levels.

Uzul

Uzul

Krytan Explorer

Join Date: Jun 2005

Arctic Tundra

Pints N Quarts [PsQs]

Quote:
Originally Posted by Legolas Ravenwood
Factions gives 3000XP points for taking a message across an unguarded bridge. On the way you find a lottery ticket that has winning numbers for £5000. After cashing in that ticket you buy a Cola, only to find that there is a dead mouse in there! Another £5000 compensation. No actual experience needed and you have earned 3000 worth of XP points.

Prophicies gives 500XP points for safeguarding a hut made of straw from a band of notourious Bandit Rangers using Ignite Arrows.

A big difference in difficulty, leading to a big difference in skill levels.
nicely put - thanks for making me smile!

Shoitaan

Shoitaan

Frost Gate Guardian

Join Date: Mar 2006

Australia

Tuskforce Supremacy [Tusk]

Me/N

@Legolas: Thats the stupidest thing I've ever heard. Your taking one quest and basing the game on it? General combat in Factions tends to be considerably more difficult and requires more thought than in prophecies. Right from the time you hit the mainland you see mixed mobs with fairly aggressive routines and some very deadly skills. The majority of quests involve fighting through large amounts of these said mobs (which is a reason why people hate it I guess). Factions gives you more combat experience than prophecies ever will.

Yes, a
Quote:
Originally Posted by Legolas Ravenwood
A big difference in difficulty, leading to a big difference in skill levels.
Only its in the other direction :P

Mesmer in Need

Mesmer in Need

Forge Runner

Join Date: Mar 2006

[ToA]

You dont have to be smart to play pve. get a build that works and use it. getting places and becoming high levels can be reached ridicuosly easy because of running and power leveling. even most areas can be henched.

Julen

Lion's Arch Merchant

Join Date: Dec 2005

Belgium

II Guild Name II [Tag]

Mo/

Quote:
Originally Posted by Legolas Ravenwood
Factions gives 3000XP points for taking a message across an unguarded bridge. On the way you find a lottery ticket that has winning numbers for £5000. After cashing in that ticket you buy a Cola, only to find that there is a dead mouse in there! Another £5000 compensation. No actual experience needed and you have earned 3000 worth of XP points.

Prophicies gives 500XP points for safeguarding a hut made of straw from a band of notourious Bandit Rangers using Ignite Arrows.

A big difference in difficulty, leading to a big difference in skill levels.
funny stuff, sadly enough it's true

fatmouse

Academy Page

Join Date: Jul 2006

Quote:
Originally Posted by Knightsaber Sith
^If you're having trouble with Hell's Precipice just take hench.
Didn't say I had trouble.

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

The biggest positive thing that came out of playing style in PvE in factions is that Mesmers have gained some acceptance into PUGs.

The biggest negative that came from factions in PvE is the extreme reliance on MMs to get through missions. (HOORAYYY FOR COOKIE CUTTER BUILDS! - NOT!)

Gwmaster

Jungle Guide

Join Date: Sep 2005

Canada/Quebec

N/

Quote:
Originally Posted by Mesmer in Need
even most areas can be henched.
imo you should change that to "every area can be henched"
Mr Longbow is your friend lol

Flowah

Flowah

Banned

Join Date: Jul 2005

Shields Up [IMBA]

W/

Are you seriously complaining about cookie cutter builds? It's PvE for crying out loud. MM's are pretty efficient, they do ok in tanking damage, they do ok at at dishing it out. I do still prefer awaken the blood, echo ss, reckless haste, but people like MM's more for some reason. Neither chapter has great players. Whenever I do missions, I look for guilds that I've PvPed with, or if I ever get pugs, I make sure of several things

1. Their skillbar
2. Their familiarity with the mission
3. Their armor/HP level

You would be AMAZED, with how many people stick with shing jea armor until they get to Cavalon/HZH, it's crazy awesome. Wheee you just took 300 damage from a single attack, why? "Durr I am saving money until I can get 15k Kurzick" WOOOOO. For the same reason, they never buy vigor runes, not even minor/major. But they'll always use at least 1 sup rune for their attributes. So they'll be around 300ish hp with 30 armor rating. GG. Eles will bring firestorm, warriors will bring mending, necros bring life siphon. It's pretty horrific all around.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Quote:
Originally Posted by Mesmer in Need
You dont have to be smart to play pve. get a build that works and use it. getting places and becoming high levels can be reached ridicuosly easy because of running and power leveling. even most areas can be henched.
Or, you CAN be smart, and don't depend on an uber cookiecutter build to do it for you.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Quote:
Originally Posted by Flowah
For the same reason, they never buy vigor runes, not even minor/major. But they'll always use at least 1 sup rune for their attributes. So they'll be around 300ish hp with 30 armor rating. GG. Eles will bring firestorm, warriors will bring mending, necros bring life siphon. It's pretty horrific all around.
Don't forget the Mesmers with backfire on warriors, uber Monks with heal area, assassins with no teleport, ritualists who use channeling magic damage (utterly crap since no armor penetration), pet rangers with no pet skills... not to mention Frenzy healsig warriors...

Protective spirit is your friend as a monk in factions. I learned that when warriors in my team kept using shing jea armor.

There's also the idea that a piece of crap white ____ rare skin is better than a green or collector's weapon.

Carth`

Carth`

Desert Nomad

Join Date: Apr 2006

Not really. It's just a matter of how long they've been playing for, not which game they've been playing.

A Prophecies player is more likely to have been playing for a long time compared to a Factions one, and will be more experienced. We'll see more noobs when Nightfall comes out too, not because they're "Nightfall players", but because they've only played for 1 week.

I'm sure if there were two twins, and one bought Prophecies and one bought Factions on the same day, and they both played the same amount every day, then the Factions one would in fact grow up faster. At one point in time he could be fighting the likes of Shiroken while the most challenging thing his brother is fighting would be Jungle Trolls in The Wilds.

It's also possible that the Prophecies brother joins a guild and gets a guildy to run him to Droknar's Forge, where he tries to battle the Mursaat without first facing the lessons of the desert. Thankfully his Factions brother is blocked, and has to play the game. If he sucks so much that he can't get past Vizunah Square, there's a good chance he'll stay there.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

It all depends on the char. and Profession as well I would say Prophecy Monks are better trained then Faction ones as an eg.The learning curve is slower and not to mention the collectors in Tyria are better than Cantha.

Rera

Rera

Wilds Pathfinder

Join Date: Jul 2006

I'd say using uber cookie-cutter builds is *being* smart. Why put in more work than you have to? If you wanted a real challenge you'd be PvPing. PvE is just something casual to do in the meantime.

I don't think there's a difference in skill between Factions players and Prophecies players. The only reason it seems like Factions players are worse is because the campaign is shorter, so you see newbie players further along in the game (relative to the length of the campaign). For instance, it takes a while for someone to get from the beginning of Pre-searing, through ascalon, kryta, maguma, and the desert to get to Droknar's (where the lvl20 stuff really starts). Most experienced players never visit the areas prior to Droknar's, or else I guarantee you'd find just as many newbie players as there are in Factions.

One other factor is the number of people buying Factions vs. the number of people buying Prophecies. I don't actually have the numbers, so this is purely conjecture, but I'm guessing that more new players are buying Factions than Prophecies, so the Factions population would naturally have more newbie players.

broodijzer

broodijzer

Jungle Guide

Join Date: Jan 2006

void

Mo/

Quote:
I'd say using uber cookie-cutter builds is *being* smart. Why put in more work than you have to? If you wanted a real challenge you'd be PvPing. PvE is just something casual to do in the meantime.
No thanks, I still play this game. and I have more fun with a creative build than with a cookie cutter build, and so do more people on this forum

englitdaudelin

Krytan Explorer

Join Date: Jul 2006

East Coast

Soldier's Union [SU]

N/Me

Quote:
Originally Posted by Reza
i agree,
and proof is everyone in cantha thinks MM is best build ever!!
One might point out that MM with golem simply tilts the numbers in favor of the players, and not the PC...and adds another tank. It does make the game "easy," but hey, some people think work is for, well, work!

In general, I agree with the person who clarified the meaning of this argument: that a lvl 20 who has just made it to lvl 20, and reached Kaineng, where he/she will face the lvl 20+ enemies, may lack the wealth of experience that a prophecies newly lvl 20 has--because, relative to the length of the game, those factions players are reaching 20 faster.

Lvl 20s in the missions in Kaineng certainly do exhibit behaviors that, as a healer, I find rather confounding. I had to stop a group mid-mission to explain some basic healing ideas to them... such as watching me ping energy, watching the mini-map, and moving in range of my spirits (I'm a rit healer) to help stay alive. One dude refused to listen, so I let him lay dead for quite a while as a lesson.
In general, lvl 20s in the desert and Southern Peaks did not exhibit such behaviors...they seemed to understand the ideas behind pacing and so on.

totally off-topic--but is it possible that these behaviors are a result of the timed mission system? hmmmmm

Kais Unduli

Kais Unduli

Wilds Pathfinder

Join Date: Sep 2005

Room V

Quote:
Originally Posted by LifeInfusion
ritualists who use channeling magic damage (utterly crap since no armor penetration), pet rangers with no pet skills... not to mention Frenzy healsig warriors...

Channeling magic doesn't suck, just needs to be used properly. If you're doing channeling without any spirits, then yes, it does suck.


And frenzy+heal sig warriors have been around since pre-searing; they'll never go away.

kmburton

Academy Page

Join Date: Jun 2006

Texas

Heroes Etc. [HeEt]

R/

Quote:
Originally Posted by englitdaudelin

totally off-topic--but is it possible that these behaviors are a result of the timed mission system? hmmmmm
As a mater of fact you are pretty close....
I started GW this past June with Factions only. I pretty much did the whole storyline with henchies by August. In August I joined a guild and bought Prophecies.
It has been a whole new game. Most of the guild has been together since the Prophecies preview event. When we would do missions in Factions they would think I was the greatest thing ever. But, when we would go to do a mission in Prophecies they would get mad at me, and expalain there was no time limit. And, I could actually wait for heals and everyone to get their energy back before having to take on the next group.
If all you have played is Factions you have a completely different mentality about things because you are used to the real enemy being the clock, not the NPC's. No time to worry about picking up drops, exploring, etc. Just beat the clock... Which ment coming up with builds that had self heals and could deal lots of damage. I couldn't depend on someone else to cover that AND still beat the clock.
Prophecies has given me a whole new perspective to GW. I plyed Prophecies the same way till I hit Thunderhead Keep. That's when I first had to play Prophecies with a guild team, cause I couldn't light both torches and keep the king alive with henchies. After the first round heading for the keep is when they took the time to explain to me how Prophecies was played. That, I actually have time to explore the game and not just the "metagame".
As far as which are better??? I let you know when I have played GW for a year and a half like most of my guildmates....

Priest Of Sin

Priest Of Sin

Jungle Guide

Join Date: Dec 2005

Sitting upon Kerrigan's Throne.

Live For The Swarm [ZERG]

Me/N

But I <3 MMing.... *runs into a corner and cries*

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Legolas Ravenwood
Factions gives 3000XP points for taking a message across an unguarded bridge. On the way you find a lottery ticket that has winning numbers for £5000. After cashing in that ticket you buy a Cola, only to find that there is a dead mouse in there! Another £5000 compensation. No actual experience needed and you have earned 3000 worth of XP points.

Prophicies gives 500XP points for safeguarding a hut made of straw from a band of notourious Bandit Rangers using Ignite Arrows.

A big difference in difficulty, leading to a big difference in skill levels.
QFT. This is 100% true.

Paperfly

Paperfly

Krytan Explorer

Join Date: Jun 2006

Players in the latter stages of Factions show considerably more skill than their Prophecies cousins - when it comes to the kind of player who joins PuGs, anyway.

General play in Factions is a lot harder than in the original campaign, plus you don't have an abundance of idiots who were run for 3/4 of it and haven't got around to learning what that little aggro bubble thingy does.

...Seriously, I went back to finish the Ring of Fire chain with my Factions characters, and I was horrified by the overall level of incompetence.

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

Quote:
Originally Posted by Flowah
You would be AMAZED, with how many people stick with shing jea armor until they get to Cavalon/HZH
plenty of people wearing max armor of Shing Jea (from Kaining Center) too

Fred Kiwi

Wilds Pathfinder

Join Date: Sep 2005

[cola]

the tutorial system in nightfall i think was the best explanation of guild wars ever