The physicist is basically a class of it's own so read through it, I'll make it brief since I know a lot of suggestions are extremely long.
Ascending Magic - skills that make you do jumps, acrobatics, etc..
Barriers - skills that create barriers that can body block or have special effects
Decending Magic - skills that make you burrow underground, or stunts
Alteration Magic - skills that change the physical world, and for each point your skills recharge +2% faster
Here are some skills
Higher Ground (Ascending) - You float on a cloud 6' from the ground. You lose X armor on your feet. (just a side note, your arrows hit harder and all physical attacks will hit your feet or legs.)
Bunny Hop (Asc.) - you do a hop over target touched ally or foe and while jumping you randomly give or take X energy from that target.
Grace of the Cloud (asc.) - You're enveloped by a mist that deludes all projectiles and your movement is increased by x
Small Doll (barrier) - you create a small doll on a stick that can take the damage from attacks from allies is running near it for up to x dmg.
Spiked Wall (bar) - create a x' long wall with spikes that damage any foes with speed boost who come within 3' of it.
Big Bubble (bar) - creates a shield for x secs that makes the user immune to all attacks. It ends when hit by any sharp object
Hide and Seek (descending) - Your character becomes invisible for 5 seconds and deals X damage to all adjacent foes when it wears off
Burrow (desc) - your character gets his body burried under ground and leaves his head and hands exposed to cast and deal damage. You deal more X more damage on feet and legs, but lose X armor on head and hands. You can't move, but enemies and allies are tripped and knocked down when they walk over you.
Lazy (desc) - You lay down and gain health regeneration of +30. Any time someone walks over you, you take X damage. (basically counters conditions and hexes.
Reversal (alteration) - all damage dealt to you and any movement made by you within the last X seconds is as if it never happened.
Golden Boots (alt) - you wear golden boots for x seconds. While wearing these boots you're not affected by environmental effects including stone spores, lava, poison pools, etc...
Abnormal Event (alt) - target foe's life and energy precentages are swapped and for the next X seconds every attack gives them +10 energy and thier spells give them +10 health
Whatever, just bored.
The Physicist
Kai Nui
Manfred
Could be interesting if GW had a more complex engine
actionjack
Strange name, but interesting skills.. escpally the Barrier and the burrow stuff...
I would steal it for my Geomancer...
I would steal it for my Geomancer...
$hade.
Lol I don't think the engine could take that much stuff. Espacially the flipping. Pretty cool though.
lyra_song
if the GW engine actually handled Z axis, then this would be a very interesting class indeed.
All i can think of when you mention this class is this:
http://www.youtube.com/watch?v=gxL6dOAluS4
All i can think of when you mention this class is this:
http://www.youtube.com/watch?v=gxL6dOAluS4