It's just something I though of like 3 min ago xD.
It could sort of be like a necromancer and the fire part of an ele. It could maybe summon demons from hell or a variety of creatures. Also it's attribute exclusive for itself could be........Maybe something called Hell Creatures (Lol gay name). When putting points in it the demons/creatures/monsters get to a higher level and do more damage etc. (Just like the necro).
Tell me what you think. It's a pretty stupid idea but might as well put it out there.
New Profession: Hell Raiser
$hade.
Link4009
We don't need it sorry
try to think of classes a bit longer
try to think of classes a bit longer
Link4009
We don't need it sorry
try to think of classes a bit longer
try to think of classes a bit longer
Master_Gorilla_Man
One thing I would like to note about your concept class is that contradicts the game lore. Grenth is the lord of the dead, rules the Underworld and has the element of cold. The Underworld of Guild Wars aka Hell is closer to the nordic Underworld called Hel, which is a dreary frozen wasteland. Yes I know the Underworld is not completely frozen, only a single area, but it is a dark and hopeless place absent of any fire elements (since fire is the element of balthazar) except for the Terrorweb Dryders which seem to be foreign invaders to the Underworld anyway.
Sli Ander
Actually, even in Dante's inferno the worst part of hell(where Satan is stuck) is a frozen wasteland. It would be less stereotypical(and less overused, as some people think fire eles are the only eles there are) and a bit more unique if an ice element was used. I'm not saying have them summon ice elementals or anything, keep the demons, but I think ice would be a better associated element.
But thats just my two cents
But thats just my two cents
BahamutKaiser
We already have a class which raises the corpses of the Dead, and the Spirits of the Dead, how much more Underworld Summoning do you need to do? A third summoning class also in the same service as Necromancer and Ritualist is just repeatative. If we get anymore summoning classes, I hope they are rich and diverse like elementist, and wield a variety of summoned creatures from at least 2 attributes, making it a thouough summoning class, not another Grenth lacky repeat.
And on a last note, there is very little explaination of Demons, I never found any in Underworld, and no mention of a hell. I admit that I am not an Underworld expert, but the overall consensus would be that this needs to be developed around the games folklore, not something from typical saturday morning cartoons.
And on a last note, there is very little explaination of Demons, I never found any in Underworld, and no mention of a hell. I admit that I am not an Underworld expert, but the overall consensus would be that this needs to be developed around the games folklore, not something from typical saturday morning cartoons.