The Massive Condition Team!

runeseeker1

Frost Gate Guardian

Join Date: Jul 2006

Dark Guild of War [dgw]

This is an idea I had (in the shower). I wanted to know if it worked.
Constructive criticism welcome, but no flaming.

Basically, you have 7 people- a ranger, an ele/mo, a mes/necro, a sin, a trapper, a tank, and a monk.

Ranger
The ranger should have a pet, with these skills:

Energizing Wind
Quickening Zephyr
Apply Poison
Pin Down
Concussion Shot
Feral Lunge
Charm Animal
Rez

Trapper
The trapper should have these skills:

Throw Dirt
Flame Trap
Trapper's Focus(E)
Snare
Barbed Trap
Dust Trap
Viper's Nest
Rez

Elementalist
The elementalist should have these skills:
Note that it should be an E/Mo

Heal Party
Blinding Flash
Mark of Rodgort
Flare
Healing Breeze
Enervating Charge
Gift of Health
Rez

Mesmer
The mesmer should have these skills(fast casting is a must):

Tainted Flesh(E)
Epidemic
Fragility
Phantom Pain
Rez
...

Assassin
The assassin does not need to have assassin primary, but it needs this combo:
Black Mantis Thrust
Temple Strike(E)
Twisting Fangs

Before battle, the ranger uses quickening zephyr and energizing wind. Everybody casts enchantments on themselves, then rush into battle.

The mesmer spams tainted flesh and fragility, while the tank holds the mob of enemies in place. The tank should use a crippling move for help. The assassin goes in and uses combo, while ele uses mark of rodgort (cover with phantom pain) with flare(do not spam). The ele follows up with blinding flash and enervating charge. This should all be done on the same target. The trapper goes in using traps, while the ranger uses apply poison. The ranger then uses pin down and concussion shot, while the pet uses feral lunge. If the target that everyone is attacking isnt dead by now, the mesmer should use epidemic, spreading all the conditions all over the mob.

The whole time, the monk is healing anybody low on health (or protecting) while the ele is using heal party.

Note that everybody should be attacking the same target, but the tank should attack different enemies to cripple them and hold them in place. The ranger should also use pin down if required.

Any stragglers in the group can be dealt with by another epidemic.

All in all, the conditions spread will be dazed, bleeding, crippled, blinded, burning, deep wound, poison, disease, weakness and more....

For added help, add another monk if you're having trouble.

constructive criticism welcome!

pvp joda

Academy Page

Join Date: Sep 2006

farming???

runeseeker1

Frost Gate Guardian

Join Date: Jul 2006

Dark Guild of War [dgw]

Please do not say that this team is too rigid and sounds like a stereotypical one, even though it is. I understand that. This was just an idea. Just wanted to make sure no one went on a tangent about that.

runeseeker1

Frost Gate Guardian

Join Date: Jul 2006

Dark Guild of War [dgw]

Yea, farming. Not for pvp, because people tend to spread out.

pvp joda

Academy Page

Join Date: Sep 2006

2 farm with 7 people would'n be a good idea for making money

runeseeker1

Frost Gate Guardian

Join Date: Jul 2006

Dark Guild of War [dgw]

I guess you're right....

Maybe for missions or something... beats me.

No constructive criticism? Lol...

masteroflife

masteroflife

Krytan Explorer

Join Date: May 2006

It's a great idea if the battle goes on for 3-5 min. But as we all know in pve farming that doesn't happen. if it does, you are on the losing side of it. You could make your combo shorter and faster. And a build for pvp will always work in pve. A pve build usually won't work for pvp. If you are looking to spread conditions. Use a malandru ranger, crip shot, trapper, W/Me sever, gash, epidemic, trappers elite should be VIM so you don't even need a monk and your energy will always be full.