R/X - Solo Kunvie Firewing
Evilsod
If you can find any improvements on this build feel free, i bodged it together yesterday in 30seconds as R/Me, within a few runs it turned into this (as all Mantras seemed to be worthless) to see if i could farm Kunvie based on the fact caster AI is stupid.
Skills:
Dual Shot
Needling Shot
Melandrus Arrows (E)
Troll Unguent
Lightning Reflexes
Dodge
Zojuns Haste
Whirling Defences
Key skill: Melandrus Arrows (E). Elite prep, (15 WS) causes bleeding for 25seconds and does +28 damage on foes with enchantments.
Stats:
Marksmanship: 11 + 1
Wilderness Survival: 11 + 3 + 1
Expertise: 8 + 1
Bring an Expertise mask too for the run there.
Equipment:
Flatbow
Unsure what mods are best, i'm using the end-game Zealous Ironwing Flatbow of Fortitude for it. Be better with an armour mod though.
Method:
Run to Kunvie's area (First shiro'ken zone = Zojuns-->Dodge-->Whirling-->Dodge. Second shiro'ken zone = Whirling--> Dodge-->Zojuns)
Watch the patrols during this. Specially the Carp. When theres a gap, lure Kunvies group back to the wall and hide behind the small ridge/hill. Edge sideways until you can shoot over at the furthest left Saltspray. I'm pretty sure given the skills above your all competant enough to kill these 3 Saltsprays and Kunvie. Needling Shot gives a reasonable 45 damage per spam below 50% health. If due to lag or bad luck 1 of the dragons jumps towards you via Ride the Lightning you can either throw Unguent up or Dodge away (if its Kunvie you do the latter or die). You might wanna bring Dryders Defences but it really doesn't matter.
If you've ever done any Forest Farming or IDS farming you'll know what i mean about stupid AI.
I've tried this as /Me dropping Lightning Reflexes, but as far as i can tell Mantra of Flame does nothing, Mantra of Lightning does nothing (could be used to test for the Air Staff though) and Elemental Resistance seems to be increasing there damage. As such i'm sticking with pure ranger. Until such times when R/W becomes a brilliant option with Flail theres no real need for a secondary.
This run takes about 5 minutes. Much easier if you have no lag for the run and if the side you have more faction for has hold of Harvest Temple. Mainly because you can just run into the first group, die and skip the first bit (dp really doesn't matter).
Happy hunting.
Apologies if a similar build is already posted (i tried search), this build just seems way too obvious to not have been used already.
Skills:
Dual Shot
Needling Shot
Melandrus Arrows (E)
Troll Unguent
Lightning Reflexes
Dodge
Zojuns Haste
Whirling Defences
Key skill: Melandrus Arrows (E). Elite prep, (15 WS) causes bleeding for 25seconds and does +28 damage on foes with enchantments.
Stats:
Marksmanship: 11 + 1
Wilderness Survival: 11 + 3 + 1
Expertise: 8 + 1
Bring an Expertise mask too for the run there.
Equipment:
Flatbow
Unsure what mods are best, i'm using the end-game Zealous Ironwing Flatbow of Fortitude for it. Be better with an armour mod though.
Method:
Run to Kunvie's area (First shiro'ken zone = Zojuns-->Dodge-->Whirling-->Dodge. Second shiro'ken zone = Whirling--> Dodge-->Zojuns)
Watch the patrols during this. Specially the Carp. When theres a gap, lure Kunvies group back to the wall and hide behind the small ridge/hill. Edge sideways until you can shoot over at the furthest left Saltspray. I'm pretty sure given the skills above your all competant enough to kill these 3 Saltsprays and Kunvie. Needling Shot gives a reasonable 45 damage per spam below 50% health. If due to lag or bad luck 1 of the dragons jumps towards you via Ride the Lightning you can either throw Unguent up or Dodge away (if its Kunvie you do the latter or die). You might wanna bring Dryders Defences but it really doesn't matter.
If you've ever done any Forest Farming or IDS farming you'll know what i mean about stupid AI.
I've tried this as /Me dropping Lightning Reflexes, but as far as i can tell Mantra of Flame does nothing, Mantra of Lightning does nothing (could be used to test for the Air Staff though) and Elemental Resistance seems to be increasing there damage. As such i'm sticking with pure ranger. Until such times when R/W becomes a brilliant option with Flail theres no real need for a secondary.
This run takes about 5 minutes. Much easier if you have no lag for the run and if the side you have more faction for has hold of Harvest Temple. Mainly because you can just run into the first group, die and skip the first bit (dp really doesn't matter).
Happy hunting.
Apologies if a similar build is already posted (i tried search), this build just seems way too obvious to not have been used already.
darknesstears
thx for sharing
ima try it now woot
ima try it now woot
oles
check out this build for dual kunvie/rajazan
http://forums.gwonline.net/showthread.php?t=418165
http://forums.gwonline.net/showthread.php?t=418165
Aeon_Enceladus
Lol thanks for putting this up mate..
I guess *something* amongst the lines of this build when you told me to guess last night. But great job making a crap load of profit mate
Definitely gonna try this out.
Good job
I guess *something* amongst the lines of this build when you told me to guess last night. But great job making a crap load of profit mate
Definitely gonna try this out.
Good job
Rah Balder
Lol this is exact the same build i been using for a while! Only difference is i got Apply Poison instead of Dual Shot. Gonna giv your build a try mayb its faster... Ya kno wat they say, Great minds think alike
Evilsod
Quote:
Originally Posted by oles
Celeborn
I've tried this build but I can't find a place to stop and kill from, I always get killed by carp patrols. Anyone post a Screenshot please? Thx.
Evilsod
Once you find the right place its stupidly easy, you can clean the house without taking a single hit.
And yes i have 15dp because i took the lazy route and suicided to skip the first bit. I also have stupidly low health because i'm wearing 2 sup runes to compensate for the screw up i made with my stats.
Rah Balder
Quote:
Originally Posted by Evilsod
Balder... why use 2 preps? The degen is just a nice side effect, you don't rely on it for damage.
Degen ftw
Its fun to just stand at the ''safespot'' and watch him Degen to death
Gave Dual Shot a try and its faster, no doubt about it. But Poison+Bleeding make me feel more like a mean bastard.
Its fun to just stand at the ''safespot'' and watch him Degen to death
Gave Dual Shot a try and its faster, no doubt about it. But Poison+Bleeding make me feel more like a mean bastard.
buzzerman
Quote:
Originally Posted by Evilsod
Once you find the right place its stupidly easy, you can clean the house without taking a single hit.
I was wondering how do you manage to keep alive with those dragons hitting you, but I see now, essentially this is about exploiting that ridge -- finding that single spot where the dragons NEVER hit you with their "wand"-like attacks because you're hiding behind that ridge, yet somehow you hit them with your high-arching flatbow.. This build is very restricted to that particular spot and to that particular mob route and formation, then. A lot of luck involved. Well, mission accomplished (killing Kunvie), but if you mess up the pulling just one bit.. restarting is the only way to go, I guess?
In contrast, the beauty of Oles' build/method is that one can actually kill such caster mobs not only in that spot but also in other areas too (any groups of Saltspray Dragons, Kraken Spawns etc.). You can actually clear the Kraken mobs first and then just pull Kunvie from any angle you want -- by only avoiding the Creeping Carp. With a little luck, one can even kill those 3 Creeping Carps there first, using the same perma-stance w/ Oath Shot + poison (esp. if the one takes the +3 regen Blessing from the shrine to nullify the bleeding)
In contrast, the beauty of Oles' build/method is that one can actually kill such caster mobs not only in that spot but also in other areas too (any groups of Saltspray Dragons, Kraken Spawns etc.). You can actually clear the Kraken mobs first and then just pull Kunvie from any angle you want -- by only avoiding the Creeping Carp. With a little luck, one can even kill those 3 Creeping Carps there first, using the same perma-stance w/ Oath Shot + poison (esp. if the one takes the +3 regen Blessing from the shrine to nullify the bleeding)
Juicey Shake
@buzzerman : pulling spell caster mobs like that is cake for anyone who has ever farmed imps or fow forest.. after you've done that for a while, it's pretty hard to mess up pulling a spell caster mob into his wand zone, regardless of terrain.
Evilsod
Quote:
Originally Posted by buzzerman
There is absolutely no luck at all in luring, walk in (w/ MA up) fire off a Needling Shot, walk back behind the ridge. 9/10 times nothing goes wrong, occasionally Kunvie leaps forwards when you get behind it so you just run off and relure them as they're returning to there normal position. The high arc makes no difference, you CAN kill them all without taking a single hit, just like you CAN kill them all by taking damage from the 1 your aiming at only. The only reason i use the Flatbow is because its refire rate beats the Longbow and since accuracy doesn't exactly matter on stationary targets its the bow of choice.
Quote:
This is quite strange but it confirms my own observations -- I was also quite sure they're dealing elemental damage but apparently it's "physical" ?! I recall I tried to use Physical Resistance on my 15AL IW Me/spirit bonder while fighting Kunvie and its gang but it seemed to have made matters worse (so I returned to the shirtless approach, which works fine most of the time).
In contrast, the beauty of Oles' build/method is that one can actually kill such caster mobs not only in that spot but also in other areas too (any groups of Saltspray Dragons, Kraken Spawns etc.). You can actually clear the Kraken mobs first and then just pull Kunvie from any angle you want -- by only avoiding the Creeping Carp. With a little luck, one can even kill those 3 Creeping Carps there first, using the same perma-stance w/ Oath Shot + poison (esp. if the one takes the +3 regen Blessing from the shrine to nullify the bleeding)
I've never actually tried to kill Kraken Spawns (why would i bother?) and theres no problem at all killing the other groups of Saltsprays (those 'lethal' 10-20ish damage wandings). Carp are bastards whichever build you use, nothing is gained from killing them. Oni spawns could possibly be killed with this 1 if you feel like it. You do this run to get the greens, whats the point in trying to say 1 is more special because it can also pick off random groups along the way when this 1 is obviously much faster at what it was designed for? Killing Kunvie Firewing. Thats all you need to do, no other mobs are in the way. buzzerman
Quote:
Originally Posted by Evilsod
|
Quote:
Good use of terrain, it happened to me once or twice while I was using a variant of Oles' build, but I regarded it as a lucky anomaly that I just shouldn't count on.. Kudos for showing a way to reproduce that anomaly with a method
Quote: I've never actually tried to kill Kraken Spawns (why would i bother?) I agree. Well, I like to collect Kraken Eyes and sometimes they even drop some decent loot (very rarely though).
Quote:
Carp are bastards whichever build you use, nothing is gained from killing them.
True. (Black Pearls farming? nah.. ) Quote:
|