Increase attributes types of the existing classes as an alternative to new profession

Thallandor

Thallandor

Desert Nomad

Join Date: May 2005

Singapore

Seers of Serpents [SoS]

R/

Having read through some threads about concerns if future chapters should have new professions or what not, and how some players want this weapons wielding class or some strange new ability like transmutation etc. It occur to me that perhaps instead of waiting for new chapters while hoping the new area theme will fit into the new professions types we want, Why not just increase the numbers of attributes and skills involved rather than creating another profession for that specific purpose?

Some examples of what i am talking about for the core classes in BOLD:

Warrior:__________________________________________ _____________________

Strength
Tactics
Sword
Axe
hammer
Polearms/two handed sword/(insert your crazy fantasy weapon here)

Ranger:___________________________________________ _____________________

Expertise
Marksmanship
Wilderness survival
beastmastery
Whip/Druid abilites/claws/net

Necromancer:______________________________________ _____________________

Soul Reaping
Death
Blood
Curse
Mutations/chaos arts/Demonology/witchcraft/Dark puppeteering

Elementalist:_____________________________________ _____________________

Fire
Water
Air
Earth
Energy storage
Elemental summoning/Wild magic/arcane transmutations

Mesmer:___________________________________________ _____________________

Domination
illusion
Fastcast
Inspiration
Mind control/Bard abilites/Musical or blackpower weapons

Monk:_____________________________________________ _____________________

Divine
Healing
Smite
Protection
Fist weapons/unarmed combat/Mechanic puppeteering

Though it may be argued about balancing issues. But like all things, everything will need to be balanced. Even new professions and these new attributes too can be tested for both PvE play and PvP to ensure that they are both fun yet balance for use in guild wars. But i understand that it too will have its limitations as too soon we would want more attributes for them as time goes by and at some point, it may be easier to create a new profession then to add an extra attribute. So i only propose this for more of a one time/rare affair only if we feel that the existing classes can be improved without resorting to a entirely new proffession.


In any case discuss away.

Edit for grammar. Some of the ideas for attribute are dumb i admit, but i ran out of ideas at the time and they serve more as possible examples more than anything else.

Emik

Emik

Jungle Guide

Join Date: Nov 2005

Belgium

[FaRM] Farm For The Win

N/

This would require to respec all existing enemies etc.
Imho they would be better off with newprofs then.

Xenex Xclame

Xenex Xclame

Desert Nomad

Join Date: Mar 2006

DPX

R/

Why do you have to open a new thread and claim you came up with an idea?
Why cant you just post in the thread you read about this in the first place and say you were thinking of it too....

http://www.guildwarsguru.com/forum/s...php?t=10061226

Thallandor

Thallandor

Desert Nomad

Join Date: May 2005

Singapore

Seers of Serpents [SoS]

R/

Ahh didnt search for it, my bad. But i didnt copy it since i actually didnt have a chance to see that thread as i was busy with the green weekend yesterday. Thanks for the link never the less

Still doesnt seem to be a popular idea after all.

Mod please feel free to merge or delete.