Unconditional Armor +5 on Shields?
Lagg
How about having unconditional +5 Armor on Shields as a secondary mod? It would be a nice compensation for the Received Damage nerf of late. I don't think it'd be overpowered either. Received Damage was definitely overpowered (Wammos could easily substract 4 damage from everything except lifesteal if using a -2 -2 Shield, and it's understandable that those were nerfed).
Health mods are +45 (while enchanted), +45 (while in a stance), +60 (while hexed) and +30 (unconditional).
Armor mods are only +10 (vs a type of damage). Having Armor +5 (unconditional) would be great, I think. I guess Armor +7 (vs physical) and Armor +7 (vs elemental) could also be possible.
This said, by no means a combination of both! As in: no two armor bonuses or no armor and health bonus on the same shield. Then again, shields with two health mods don't exist either as far as I know, so that shouldn't be a problem.
What do you think?
Health mods are +45 (while enchanted), +45 (while in a stance), +60 (while hexed) and +30 (unconditional).
Armor mods are only +10 (vs a type of damage). Having Armor +5 (unconditional) would be great, I think. I guess Armor +7 (vs physical) and Armor +7 (vs elemental) could also be possible.
This said, by no means a combination of both! As in: no two armor bonuses or no armor and health bonus on the same shield. Then again, shields with two health mods don't exist either as far as I know, so that shouldn't be a problem.
What do you think?
Lord Sarevok
I think this is a bad idea because shields are unconditional armor. Why duplicate what is already there?
|pyro|
Quote:
Originally Posted by Lord Sarevok
I think this is a bad idea because shields are unconditional armor. Why duplicate what is already there?
|
they nerfed the 16 armor vs. all inti 16 armor vs. physical.
Your idea seems nice but I think it would be better if you could salvage shield mods, easier to make you rare skinn perfect shield.
Ridiculed
I'm pretty sure they nerfed something for a reason, adding a counter to the nerf would be very pointless. But yeah, what the hell, /signed
Cherng Butter
Wait wait wait...the 16 armor on my shields are are versus physical only? Yikes, I played thru the game on my warrior and didn't know that...guess that warding sword was a good investment XD
Savio
Quote:
Originally Posted by |pyro|
errrrrrrrrrrrrr wrong
they nerfed the 16 armor vs. all inti 16 armor vs. physical. |
Franco
What Savio said, but although I do agree +5vs all is better then +30 so /signed
Lagg
Quote:
Originally Posted by Ridiculed
I'm pretty sure they nerfed something for a reason, adding a counter to the nerf would be very pointless. But yeah, what the hell, /signed
|
For example, a -2 (in stance) -2 (while enchanted) shield would reduce ALL damage taken by 4 almost permanently for a Wammo. This included armor negating damage, spells, you name it. For example: a 41 damage Spiteful Spirit (with Awaken the Blood) would only deal 37 damage.
That was cool, but overpowered.
Now a simple +5 Armor shield mod won't change much in the grand scheme of things. It's nice to bundle it with a +5 Armor weapon mod to get an effective permanent +10 Armor. But it won't change a thing to armor negating damage. Still, if I can choose between permanently having +60 Health (+30 +30) or +10 Armor (+5 +5), I'd pick Armor. +60 Health is something you can always fall back on if you drop below 50% or are under heavy health degen.
Jetdoc
For this to work, I think you need to make the modifier like Focii....
+5 armor, -20 health.
Otherwise, I don't see anyone, other than in very few particular situations, using any other modifier other than the +5 armor.
What I REALLY want to see is +5 energy max armor shields. They could even make the +5 energy like wands - +5 energy while health is over 50%.
+5 armor, -20 health.
Otherwise, I don't see anyone, other than in very few particular situations, using any other modifier other than the +5 armor.
What I REALLY want to see is +5 energy max armor shields. They could even make the +5 energy like wands - +5 energy while health is over 50%.
DeathandtheHealing
Quote:
Originally Posted by Jetdoc
For this to work, I think you need to make the modifier like Focii....
+5 armor, -20 health. Otherwise, I don't see anyone, other than in very few particular situations, using any other modifier other than the +5 armor. What I REALLY want to see is +5 energy max armor shields. They could even make the +5 energy like wands - +5 energy while health is over 50%. |
Maxiemonster
It'd definitly rock as a kiting shield for my Monk, but it seems a bit overpowered to me.
yunthi
Quote:
Originally Posted by Jetdoc
For this to work, I think you need to make the modifier like Focii....
+5 armor, -20 health. Otherwise, I don't see anyone, other than in very few particular situations, using any other modifier other than the +5 armor. What I REALLY want to see is +5 energy max armor shields. They could even make the +5 energy like wands - +5 energy while health is over 50%. |
Eastern Frontier
Fytch
Location: Halfway between Serenity Temple and the Frontier Gate
Collects: 3 Fetid Carapaces
* Runic Shield, Energy +5, Armor: 6 (req. 4 Tactics)
tho i havent cn that mod anywhere else, i still have this one on 3rd wepun slot coupled with rajazan/totem axe for emergancy situations (+10total energy) ... tho u could use a sec prof offhands for more
Lagg
How about Armor +5 (while health is above 50%)?