Unconditional Armor +5 on Shields?

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Lagg
Lagg
Wilds Pathfinder
#1
How about having unconditional +5 Armor on Shields as a secondary mod? It would be a nice compensation for the Received Damage nerf of late. I don't think it'd be overpowered either. Received Damage was definitely overpowered (Wammos could easily substract 4 damage from everything except lifesteal if using a -2 -2 Shield, and it's understandable that those were nerfed).


Health mods are +45 (while enchanted), +45 (while in a stance), +60 (while hexed) and +30 (unconditional).

Armor mods are only +10 (vs a type of damage). Having Armor +5 (unconditional) would be great, I think. I guess Armor +7 (vs physical) and Armor +7 (vs elemental) could also be possible.


This said, by no means a combination of both! As in: no two armor bonuses or no armor and health bonus on the same shield. Then again, shields with two health mods don't exist either as far as I know, so that shouldn't be a problem.


What do you think?
L
Lord Sarevok
Academy Page
#2
I think this is a bad idea because shields are unconditional armor. Why duplicate what is already there?
|pyro|
|pyro|
Wilds Pathfinder
#3
Quote:
Originally Posted by Lord Sarevok
I think this is a bad idea because shields are unconditional armor. Why duplicate what is already there?
errrrrrrrrrrrrr wrong

they nerfed the 16 armor vs. all inti 16 armor vs. physical.

Your idea seems nice but I think it would be better if you could salvage shield mods, easier to make you rare skinn perfect shield.
Ridiculed
Ridiculed
Ascalonian Squire
#4
I'm pretty sure they nerfed something for a reason, adding a counter to the nerf would be very pointless. But yeah, what the hell, /signed
Cherng Butter
Cherng Butter
Desert Nomad
#5
Wait wait wait...the 16 armor on my shields are are versus physical only? Yikes, I played thru the game on my warrior and didn't know that...guess that warding sword was a good investment XD
Savio
Savio
Teenager with attitude
#6
Quote:
Originally Posted by |pyro|
errrrrrrrrrrrrr wrong

they nerfed the 16 armor vs. all inti 16 armor vs. physical.
You're wrong. The 16 base armor on a shield (8 if you don't meet requirements) is against all armor-affected damage. The only modifier that was switched to physical only was the damage reduction mod.
Franco
Franco
Banned
#7
What Savio said, but although I do agree +5vs all is better then +30 so /signed
Lagg
Lagg
Wilds Pathfinder
#8
Quote:
Originally Posted by Ridiculed
I'm pretty sure they nerfed something for a reason, adding a counter to the nerf would be very pointless. But yeah, what the hell, /signed
The conditional damage reduction was nerfed. It was taking damage off EVERYTHING (except Lifesteal).

For example, a -2 (in stance) -2 (while enchanted) shield would reduce ALL damage taken by 4 almost permanently for a Wammo. This included armor negating damage, spells, you name it. For example: a 41 damage Spiteful Spirit (with Awaken the Blood) would only deal 37 damage.

That was cool, but overpowered.


Now a simple +5 Armor shield mod won't change much in the grand scheme of things. It's nice to bundle it with a +5 Armor weapon mod to get an effective permanent +10 Armor. But it won't change a thing to armor negating damage. Still, if I can choose between permanently having +60 Health (+30 +30) or +10 Armor (+5 +5), I'd pick Armor. +60 Health is something you can always fall back on if you drop below 50% or are under heavy health degen.
Jetdoc
Jetdoc
Hell's Protector
#9
For this to work, I think you need to make the modifier like Focii....

+5 armor, -20 health.

Otherwise, I don't see anyone, other than in very few particular situations, using any other modifier other than the +5 armor.

What I REALLY want to see is +5 energy max armor shields. They could even make the +5 energy like wands - +5 energy while health is over 50%.
DeathandtheHealing
DeathandtheHealing
Banned
#10
Quote:
Originally Posted by Jetdoc
For this to work, I think you need to make the modifier like Focii....

+5 armor, -20 health.

Otherwise, I don't see anyone, other than in very few particular situations, using any other modifier other than the +5 armor.

What I REALLY want to see is +5 energy max armor shields. They could even make the +5 energy like wands - +5 energy while health is over 50%.
yeah they would prolly but some sort of condition on it like u said.
Maxiemonster
Maxiemonster
There is no spoon.
#11
It'd definitly rock as a kiting shield for my Monk, but it seems a bit overpowered to me.
yunthi
yunthi
Academy Page
#12
Quote:
Originally Posted by Jetdoc
For this to work, I think you need to make the modifier like Focii....

+5 armor, -20 health.

Otherwise, I don't see anyone, other than in very few particular situations, using any other modifier other than the +5 armor.

What I REALLY want to see is +5 energy max armor shields. They could even make the +5 energy like wands - +5 energy while health is over 50%.
there already is 1 for low level ^^

Eastern Frontier
Fytch
Location: Halfway between Serenity Temple and the Frontier Gate
Collects: 3 Fetid Carapaces
* Runic Shield, Energy +5, Armor: 6 (req. 4 Tactics)

tho i havent cn that mod anywhere else, i still have this one on 3rd wepun slot coupled with rajazan/totem axe for emergancy situations (+10total energy) ... tho u could use a sec prof offhands for more
Lagg
Lagg
Wilds Pathfinder
#13
How about Armor +5 (while health is above 50%)?