I have no idea of what to call the profession but hear are the attributes and 2 skills from each attribute.
Weapons Of Choice: Knuckle Plates- These attach to the glove or knuckle they are in different shapes or sizes such as some are spiked some are flat.
Fists- Just the basic old punch and kick, simply select your character in the inventory window and drag it into the weapon box.
Unarmed Mastery- For each point in this attribute you deal more damage with your fists and if you have any knuckle plates more with those, many skills especially those related to using special unarmed attacks become more effective with higher unarmed mastery.
(primary attribute) Condition Mastery- For each point in this attribute you have a +1% chance to apply a condition or knock your foe over when you attack. A condition placed upon foe lasts for 1 second per point of Condition Mastery, if they are knocked down they take an additional 2 damage for every point of condition mastery. Many skills especially those relating to applying conditions become better with higher condition mastery.
Speed- For every point of speed you attack 2% faster. Many skills especially those relating to dealing damage and buffing become more effective with higher speed.
Endurance- For every point of endurance you gain 1 energy every time you apply a condition on a foe, at attribute point levels 5, 10 and 15 you gain +1 energy regeneration. Many skills especially those relating to defending and stance become more effective with higher endurance.
Unarmed Mastery Skills
Dragon Uppercut
Cost: 8 Energy / Casting Time: Instant/ Recharge 20 secs
Unarmed Attack. Strike for 30...70 damage if it hits has a 30...100% chance to daze the target.
Whirlwind Fist (elite)
Cost: 5 energy / Casting Time: Instant / Recharge: 20 secs
Unarmed Attack. All foes around you are hit for 30...65 damage if it hits, if it is blocked the foe which has blocked it is knocked down.
Condition Mastery
Chain of Fists
Cost: 5 energy / Casting Time: 1 second / Recharge: 10 secs
Unarmed Attack/Enchantment. Target foe takes 50...80 damage, if it hits, for 2...7 seconds you attack 40...90% quicker.
Impossible Strength (elite)
Cost: 10 energy / Casting Time: 1 second / Recharge: 40 secs
Skill. Every time a foe attacks you 10...50% of that damage is taken away and is redirected towards the foe that attacked you. If you are under any enchantments/ hexes or conditions when Impossible Strength ends you gain 30...80 health for each one.
Speed
Flurry of Fists (elite)(if ANET choose this then put it with a super hard to get to boss)(but i doubt that)
Cost: 3 energy / Casting Time: Instant / Recharge: 30 secs
Skill. Lose all energy for every 3...2 points of energy lost you have flurry of fists for 2...5 seconds. A flurry of fists has 2...5 hits per 2 seconds.e.g lose 30 energy have a flurry of fists for75 seconds, i have 375 hits in that time.
Shimmering Speed (elite)
Cost: 5 energy per attack skill in skill bar / Casting Time: Instant / Recharge: 10 secs
Attack. You use every single attack in your skill bar in sequence to the same effect. At the end of the onslaught you lose 3...2x the amount of energy you lost in health and all of your attack skills are recharged.
Endurance
Axe Block
Cost: 10 adrenaline / Casting Time: Instant / Recharge: 3 secs
Skill. You have a 25...90% chance to block incoming melee attacks and projectiles including magic. You gain 3 energy for every melee attack blocked. Axe Block ends if you use a skill.
Last Stand (elite)
Cost: 3 energy / Casting Time: Instant / Recharge: 5 secs
Spell. Lose all but 5...45 health. All conditions from party members and allies are transferred to you, if you die within 10 seconds of this you are instantly revived with 10...90% health and zero energy but you have 20% death penalty.
The max armour is pretty poor at just 70 but they can always use their superior speed to run away.
