Choking Gas Ranger variation?

Jeff Highwind

Jeff Highwind

Forge Runner

Join Date: Jul 2006

Grenth's Rejects [GR]

R/Mo

I've decided to take my ranger out of the farming grind and take him to HA again, this time using a Choking Gas build linked here:

http://gw.gamewikis.org/wiki/R/W_Choking_Gas_Ranger

I was wondering though, is Flurry absolutly necessairy for this build? I got several stances (Lightning Reflexes, Tiger's Fury, etc) that do similar effects for a longer duration and I was hoping to put my Mo secondary to use as well. What would be the benefits/problems with replacing Flurry with a different stance.

Also, what Monk skills would be useful in this instance as well? I was thinking either Judge's Insight for some extra punch to my attacks.

Sir Mad

Sir Mad

Desert Nomad

Join Date: Apr 2006

Moe's Pub

Pigs Can Fly [Pigs]

R/

You can maintain flury all the time as its duration matches its rechage time. With LR, you'll have a speed boost during 10 secs or so and then you'll have to wait 35 more secs before the skill is recharged. And with Tiger's Fury, you have to spend 12 points in BM to have it active all the time. So yes, for this build Flurry is definitely the best choice. Its inconvenient (the damage reduction) doesn't matter much as your role is mainly to shut down spell xaster, rather than being a damage dealer.

Jeff Highwind

Jeff Highwind

Forge Runner

Join Date: Jul 2006

Grenth's Rejects [GR]

R/Mo

Bah, silly ranger stances and their high recharges . Thanks for the response though.

On a side note, can my Tyrian Ranger change his profession in Cantha for the 500g thing? Yes, I am that lazy.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

^ Yes he can. And Flurry is the keystone of the build! (well, besides choking gas of course).

Jeff Highwind

Jeff Highwind

Forge Runner

Join Date: Jul 2006

Grenth's Rejects [GR]

R/Mo

And Practiced Stance? Also, thanks for answering that.

After reading the build though, what Green/Trader Recurve bow would one recommend getting to maximize the effectiveness of this build? I would prefer a Trader bow since I am on a budget but you can recommend a Green bow too if it works well.

Edit: Did some research on a good Recurve collector bow. Looks like I need Pulsating growths.
You can still recommend a good green bow if you got one.

Family Draconis

Family Draconis

Academy Page

Join Date: May 2005

Minnesota

Draconis Guards

R/

in my opinion, rangers are the class that i almost never use my secondary class with. if you want my suggestion, i'd go with tigers fury so you dont have the damage reduction. when i run cg, i use this build and it works really well for me.

http://www.guildwarsguru.com/forum/s...002#post786002

the wiki builds are good, but i've found that player variations can be a lot more powerful when used right ;p. good luck!

Program Ftw

Program Ftw

Lion's Arch Merchant

Join Date: Jul 2006

Carebear Club [wuv]

R/

I use Frenzy instead of Flurry when I play Cg. The 33%? damage reduction Imo isn't worth it, you already have Ps (I hope) which can be used as a perfect cancel stance.

However I would only recommend doing this if you have a good grasp of when to cancel the stance, and you can position yourself perfectly, otherwise, use Flurry.

Thanks.

Sir Mad

Sir Mad

Desert Nomad

Join Date: Apr 2006

Moe's Pub

Pigs Can Fly [Pigs]

R/

Erm I think it's time to kill a general misconception about the damage reduction of Flurry. Most of the people when they read the description of the skill think with this skill as you attack faster but deal less amage you do just as much damage than without and it's just a way to quickly stock up adrenaline.

This is wrong.

Here is what guildwiki says about that:

Quote:
Regarding total damage output, the increased attack speed and the lower damage per hit does not lead to the exact same damage/time as normal attacking without flurry. A general misconception of Flurry is that the skill increases the number of your swings by 33%, then decrease your damage per by 25%.

Flurry actually increases your speed by decreasing the time it takes per swing by 33%. Using a sword/axe as an example here, 66% of 1.33 seconds gives 0.8778 second per swing. With the original 1.33 seconds per swing, the yield is approximately 0.75 swings per second. Given the increased speed, it becomes approximately 1.14 swings per second. So even though the skill description says attacks are 33% faster, it actually nets you an approximate 50% increase in the number of attacks.

The real increased attacks gives a total of 150% raw damage. After applying the damage reduction penalty, the factual damage per second while using flurry is around 112% of the original. However, damage absorbing armor and skills such as Shielding Hands may dramatically reduce actual damage against some targets. I may add to the last sentence that a vamp mod will also dramatically increase the actual damage.

MelechRic

MelechRic

Desert Nomad

Join Date: Jun 2005

RA

[ODIN]

N/Mo

Quote:
Originally Posted by Sir Mad
I may add to the last sentence that a vamp mod will also dramatically increase the actual damage. Which is why I like Swiftscale's shortbow on my CG ranger. I typically switch back to a zealous string shortbow when I'm low on energy or worried about hp.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Personally, I tend to bring LR in addition to Flurry whenever I run a PS/CG build. The best use of LR imo, is not as a primary IAS, but rather a way to maintain IAS while under pressure. Since people tend to attack CG rangers in order to take the pressure off their casters, LR is an excellent way to maintain that pressure while being able to defend yourself at the same time. However, it will not always fit into every CG build (especially some HA/GvG builds) since sometimes the importance of bringing other skills outweighs that of bringing a defensive stance.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by Family Draconis
...tigers fury ... The problem with Tiger's Fury is that 1.) it is a 25% increase in attack speed instead of 33%. 2.) It cannot be maintained constantly 3.) it costs twice as much as flurry or frenzy. 4.) it requires a four attribute spread.

That said, I think Flurry is the way to go, unless you're comfortable with using a cancel stance... then I'd use Frenzy.

To answer the OP: I would find a Vampiric and non vampiric short bow to bring rather than a recurve bow. Practiced Stance is also very important to the build.

Program Ftw

Program Ftw

Lion's Arch Merchant

Join Date: Jul 2006

Carebear Club [wuv]

R/

1) Distracting Shot [Distracting the target/ghostly hero]
2) Savage Shot [Distracting the target/ghostly hero]
3) Debilitating Shot [Use on monks, or the ghostly hero, dont forget the hero can't cap if he has no energy]
4) Seeking Arrows [Use when interupting ghost]
5) Choking Gas [Use when you don't need seeking]
6) Practiced Stance [Cancel to frenzy, use this when using a preperation]
7) Frenzy [Your IAS]
8) Resurrection Signet [Res the noob that died]

Run that unless you're told to run anything else.

Cancel frenzy if you see any kinda damage coming your way.

Can't be anymore foolproof. ;;>_>

Jeff Highwind

Jeff Highwind

Forge Runner

Join Date: Jul 2006

Grenth's Rejects [GR]

R/Mo

I really wanna avoid using Frenzy because I killed many Wamos who decide to use that within proximity of me. I'll stick to flurry so my armor doesn't get compromised.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Quote:
Originally Posted by Jeff Highwind
I really wanna avoid using Frenzy because I killed many Wamos who decide to use that within proximity of me. I'll stick to flurry so my armor doesn't get compromised. Battlefield awareness > frenzy nub cakes that get pwnt in RA because they don't know what a cancel stance is.

Jeff Highwind

Jeff Highwind

Forge Runner

Join Date: Jul 2006

Grenth's Rejects [GR]

R/Mo

More like Aspenwood, but I see your point.

Program Ftw

Program Ftw

Lion's Arch Merchant

Join Date: Jul 2006

Carebear Club [wuv]

R/

Quote:
Originally Posted by Jeff Highwind
I really wanna avoid using Frenzy because I killed many Wamos who decide to use that within proximity of me. I'll stick to flurry so my armor doesn't get compromised. Practiced Stance = Stance
Frenzy = Stance

You can only have one stance at a time.

Use Frenzy, when you see a warrior come to you, or an Air symbol above a Ele's heads thats pointing in your direction, activate Practiced stance.

By magic frenzy goes away and no double damage!

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by Sean22190
Your role isn't to do damage, it's to interupt. It doesn't matter if you do less damage. But you should be trying to optimize, dealing the most damage while still interrupting. Just because you're in a utility slot, doesn't mean you can be dead weight.

Jeff Highwind

Jeff Highwind

Forge Runner

Join Date: Jul 2006

Grenth's Rejects [GR]

R/Mo

I curse this weekend. While speculation between all of you is helpful, I spent all my funds getting the lucky title. I can make the cash easy to get the class change and either/or Frenzy/Flurry.

-.-

-.-

Banned

Join Date: Oct 2006

Go with Flurry.

Jeff Highwind

Jeff Highwind

Forge Runner

Join Date: Jul 2006

Grenth's Rejects [GR]

R/Mo

Final post saying Mission Accomplished.

-Acquired Rotwing Recurve Bow and a handy Short Bow for equipment, and pimped out with my mix of Druid and collector armor.
-Got the Class change and decided to stick with Frenzy due to the 8s duration and 4s Recharge. I am considering adding Apply Poison to make use of Rotwing's mod, but that might not happen.

Now mods can finally lock this f***er up.

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Quote:
Originally Posted by Jeff Highwind
After reading the build though, what Green/Trader Recurve bow would one recommend getting to maximize the effectiveness of this build? A flatbow, it's primary use is to deliver choking gas, as frequently as possible and - together with shortbows - flatbows have the fastest refire rate.

Jeff Highwind

Jeff Highwind

Forge Runner

Join Date: Jul 2006

Grenth's Rejects [GR]

R/Mo

Flatbows have a long travel time and also miss frequently with kiters. I can achieve the same delivery time with Flurry+Recurve bow and with far greater accuracy.

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

You're right there, Jeff. Recurves are the standard for interrupters. Congrats on getting that bow. =)

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Quote:
Originally Posted by Jeff Highwind
... achieve the same delivery time with Flurry+Recurve bow ... A Flatbow + Flurry refires even faster.

But, I hadn't noticed it was for HA and in PvE the critters don't kite. In PvP and when using other interupts kiting becomes might be more of an issue.
Still, Choking Gas also does it job when the arrow 'misses', using a flatbow with CG might be worth an experiment.

Jeff Highwind

Jeff Highwind

Forge Runner

Join Date: Jul 2006

Grenth's Rejects [GR]

R/Mo

Quote:
Originally Posted by Amy Awien
A Flatbow + Flurry refires even faster.

But, I hadn't noticed it was for HA and in PvE the critters don't kite. In PvP and when using other interupts kiting becomes might be more of an issue.
Still, Choking Gas also does it job when the arrow 'misses', using a flatbow with CG might be worth an experiment.
Oh trust me, unless you are VimWay you are almost always moving in Hero's Ascent. Plus the long arrow travel time and arc is the main problem since most monks tend to be out of CG Range before the arrow lands. I may catch them off guard once but then they know what's going on by then.

Quote:
Originally Posted by jesh
You're right there, Jeff. Recurves are the standard for interrupters. Congrats on getting that bow. =) What congrats, I bought it after farming the FoW. The energy mod though works WONDERS with this build thanks to expertise. The full HP mod is nifty too.