Is it just me or are the majority of Canthan Caps easier than Tyrian caps? I'm not talking about farming here, as the toughness of the boss is not based on location. But take a look at this:
With the exception of some areas in the city, there are less larger areas between cities. The city has some large areas that take a while to get through to get to a boss. The luxon and kurzick areas have relatively easy and small areas. Example: The Scar Eater is just south of Echovald forest I think. As in about a couple hundred yards at the most.
Barrage is just outside another kurzick town (can't remember name at moment).
There is also a ranger cap and a monk cap outside Cavalon. The ranger cap is literally directly in front of the gate, about 100 yards.
These skills in Tyria are in some higher level of difficulty places. And yet I henched getting almost every monk cap( I ignored my ranger secondary ones, like barrage) within a day and a half.
I'm a casual gamer, by the way. Its not as if I played solid to get these. And while I'm not complaining, unless I got lucky spawns there wasn't too much of a challenge on most of these caps. Its a big change from trekking through two areas without towns, just trying to get to an area like Mineral springs to attempt a cap.
So the summary to this ramble: Are most Canthan caps a bit easy, or is this just me? Please discuss.
/edit As some people in this thread have noted, random spawns play a large role in ease of caps, as well as having a post attached to every tiny region. I would personally like a bit more of a challenge in getting a cap. I don't mind having the occasional easy cap, and I don't want a large amount of insanely difficult ones. But a middle ground on this would be nice.
/edit for grammar
Caps in Cantha
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Any elite I didn't get through the storyline (mission, primary quets, etc) in Factions I used henchmen to obtain. It was pleasantly easy in Cantha. I have every elite besides ranger ones (I only cap skills of the primary profession unless I need something else for a certain build, and ranger is currently the only character I don't have.)
However, with Prophecies there were just some eiltes I could not obtain with henchmen. Those in particular were the ones in the Abaddon's Mouth mission. While I may have been able to get them try after try, the fact is that they were the only elites that I actually failed at a few times trying to get. Add to that the wonderful matter of them not always have spawned and it made for an exciting run. This was also the annoying case in the Ring of Fire mission, though not as bad.
Though in some cases I rather have trekked that extra mile instead of dealing with a boss that can do 300+ AoE damage.
So yes, I do think the caps are a lot easier in Factions, and I hope Nightfall is the same.
However, with Prophecies there were just some eiltes I could not obtain with henchmen. Those in particular were the ones in the Abaddon's Mouth mission. While I may have been able to get them try after try, the fact is that they were the only elites that I actually failed at a few times trying to get. Add to that the wonderful matter of them not always have spawned and it made for an exciting run. This was also the annoying case in the Ring of Fire mission, though not as bad.
Though in some cases I rather have trekked that extra mile instead of dealing with a boss that can do 300+ AoE damage.
So yes, I do think the caps are a lot easier in Factions, and I hope Nightfall is the same.
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Originally Posted by Kha
However, with Prophecies there were just some eiltes I could not obtain with henchmen. Those in particular were the ones in the Abaddon's Mouth mission.
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Originally Posted by Kha
So yes, I do think the caps are a lot easier in Factions, and I hope Nightfall is the same.
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Originally Posted by Kha
Add to that the wonderful matter of them not always have spawned and it made for an exciting run. This was also the annoying case in the Ring of Fire mission, though not as bad.
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-Tom
Two points.
First, caps may seem easier because Factions is smaller. There are no "empty" areas like Tasca's Demise to go through as you head for Mineral Springs - the place you really want to go, the place with all the caps. In Factions, every area has a town entry. Go on, think of one that doesn't.
Second, is it really a good thing that caps are easier? Hard caps force player cooperation, build improvement, and create a sense of accomplishment. The problem with Tyrian caps was that they were all packed so tightly at the end of the game. I need only mention Perdition Rock so you know what I mean.
In short, I'd like to see harder caps, but not harder because bosses are tougher. I'd like to see caps that are harder to get to, caps that require player cooperation the way Prophecies ones did. Maybe Perdition Rock was so good at this because there were so many caps there, because you needed to make multiple trips and because every character had a cap or two.
First, caps may seem easier because Factions is smaller. There are no "empty" areas like Tasca's Demise to go through as you head for Mineral Springs - the place you really want to go, the place with all the caps. In Factions, every area has a town entry. Go on, think of one that doesn't.
Second, is it really a good thing that caps are easier? Hard caps force player cooperation, build improvement, and create a sense of accomplishment. The problem with Tyrian caps was that they were all packed so tightly at the end of the game. I need only mention Perdition Rock so you know what I mean.
In short, I'd like to see harder caps, but not harder because bosses are tougher. I'd like to see caps that are harder to get to, caps that require player cooperation the way Prophecies ones did. Maybe Perdition Rock was so good at this because there were so many caps there, because you needed to make multiple trips and because every character had a cap or two.
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Originally Posted by Shyft the Pyro
In short, I'd like to see harder caps, but not harder because bosses are tougher. I'd like to see caps that are harder to get to, caps that require player cooperation the way Prophecies ones did. Maybe Perdition Rock was so good at this because there were so many caps there, because you needed to make multiple trips and because every character had a cap or two.
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K
The fixed spawns and the "right outside the door" placement of many of bosses are just 2 of the reasons capping in cantha is easier. Not only that, but the mobs you face along the way aren't as hard to take out as the ones in Prophecies. There's no place in cantha for the bosses to be quite a ways away from town.
It took me forever to cap FoC.. I did it with henchies from Camp Rankor.
Perhaps it's also the placing of the outposts. So many caps are just out the door of a certain city, unlike in Prophecies. The stretch from Beacon's Perch to Camp Rankor is just so long and there are many bosses to cap from there. I also remember capping Devastating Hammer from Rankor up in Snakes.
Capped Life Barrier in Lornar's today. Had to have a party for that one.
Perhaps it's also the placing of the outposts. So many caps are just out the door of a certain city, unlike in Prophecies. The stretch from Beacon's Perch to Camp Rankor is just so long and there are many bosses to cap from there. I also remember capping Devastating Hammer from Rankor up in Snakes.
Capped Life Barrier in Lornar's today. Had to have a party for that one.
The lack of random boss spawns in cantha really makes all the difference. Mind Shock, Sheild of Deflection, Prodigy, Etc are a huge pain to cap. Either you clear the zone (Lava imps + henchies = dooooom!) or you keep repeating the start of the zone untill you get the boss spawn you want. Annoying!
Shield of deflection was right about the middle of the road. If you got a good spawn then it was just a bit of a long walk.
Right now the only monk elite I don't have is Restore Condition. There's no way to get around the lava pits in there. Henchies just won't cut it, and getting a pug to cap in the Ring of Fire is ridiculous.
Right now the only monk elite I don't have is Restore Condition. There's no way to get around the lava pits in there. Henchies just won't cut it, and getting a pug to cap in the Ring of Fire is ridiculous.
Abaddon's and Hell's are idd the worst places to cap.
Mineral Springs following closely coz of the distance you need t travel.
I can still remember having to cap Greater Conflag and Mind Burn and having to start over and over and over becoz the sodding boss didn't spawn.
Same for Eviscerate. Eventually left Tortitudo Probo for what he was and went to kick Tanzit's ass instead :P
The only real annoying place to cap skills in Cantha is the Sunjiang District Mission. 8 Profs yet only 4 spawn and 75% the wrong one.
Mineral Springs following closely coz of the distance you need t travel.
I can still remember having to cap Greater Conflag and Mind Burn and having to start over and over and over becoz the sodding boss didn't spawn.
Same for Eviscerate. Eventually left Tortitudo Probo for what he was and went to kick Tanzit's ass instead :P
The only real annoying place to cap skills in Cantha is the Sunjiang District Mission. 8 Profs yet only 4 spawn and 75% the wrong one.
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I've not said it was hard to do, just annoying becoz you have to start over and over and over.
For one or two professions ok... but there are 5 different professions in that particular mission.
Tortitudo Probo: Eviscerate (Warrior)
Maligo Libens: Aura of teh Lich (Necro)
Valetudo Rubor: Greater Conflag (Ranger)
Moles Quibus: Panic (Mesmer)
Scelus Prosum: Mind Burn (Elementalist)
Undead Prince Rurik: Hundred Blades (Warrior)
Ok Rurik always spawns but this is not the case for the titans sicne theres only 4 of them in every instance.
Imagine doing this for your skill hunter title as i did and having to go in for 5 professions only having to start over and over again coz the one you need didn't spawn for several times
Really frustrating :P
For one or two professions ok... but there are 5 different professions in that particular mission.
Tortitudo Probo: Eviscerate (Warrior)
Maligo Libens: Aura of teh Lich (Necro)
Valetudo Rubor: Greater Conflag (Ranger)
Moles Quibus: Panic (Mesmer)
Scelus Prosum: Mind Burn (Elementalist)
Undead Prince Rurik: Hundred Blades (Warrior)
Ok Rurik always spawns but this is not the case for the titans sicne theres only 4 of them in every instance.
Imagine doing this for your skill hunter title as i did and having to go in for 5 professions only having to start over and over again coz the one you need didn't spawn for several times
Really frustrating :P
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Originally Posted by Sli Ander
Is it just me or are the majority of Canthan Caps easier than Tyrian caps?
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Very large number of canthan elites are a walk in the park. When I was maxing skill hunter title I have had A LOT more trouble with Prophecies elites. Going to Mineral Springs 5 times to get all the skills was pretty hard. Not to mention the elites right outside of the Granite Citadel and the insane spawns of Stone Summit that awaits you right outside.

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Originally Posted by Emik
I've not said it was hard to do, just annoying becoz you have to start over and over and over.
For one or two professions ok... but there are 5 different professions in that particular mission. Tortitudo Probo: Eviscerate (Warrior) Maligo Libens: Aura of teh Lich (Necro) Valetudo Rubor: Greater Conflag (Ranger) Moles Quibus: Panic (Mesmer) Scelus Prosum: Mind Burn (Elementalist) |

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