If you are trying to remember a GvG battle then you are thinking about the wrong game. In the mid to late 90's, IBM created an AI program that they had challenge the world's top-ranked chess player. So what's that got to do with GW?
I'm suggesting that Anet make an AI guild that will have a team of 6 or 8 bots (depending if it is going into HA or GvG). Each bot would then have to pick it's class and skills but then coordinate with the other anet bots. After programming the bots, anet would then turn them loose on PvP. After that, anet could only touch the bots during the release of new expansions or skill changes to let the bots know about the skill changes.
The bots would, through a combo of randomness, skills that depend on other skills, and past preformance of the effectiveness of skills, skill combos, individual builds, and group builds, develop a PvP team.
To make things interesting and to make sure they aren't the best guild overnight, start the bots off with a limitation of to being with all the builds they could use are current and past premade builds and only let them change one skill at a time (once they have 8 new skills they could use all old ones one match, all new ones the next, and a mix of the two the following match). Another limitation could be that all bots are limited to the first class combo they picked until the bot picks a build with 7 from one class and changes the extra one to a class it doesn't have.
Anyone remember Kasparov vs Deep Blue?
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Originally Posted by Yanman.be
^^^^Exactly. I'm going for a masters in Artificial Intelligence.
I know for sure, that A.Net cannot make their bots choose their own skills, without any input from a developer, for the simple fact, the skills don't have any meaning to the computer, yet. Coding the meaning will take....years. |
I was thinking that it would be possilbe, but difficult. Take monks. Monks will usually be healing, protection, or smiting. So if the bot chooses a monk primary, it would have a weighted random chance to be any one of those things based on what the group build is... a build that is low on healing would be more likely to produce a healing monk. Then give every skill a simple descrption, healing, protection, smiting, healing+protection, etc and if the monk is a healer, healing skills would have a higher weight and thus more likely to be selected.
Of course if even that is too difficult like you guys are saying (very possible), maybe Anet could just give the bots some premade team builds, but I don't think that would quite be as fun.
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