Advice on W/Mo build for pve

Real1ty

Real1ty

Krytan Explorer

Join Date: Oct 2006

Australia

Unlikely Hero

W/

I have recently changed my secondary profession from w/e to w/mo
I am playing prophecies and am lvl20,ascended and a bit over half way through the game.
Using chaos axe + 30 Health with Shadow shield +29 Health
I will be doing some farming and chest runs also.
Looking for pve build where i can concentrate on healing/protecting myself until i get better at managing the(what appears to be) complicated monk skills.

I know that each situation is different but i would appreciate what you would think a good build would be for what i have described.

I have done a search on this, and although i have got some ideas, most reponsses tend to revolve around team members, where as i want to look after myself to begin with until i get a better handle on the whole w/mo thing.

Thanks in advance

Franco

Franco

Banned

Join Date: Jul 2006

England

VoB

Me/

And why would you think you have to "Get better" managing the complicated monk skills ? Are you a Warrior or a Monk?

Real1ty

Real1ty

Krytan Explorer

Join Date: Oct 2006

Australia

Unlikely Hero

W/

I am a Warrior but am not all that familiar with the monk skills.
Not sure what each one does, what its best to use with etc etc.

Of course i will pick it up as i use them more

DeanBB

DeanBB

Forge Runner

Join Date: Jul 2005

Arizona

Wizardry Players Guild, http://4guildwars.7.forumer.com

You'll find general wa/mo builds here or on guildwiki, farming builds can be found on the farming board or also on guildwiki.

Since you're unfamiliar with the monk skills you pretty much need to just try out different things to learn them, there's really no substitute for that first hand knowledge.

You might try running 2 enchantments and using all adrenaline and signets to see how that works - assuming you're in an area where enchantments aren't stripped off constantly.

Effigy

Effigy

Jungle Guide

Join Date: Aug 2005

Illinois, US

Heroes of Talia [HoT]

Mo/

Most of the time W/Mo only use 1-2 monk skills, sometimes just a res. Most of what you need is already available in the warrior profession.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Wammo's for me just mean a Warrior with Rebirth instead of Res Sig. Otherwise I wouldn't bother with them - a pure Warrior with no secondary skills is fine. Don't bother stacking Live Vicariously and Vigorous Spirit, because Healing Signet does that already and free's up a slot.

Remember:

Weapon Mastery: 16, Strength 9, Tactics 11

Elite Attack
Attack
Attack
Attack
IAS
Healing Signet
Utility/Support/Secondary Skill/Another Attack
Res Sig or Rebirth if Monk Secondary

Real1ty

Real1ty

Krytan Explorer

Join Date: Oct 2006

Australia

Unlikely Hero

W/

Thanks for the help guys.

The more i look into it and with your advice also, i'm realising that the secondary profession is not as important as what i thought it was.
Of course its handy and you can adapt to different situations, but essentially you will prolly only use 1 or 2 skills max, of that second pro.

When i was w/e i really only used firestorm from the ele side and the rest was warrior skills.

Thank for your help.

Great place this Guru and so much info and people to help.

BIG thumbs up

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

The only time to run firestorm is in RA when you bring hamstring.

kazjun

Desert Nomad

Join Date: Aug 2006

HoVa

W/N

Hamstorm for the win

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

The only monk skills I would reccomend you look as from the perspective of a warrior are as follows:

Live Vicariously (better than mending, but still subject to enchant stripping)
Rebirth
Purge Conditions (I reccomend this for condition removal)
Mend Condition (some prefer this skill. It has a slower cast and only removes one condition, but has a much faster recharge)
Healing Hands {E}

Some might reccomend Healing Breeze, but I would suggest you not take it in PvE since many monks will often cast that on you anyways. For PvP this may be legitamate in a few builds.

Pick Me

Forge Runner

Join Date: Feb 2006

Thornill, ON, Canada

THE CANUCK MONKS (TCM)

W/R

Quote:
Originally Posted by XvArchonvX
The only monk skills I would reccomend you look as from the perspective of a warrior are as follows:

Live Vicariously (better than mending, but still subject to enchant stripping)
Rebirth
Purge Conditions (I reccomend this for condition removal)
Mend Condition (some prefer this skill. It has a slower cast and only removes one condition, but has a much faster recharge)
Healing Hands {E}

Some might reccomend Healing Breeze, but I would suggest you not take it in PvE since many monks will often cast that on you anyways. For PvP this may be legitamate in a few builds. I would not use mend conditions. I would recommend Mend Ailment, because at least you can use that on yourself, Mend Conditions is used to remove one condition on someone else.

I like Vigorous Spirit over Live Vicariously. It costs the same, it has a slower recharge, I think it heals a bit less, but it doesn't suck up on your energy like Live Vicariously does (and it doesn't require you to actually hit something).

I like mending only if I'm running. If I want to fight, then Mending is not very useful.

Blinding really hurts anyone who relies on non-spells to attack (or touch skills). Removal of blinding is very good to have.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

For W/Mo in PvE... hmm.... When I was W/Mo, I used the secondary for:

1) Hex removal - many PvE monks don't bring it, and Spiteful Spirit, Fainheartedness, Empathy, etc. can hurt you a lot.

2) Condition removal - again, I've seen few monks in PvE use condition removal (seriously, both Jamei's Gaze AND Heal Other, with NO Mend Ailment?), and Blindness is crippling to you, as a warrior. Try and watch where foe's Broadhead Arrows/Throw Dirts/Blinding Flashes are going, so you can remove (most importantly) Daze and Blind from allies.

3) Hard Res - Rebirth is my res of choice on a warrior - if things go awry, chances are you will be one of the survivors. And Rebirth kicks ass in party wipe situations.

And best of all...
4) Succor - A W/Mo's best friend, if you run mostly signet and adrenaline builds.

And all of the above require no attribute investment. So you can go 16 weapon/Tactics/Strength.... neat, huh?

Thomas.knbk

Thomas.knbk

Forge Runner

Join Date: Jul 2006

I'd recommend to bring Remove Hex for hex removal. It has a 2 sec cast time, but since you're talking PvE that doesn't really matter.
Mend Aliment as well, for the reasons Stormord Alex stated.
Do Not Under Any Condition Use Mending. It's the most butt-sucking skill possible, and it's a mystery to me why all the wammo's use it.

heroajax1

heroajax1

Frost Gate Guardian

Join Date: Feb 2006

By Any Other Name [Rose]

W/

Want to learn more about the monk skills? Play a monk. ;D

Slim

Slim

Academy Page

Join Date: Feb 2006

Forever Knights

Me/

I dont have a full build for you but try to incorporate Healing Hands and Healing Breeze into your build. I cannot even begin to tell you how clutch Healing Hands is, saved my life SO many times... HB would be for fighting off degen or just keeping your health up. And if you do plan on bringing a res skill go with Rebirth.

Spirit Of Azrael

Spirit Of Azrael

Echo-mending Master

Join Date: Jun 2006

Service of Shadows [SOS]

W/N

Cap Echo. Buy Mending. Echo Mending. you will be teh leet.


Wammos for anything other than CRing = fail

Jupiter Exsurgo

Jupiter Exsurgo

Ascalonian Squire

Join Date: Oct 2006

Uk

Exsurgo

R/Me

Quote:
Originally Posted by Spirit Of Azrael
Cap Echo. Buy Mending. Echo Mending. you will be teh leet.


Wammos for anything other than CRing = fail Echo mending, are u drunk? U cant maintain two mendings on urself, i hope u were taking the piss!

I'll offer you a well rounded build that i have found to be very good when i played pve warrior. here it goes

W/Mo
Lv 20
Sword 10 + 4
Strength 10 + 2
Healing 11


1. Sever Artery
2. Gash
3. Final Thrust
4. Mend Aliment
5. Remove Hex
6. Endure Pain
7. Healing Hands
8. Re-Birth

this is not a solo build but it takes into account that you might not have a decent monk healing you behind so it covers the area's of condition remover(no points in protection but its just more of a remover), hex removal, healing yourself, rezing dead party members, dam and conditions.

note for healing- use healing hands as a self heal. This will lastfor 10 seconds. Takes 25 secs recharge so you have 15 seconds before you can use it again. Use endure pain in this period as this lasts max 16 secs, perfect when edure pains about to run about, put healing hands on again if still not been healed by a monk or still fighting.

I know theres no points in rebirth and aliment, but you dont need em.

Effigy

Effigy

Jungle Guide

Join Date: Aug 2005

Illinois, US

Heroes of Talia [HoT]

Mo/

Healing Hands is a solo farming skill, or for IDS runs. Never bring it on a warrior in a normal group, for PvE or PvP. You are a warrior, not a monk. Warriors kill things, monks heal/prot. Your elite is your most valuable skill, and logically it should support the role you play in your group.

If you are playing a W/Mo in PvE, the only monk skill you need is Rebirth. Maybe condition or hex removal if your monks can't be trusted. Purge Signet would be all right if you don't have many energy skills. Other than that, take all warrior skills.

Saphrium

Saphrium

Krytan Explorer

Join Date: Oct 2006

Granite Citadel

Post Searing Ascalonian Merchants

N/Me

A Warrior who has Echo and Mending at the same time is already leet.

What about a mesmer with meteor shower and crystal hibernation?

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

Sadly, Inspired/Reveal Hex doesn't pick that skill up. But otherwise, don't put much of anything past a mesmer once Nightfall comes out. Oh yeah, Signet of Illusion baby.

Jupiter Exsurgo

Jupiter Exsurgo

Ascalonian Squire

Join Date: Oct 2006

Uk

Exsurgo

R/Me

Quote:
Originally Posted by Effigy
Healing Hands is a solo farming skill, or for IDS runs. Never bring it on a warrior in a normal group, for PvE or PvP. You are a warrior, not a monk. Warriors kill things, monks heal/prot. Your elite is your most valuable skill, and logically it should support the role you play in your group. Dont agree at all, yes its the job of the monks to heal, but if hes busy for whatever reason healing hands will save your life, better that then to blame the monks, as i monk myself pve/pvp and you get people running all over the shop and sometimes you cant reach everyone. Rather be safe than sorry.

PvP However w/mo should not be there damage is the way.

Rera

Rera

Wilds Pathfinder

Join Date: Jul 2006

http://www.guildwarsguru.com/forum/s...php?t=10054842

Healing Hands is a good skill, but it takes up your elite slot, making it a huge mistake for a warrior.

Damage is the way in both PvP and PvE. If you're in a position where you have to save your own life in PvE, something is seriously wrong. Either you are overextended, or the monk is either incompetent or out of energy. If a monk is out of energy in PvE, it's almost always because someone is incompetent, whether it's the frenzy-spamming warrior, the ele that won't kite, or the monk herself. Find the problem and fix it. Don't swap out your elite attack skill for Healing Hands, please.