PET ideas. conditions/mounts

kirch1jt

Academy Page

Join Date: Feb 2006

some ideas for new pets:

Condition Pets:

for example: a spitting snake or something can radomly cause blindness/poison/disease/cripple/etc. So after a long enough attack on 1 foe he would have at least 1(hopefully more) condition on him just from the pets normal melee attacks. Their melee attacks deal less damge (or not) but they can regularly inflict conditions. I dont know about you but after i get hit my a bear i will certainly be bleeding, lol.

Mountable Pets:

pets that once they hit lvl 20 you can mount them for additional boosts. Extra tanking ability/speed/dmg/range. Im not saying give all these to mountable pets (maybe 1 or 2).



i did a quick search for something similar and didnt find anything, but sorry if this has been said b4.

Knightsaber Sith

Knightsaber Sith

Furnace Stoker

Join Date: Aug 2006

Few Fallen Heroes [FFH]

W/E

Mounts have been suggested. The traditional way that Anet sets up the map, mounts wouldn't be needed. But in light of that wurm thing in Nightfall, they might actually be moving toward adding mounts in the future. I think mounts should be seperate from ranger pets, I can't even imagine trying to hop on my blue crabs back. I'd probablly have to stand.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

I think...if GW ever implemented mounts, it would be a mount-specific class that required its own attribute.

The mounts would be available on a secondary...but not as effective, since the primary attribute should hold all the skills associated with the mount.


but mounted pets.... /no
condition pets /no

conditions should be caused by skills, since theres no "randomly removing conditions" for no cost.

Mammoth

Mammoth

Lion's Arch Merchant

Join Date: Dec 2005

The Yakslappers

Mo/Me

An interesting concept, i would love to have my ritualist ride on the black moa

But in the long run i just dont see people ever able to hop on their pets for a ride... (I dont think my monk would be able to ride on her big phoenix very well... but the thought of it is pretty cool)

Emik

Emik

Jungle Guide

Join Date: Nov 2005

Belgium

[FaRM] Farm For The Win

N/

Please not the mount thing again...
Ok good idea but already used in too many games
WoW, the new 'Archlord' and so on and so on...
It's idd the case that atm GW does not need pets in the game and i'm pretty sure it's going to stay that way.
I'd say more and ask them NOT to implement mounts.

As for conditioning pets...
A party of 8 with each a conditioning pet is overpowered sorry.
Can't see it happen

Domino

Domino

Lion's Arch Merchant

Join Date: May 2005

Houston

A/Rt

It would allow for interesting mini-games (races anyone?) but the use of mounts would have to be limited to certain areas.

Stemnin

Stemnin

Krytan Explorer

Join Date: Nov 2005

Mo/Me

I don't see any usefulness in mounts in this game, it's not like Oblivion, omg I got a horse! Then you go back to fast travel (which GW has as well) after 10 min on the horse lol.

And for conditions caused by pets.. poisonous bite.. yadda yadda yadda.

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

Pet abuse is not funny. Imagin a full-grown man in suit of armor trying to ride on a Moa bird, or the lizzard, or a Flamingo.

Mount I see is more for a new class.. with more offensive/deffensive support than as a fast transportation. Or in-mission situational use.

Franco

Franco

Banned

Join Date: Jul 2006

England

VoB

Me/

what Stemnin said, Poisonous bite etc

kirch1jt

Academy Page

Join Date: Feb 2006

by mountable pets i meant new pets, a horse or something. And not all pets would be mountable.

Also, not all pets could inflict a condition. I also didnt mean that the pets able to inflict conditions would inflict all conditions. i meant 1 pet would attack and inflict bleeding (for example) once every X number of hits.

sorry, i guess i wasnt clear.