max HP char can get

halk

Academy Page

Join Date: Jun 2006

netherlands

W/

i was wondering whats the MAX hp a char can have

with spel:
without any spells but with armour+runes:

nomercy

Krytan Explorer

Join Date: Jan 2006

well with spells its pretty hard to say cause there are plenty of enchantment HP buffs... non spells, I think 480 (base) + 50 from sup vigor and +60 from weapons, 590...

Stemnin

Stemnin

Krytan Explorer

Join Date: Nov 2005

Mo/Me

Add endure pain, defy pain, vital blessing and vital weapon, its alot..

Sax Dakota

Academy Page

Join Date: Jul 2005

Leviathan's Wake

W/Me

add symbiosis, and its nearly limitless

Tijger

Wilds Pathfinder

Join Date: Sep 2005

Mo/E

480 without any equipment of spells, this applies to every class.

Max gain from weapons and runes is 110, then there is gain from armors which is another 30 max, I think (not sure on the armors btw).

As for spells, skills and spirits as well...I'd say thats near impossible to calculate but it can an awful lot, that would depend on whether you are talking what one character on its own could do or in combination with others.

Sir Mad

Sir Mad

Desert Nomad

Join Date: Apr 2006

Moe's Pub

Pigs Can Fly [Pigs]

R/

yeah symbiosis with 17 BM + 95 enchantments (in a team of 12 players - are there that many enchantments?) = a health bonus of 15,770 hp.

X89

X89

Frost Gate Guardian

Join Date: Apr 2006

Vancouver, WA

[iBoT]

Mo/A

625 max hp from armor,runes, and weapons without effects. Right now my warrior has 605 hp from armor, runes, and weapons. It would be 625, but I don't feel the need to shell out for a superior vigor.

Franco

Franco

Banned

Join Date: Jul 2006

England

VoB

Me/

Demonic flesh , vital blessing, simbiosis, defy pain, endure pain ,vital weapon etc, .

BlueNovember

BlueNovember

Wilds Pathfinder

Join Date: Sep 2005

WTS GW2 items for Zkey

Mo/

Quote:
Originally Posted by nomercy
well with spells its pretty hard to say cause there are plenty of enchantment HP buffs... non spells, I think 480 (base) + 50 from sup vigor and +60 from weapons, 590...
+35 from armour (various types, class to class) makes it 625 without leaving a town.

halk

Academy Page

Join Date: Jun 2006

netherlands

W/

ok ty all 625 is nice now i know :d with spell doesnt mind :P

moo moo

Frost Gate Guardian

Join Date: Dec 2005

[WET]

Me/

w/o skills

625 in town
635 out with stance/enchant shield or enchant foci.

Dervish could have 650 in town i believe.



I wish we still had that SOA axe

Venom4112

Venom4112

Frost Gate Guardian

Join Date: Mar 2006

We are all pretty [Ugly]

Mo/Me

With skills:

Max I ever did was 8000~ using Symbosis.

Phoenix Arrows

Wilds Pathfinder

Join Date: Mar 2006

With many other ugly people

We Are All Pretty [ugly]

R/

Don't forget Fertile Season. Or that Warrior Signet that gives you more health for an unlimited amount of time (Nightfall). Vital Boon (Dervish). Some others I bet.

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

You guys also forgot the HoD axe.

MirkoTeran

MirkoTeran

Forge Runner

Join Date: Sep 2005

Slovenia

Scars Meadows [SMS]

Mo/

+10% morale boost

Buzzer

Buzzer

Wilds Pathfinder

Join Date: Nov 2005

Australia

The blessings Strength of the Oak and Dwayna's Blessing.
Ok now we're going overboard

Spydergst1

Frost Gate Guardian

Join Date: Mar 2006

Chicago

W/R

I read a post about 6 months back which stated a w/r had 2500+ hp and he explained how he did it. I am sorry I don't have a link to the post to provide to you.

Don't forget about moral boost to add additional HP.

LouAl

Wilds Pathfinder

Join Date: Dec 2005

not that it would be worth anything (and keep in mind that this is 100% theoretical and based on finding enough different enchantments to make it work)...

W/N
Defy Pain +314
Endure Pain +314
Awaken the blood
Demonic Flesh +192
4 more enchants

Others in Group
Monk
Vital Blessing +211
7 more enchants

Rt
Vital Weapon +184
7 more enchants

R
Fertile Season +370
Symbiosis +158 per enchant
6 more enchants

4 more party members with 8*4 enchants total
32 enchants

The gains from this would be 1585 without symbiosis, another 9322 from the 59 enchants and symbiosis giving a total gain of 10907 to be added to the characters base health, rune of vigor, weapon, offhand, and moral boost...as you can see the total is quite high and quite useless (I probably messed up somewhere, but meh...you get the gist)

sprintcar88h

Academy Page

Join Date: Dec 2005

north phillys finest

N/Mo

depends on class / second class , plus weapon upgrades /off hand weapon upgrades and armor / armor upgrades + runes all supior upgrade -75 unless there absorbtion /vigor sup, vigor is 50+ hp.............. major rune is - 35 and minor is -0 health

Manic Smile

Manic Smile

Desert Nomad

Join Date: Dec 2005

Hawaii

----- 15^50[Rare] ---- Alliance: ----- [SMS] -----

the best I seen was above that 2500...it was an even older post, i think it was even linked in that one

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

+sup vigor 50hp
+hp set 35hp
+offhand +60 health while hexed
+30 hp sword/axe
+480 lv20
655 HP max
+ 10% morale boost = 720 max

Without skill, without -hp rune.

LouAl

Wilds Pathfinder

Join Date: Dec 2005

Quote:
Originally Posted by Vermilion Okeanos
+sup vigor 50hp
+hp set 35hp
+offhand +60 health while hexed
+30 hp sword/axe
+480 lv20
655 HP max
+ 10% morale boost = 720 max

Without skill, without -hp rune.
So take that and add it to the 10907 that you can get with an 8 person team and you are at 11,627 health. Not bad...

How does the Moral Boost work? would it be 10% of the base or 10% of the total...if it is 10% of total then you would be at (655+10,907)*1.1 = 12,718

again theoretical and useless, but fun anyway

Relambrien

Relambrien

Wilds Pathfinder

Join Date: Jan 2006

Delaware, USA

Error Seven Operators [Call]

W/

HP gain from a morale boost is based on base HP. I just tested it with a war with 480 HP and then 590 HP. With a 10% MB, it went from 590-->638, or a gain of 48 Health.

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

Quote:
Originally Posted by Relambrien
HP gain from a morale boost is based on base HP. I just tested it with a war with 480 HP and then 590 HP. With a 10% MB, it went from 590-->638, or a gain of 48 Health.
Doh, I forgot heh. For some weird reason I just didn't remember this basic during the time of posting.

Zui

Desert Nomad

Join Date: Mar 2006

The Benecia Renovatio [RenO]

Mo/

Without any skills, or other effects such as morale (Note I'm entirely discounting using stance/enchant/hex items here, since they're all conditional, if you want to factor them in just add +15 for stance/enchant or +30 for hexed to the Health):

625 - Full + Health Armor, +60 Health from Weapons, Superior Vigor and no - HP rune.

650 - Full + Health Armor, +85 Health from Weapons(HoD Axe, and two +30 Mods), Superior Vigor, and no - HP rune.

Charqus

Krytan Explorer

Join Date: Nov 2005

Mo/

Someone should do this with guild and take a screenie of there health?

crazyFanatic

crazyFanatic

Banned

Join Date: Oct 2006

Mo/Me

i have a seen a screenie off one person with 7000hp