max HP char can get
halk
i was wondering whats the MAX hp a char can have
with spel:
without any spells but with armour+runes:
with spel:
without any spells but with armour+runes:
nomercy
well with spells its pretty hard to say cause there are plenty of enchantment HP buffs... non spells, I think 480 (base) + 50 from sup vigor and +60 from weapons, 590...
Stemnin
Add endure pain, defy pain, vital blessing and vital weapon, its alot..
Sax Dakota
add symbiosis, and its nearly limitless

Tijger
480 without any equipment of spells, this applies to every class.
Max gain from weapons and runes is 110, then there is gain from armors which is another 30 max, I think (not sure on the armors btw).
As for spells, skills and spirits as well...I'd say thats near impossible to calculate but it can an awful lot, that would depend on whether you are talking what one character on its own could do or in combination with others.
Max gain from weapons and runes is 110, then there is gain from armors which is another 30 max, I think (not sure on the armors btw).
As for spells, skills and spirits as well...I'd say thats near impossible to calculate but it can an awful lot, that would depend on whether you are talking what one character on its own could do or in combination with others.
Sir Mad
yeah symbiosis with 17 BM + 95 enchantments (in a team of 12 players - are there that many enchantments?) = a health bonus of 15,770 hp.

X89
625 max hp from armor,runes, and weapons without effects. Right now my warrior has 605 hp from armor, runes, and weapons. It would be 625, but I don't feel the need to shell out for a superior vigor.
Franco
Demonic flesh , vital blessing, simbiosis, defy pain, endure pain ,vital weapon etc,
.

BlueNovember
Quote:
Originally Posted by nomercy
well with spells its pretty hard to say cause there are plenty of enchantment HP buffs... non spells, I think 480 (base) + 50 from sup vigor and +60 from weapons, 590...
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halk
ok ty all 625 is nice now i know :d with spell doesnt mind :P
moo moo
w/o skills
625 in town
635 out with stance/enchant shield or enchant foci.
Dervish could have 650 in town i believe.
I wish we still had that SOA axe
625 in town
635 out with stance/enchant shield or enchant foci.
Dervish could have 650 in town i believe.
I wish we still had that SOA axe
Venom4112
With skills:
Max I ever did was 8000~ using Symbosis.
Max I ever did was 8000~ using Symbosis.
Phoenix Arrows
Don't forget Fertile Season. Or that Warrior Signet that gives you more health for an unlimited amount of time (Nightfall). Vital Boon (Dervish). Some others I bet.
Thom Bangalter
You guys also forgot the HoD axe.
MirkoTeran
+10% morale boost
Buzzer
The blessings Strength of the Oak and Dwayna's Blessing.
Ok now we're going overboard
Ok now we're going overboard

Spydergst1
I read a post about 6 months back which stated a w/r had 2500+ hp and he explained how he did it. I am sorry I don't have a link to the post to provide to you.
Don't forget about moral boost to add additional HP.
Don't forget about moral boost to add additional HP.
LouAl
not that it would be worth anything (and keep in mind that this is 100% theoretical and based on finding enough different enchantments to make it work)...
W/N
Defy Pain +314
Endure Pain +314
Awaken the blood
Demonic Flesh +192
4 more enchants
Others in Group
Monk
Vital Blessing +211
7 more enchants
Rt
Vital Weapon +184
7 more enchants
R
Fertile Season +370
Symbiosis +158 per enchant
6 more enchants
4 more party members with 8*4 enchants total
32 enchants
The gains from this would be 1585 without symbiosis, another 9322 from the 59 enchants and symbiosis giving a total gain of 10907 to be added to the characters base health, rune of vigor, weapon, offhand, and moral boost...as you can see the total is quite high and quite useless (I probably messed up somewhere, but meh...you get the gist)
W/N
Defy Pain +314
Endure Pain +314
Awaken the blood
Demonic Flesh +192
4 more enchants
Others in Group
Monk
Vital Blessing +211
7 more enchants
Rt
Vital Weapon +184
7 more enchants
R
Fertile Season +370
Symbiosis +158 per enchant
6 more enchants
4 more party members with 8*4 enchants total
32 enchants
The gains from this would be 1585 without symbiosis, another 9322 from the 59 enchants and symbiosis giving a total gain of 10907 to be added to the characters base health, rune of vigor, weapon, offhand, and moral boost...as you can see the total is quite high and quite useless (I probably messed up somewhere, but meh...you get the gist)
sprintcar88h
depends on class / second class , plus weapon upgrades /off hand weapon upgrades and armor / armor upgrades + runes all supior upgrade -75 unless there absorbtion /vigor sup, vigor is 50+ hp.............. major rune is - 35 and minor is -0 health
Manic Smile
the best I seen was above that 2500...it was an even older post, i think it was even linked in that one
Vermilion Okeanos
+sup vigor 50hp
+hp set 35hp
+offhand +60 health while hexed
+30 hp sword/axe
+480 lv20
655 HP max
+ 10% morale boost = 720 max
Without skill, without -hp rune.
+hp set 35hp
+offhand +60 health while hexed
+30 hp sword/axe
+480 lv20
655 HP max
+ 10% morale boost = 720 max
Without skill, without -hp rune.
LouAl
Quote:
Originally Posted by Vermilion Okeanos
+sup vigor 50hp
+hp set 35hp +offhand +60 health while hexed +30 hp sword/axe +480 lv20 655 HP max + 10% morale boost = 720 max Without skill, without -hp rune. |
How does the Moral Boost work? would it be 10% of the base or 10% of the total...if it is 10% of total then you would be at (655+10,907)*1.1 = 12,718
again theoretical and useless, but fun anyway

Relambrien
HP gain from a morale boost is based on base HP. I just tested it with a war with 480 HP and then 590 HP. With a 10% MB, it went from 590-->638, or a gain of 48 Health.
Vermilion Okeanos
Quote:
Originally Posted by Relambrien
HP gain from a morale boost is based on base HP. I just tested it with a war with 480 HP and then 590 HP. With a 10% MB, it went from 590-->638, or a gain of 48 Health.
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Zui
Without any skills, or other effects such as morale (Note I'm entirely discounting using stance/enchant/hex items here, since they're all conditional, if you want to factor them in just add +15 for stance/enchant or +30 for hexed to the Health):
625 - Full + Health Armor, +60 Health from Weapons, Superior Vigor and no - HP rune.
650 - Full + Health Armor, +85 Health from Weapons(HoD Axe, and two +30 Mods), Superior Vigor, and no - HP rune.
625 - Full + Health Armor, +60 Health from Weapons, Superior Vigor and no - HP rune.
650 - Full + Health Armor, +85 Health from Weapons(HoD Axe, and two +30 Mods), Superior Vigor, and no - HP rune.
Charqus
Someone should do this with guild and take a screenie of there health?
crazyFanatic
i have a seen a screenie off one person with 7000hp