Team Ritualist
Blurry
Sum guildies of mine are contemplating a 3/4 man Team Arenas and Heroes Ascent Ritualist Team. We want to shutdown the other team via Binding chains, Then spike degeneration n pick them off. I was wondering if anyone has already attempted this, or perhaps has sum input.
Jetdoc
I've tried a version of this, and we discovered that any sort of hex removal really gimped the build. What we found out is that Binding Chains really works well on the damage dealers of the group (i.e. cast it on the Warriors/Spikers), and gave you enough time to attempt to spike down the monk or other soft target.