A new Mini Game for GW. In the typical Mini game fashion, the hp/energy and skills will be replace by the Mini-game only skills, but instead of using your character, you will get to play the role of a Moa Bird!
The game is a race, meaning the map will be a track, with one end as Start, and another end as Finish. The objective, like any race, is to come in first place. The challenge is more than just running, of course, but also the obstacles in the tracks, as well as attacks from the competing players.
Set Up:
The game will be a 6 vs. game, each to their own team. (can also be 4, or 8, but for the example, I think 6 would work the best) Player first enter the Race outpost. They than can talk to a Bird Handler to pick what Moa Bird to use. There should be at least 6 to 16 different type of Moa Bird to choose from, and each will have their different Skill Combos and Stats. (see more below). Once done, player can just click enter, which will see the timer and match you to a open game (like any other arena). Once in the game, your character will than be replace by a Moa Bird, and ready to race.
Track:
The track is where the race take place. It will be one long path, with starting point at one end, and finish line at another. (should take about 5 to 10 min to finish a run). There are splitting path, short cuts (but more challenging to get through), sharp turns, and plenty of tight spots that better “encourage” player-to-player action.
There would also be different obstacles on the track, such as falling rocks, tar pits, grasping vines, rolling logs, rivers, sand traps, and more. (Several of them can be easier navigated with skill, or by using certain Moa Skills). Might even add one of two mobs that chase after you too!
There are also few “fruits” along the track, which will help replenish the Moa’s HP or Energy, if they get them.
(Could also have more than one Track, depend on how much work Dev like)
Moa Race Bird:
You could pick from several Moa Race Birds as your racer for this mini game. They each have different skill combos, stats, looks, and even little bio about them.
Moa bird will have a basic of 100hp, 20 energy, and 2 arrows of energy regen, but it could be vary by the different birds. (some could have more energy, or fast running speed, etc)
Also When your hp drop down to 50, the Moa bird will start moving 10% slower. And when drop down to 25, will move 25% slower. Moa Bird can not die, but if hp reach to 5 or below, will than move 50% slower.
Some examples of the Moa Racers:
Red Thunder:
A smaller Moa Bird, who is know for its quick burst of springs.
(extra 5% moving speed. Have several Sprint skills)
Furious Black:
An aggressive Moa racer, often using its beak and claws more than its feet.
(Extra HP and 5 more energy. Pack more attacking skills)
White Wind:
A pure White Moa bird, know for its ever lasting speed.
(extra 10 energy, and have several Running, Dodging, and Sprint skills)
Fluffy Purple:
A average all around racer, but pack several interrupting skills to defend and slow down its opponent.
(extra 1 arrow of energy regen and 5 more energy. Carry more interrupting skills)
Skills:
The Moa skills act like any regular skills.
Some examples
Etc etc.
Sprint/Running
(all running type of skill do not stack on, and using one before other end will replace the effect of it)
Dash
15e | 1/2C | 40r
Move 33% faster for the next 5 seconds.
Jog
15e | 1C | 30r
Move 10% faster for the next 30 seconds.
Quick Sprint
10e | 1/2C | 15r
Move 25% faster for the next 5 seconds, but slow down by 15% when the skill end.
Competing Sprit
10e | 1/2C | 30r
For the next 10 seconds, for each Moa bird around, you gain +5% faster moving speed.
Attacking
Peck
5e | 0C | 10r
Touch target Moa Bird will be damage by 15hp. You will be slowed by 33% for 3 seconds after this skill is use.
Kick
10e | 0C | 20r
Touch target Moa Bird will be damage by 25hp. You will be slowed by 33% for 5 seconds after this skill is use.
Deadly Scratch
15e | 0C | 30r
Touch target Moa Bird will be damage by 10hp and start the Bleed. You will be slowed by 33% for 5 seconds after this skill is use.
Bump
15e | 0C | 30r
Touch target Moa Bird will be Knock Down for 1 Second. If this attack Miss, you will be Knock Down for 3 seconds.
Trip
15e | 1C | 45r
You are Knock Down for 2 seconds, and all nearby Moa bird are Knock down for 3 seconds (unless they use skills to avoid obstacles)
Blood Sucking Tick
10e | 1/2C | 20r
Hex: Touch target Moa Bird loose 3 hp regen and 1 energy regen for the next 10 seconds.
Interrupting
Tripping Foot
5e | 0C | 15r
If touch target has any speed boost on, will Knock down that target for 2 second.
Dust Kick
10e | 1C | 30r
For the next 10 seconds, all attacking skill will Miss.
Mind Blowing Screech
10e | 1/2C | 40r
Remove 10 Energy from all nearby Moa Bird.
Heart Dropping Scream
10e | 1/2C | 30r
Remove any Speed bonus on all nearby Moa Bird.
Ear Fold
5e | 0C | 20r
For the next 10 seconds, you will not be effect by any scream skills.
Grasping Vine Seed
10e | 1/2C | 20r
Drop some Grasping Vine Seed. After 3 seconds, that area will grow Grasping Vine (which slow down any Moa Bird, unless they can avoid ground obstacles)
Running Mind
10e | 1/2C | 35r
For the next 10 seconds, for each Moa bird around, you gain +1 extra energy regen faster moving speed.
Defensive
Feather Flap
5e | 0C | 15r
For the next 5 seconds, you avoid all attack skills made against you.
False Drop
10e | 0C | 20r
For the next 5 seconds, you the next attack skill made against you will Miss, and that skill is black out for extra 20 seconds.
Jump
5e | 0C | 5r
For the next 3 second, you ignore any ground obstacles.
Short Flight
10e | 0C | 20r
For the next 6 seconds, you the next attack skill made against you will Miss, and you ignore any ground obstacles, but move at 10% slower.
Panic Run
10e | 0C | 20r
For the next 5 seconds, you the next attack skill made against you will Miss, and you move 33% faster for 5 seconds.
(and don't worry too much about the balance. The number and skill are only given as examples)
Each Moa Racer will have their own build of those skills.
Reward:
Could reward the winning player a Token call Moa Coin, which they could exchange for exp, faction point, gold, and/or other goods (depend on dev). How much Moa Coin earn per game will depend on what place you come in, with first place the most reward, 2nd place 2nd most reward, and so on. Also could add a time track board that record what time you come in, and who has the best overall time in that day/hour.
Could even add a betting feature with the Moa Coin, where speculating player can bet on a game. But that is just an extra feature, not necessary needed.
Use
The Moa Racer Mini Game could be use in several places, but I see that it could first be use in some sort of event or festival, and if is popular, could be implanted as a regular arena. It provides another outlet for PvP, and a casual break from the rest of the game.
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Well, that is about it for this suggestion. A Racing Mini game was suggested several time before, and I certainly won’t call this the original. Inspiration were taken from several places. Feel free to point out what could be flaw, what could be improve, or show your support. Thanks for reading.