Auto replacement of PVE leavers with equivalent level NPC
KurtBatz
Seriously, why the hell is this not in the game already?
You're in a group, both your monks leave. The mission is rendered uncompletable.
So if someone leaves your team and disconnects, they should be instantly replaced with an equivalent level NPC of the same primary class.
God, this is SO OBVIOUS. Why is it not in the game already? I've had it up to here with leavers and this would be a dream addition for me.
You're in a group, both your monks leave. The mission is rendered uncompletable.
So if someone leaves your team and disconnects, they should be instantly replaced with an equivalent level NPC of the same primary class.
God, this is SO OBVIOUS. Why is it not in the game already? I've had it up to here with leavers and this would be a dream addition for me.
Witchblade
it should be implemented for months, lotsa threads about that ...
keep praying
keep praying
KurtBatz
Quote:
Originally Posted by Witchblade
it should be implemented for months, lotsa threads about that ...
keep praying |
Malice Black
Nice idea but I can't see it ever happening.
KurtBatz
Quote:
Originally Posted by The Admins Bane
Nice idea but I can't see it ever happening.
|
Guy leaves the party. Say a 20 monk. A 20 monk NPC spawns at the spot where he left. Done and dusted. There's no reason not to have it and the headaches it would prevent would be seriously worth it.
Witchblade
who knows.. X-mas is not far from now
Maria The Princess
ill send a letter to santa asking for this function, hopefolly i was a good girl all year
seriously, its getting rediculous how a monk leaves/err7 and the whole mission fails
seriously, its getting rediculous how a monk leaves/err7 and the whole mission fails
Rathcail
Since they can do heroes who can use any skill in the game, they could add replacement henchies using the same profession and skills as the person who left as well.
I'd be happy with a generic replacement hench too.
I'd be happy with a generic replacement hench too.
Franco
wtf dude, I swear i read something here 6 hours ago about this -_-
Monk Mystic
yeah i think this is a great idea but this topic has been posted a dozen times or more but yeah im all for it
actionjack
Its being suggested around.
The way I hope to see is where when a player drop, he will leave a pusdo-corpuse on the ground. (show a bit differnt from the regular body). The drop player will than be able to join back to that game (given a time limit), and "rez" him/her self doing so. (use for Accidental drops)
Other player can also rez that body, which instead of rezing that character, will instead be rezing a generic (depend on the primary proffession) AI hench, so they can continue the fight. Of couse, this also mean the drop player will not be able to get back into that game at that point.
Of couse, doing so might also lead to "clone merc", where lots Monk offer to join in, and drop off after the game (so you would have 1 player and 7 other AI monk hench)... or something like that...
The way I hope to see is where when a player drop, he will leave a pusdo-corpuse on the ground. (show a bit differnt from the regular body). The drop player will than be able to join back to that game (given a time limit), and "rez" him/her self doing so. (use for Accidental drops)
Other player can also rez that body, which instead of rezing that character, will instead be rezing a generic (depend on the primary proffession) AI hench, so they can continue the fight. Of couse, this also mean the drop player will not be able to get back into that game at that point.
Of couse, doing so might also lead to "clone merc", where lots Monk offer to join in, and drop off after the game (so you would have 1 player and 7 other AI monk hench)... or something like that...
Konrow
yea this is something that is really needed. at least if anyting in fort aspenwood and other pvp type areas where the players don't get replaced. having replacements should've been something done in chapter 2 tbh, since its been a problem forever.
kazjun
You get replacement henchies if you get leavers in HA, but thats only after you win, not during the match. So not sure if its that easy to just slot in NPCs.
xiao1985
/signed if it's only in pve
Arkantos
Monk leaves and is replaced with healer hench. Ranger leaves and is replaced with Ranger hench, etc. Good idea, /signed.
Cherrie
/Signed
Great idea, I'd like to see it happen.
Great idea, I'd like to see it happen.
Slainster
the only problem i can see is how the npc spawns when you have already instanced? As said in HA you get hench replacements if someone leaves, but only after you instance again... im not so sure this can be done that easily
TheBaron82
Anet solution to this problem is your own Heroes.
freekedoutfish
Quote:
Originally Posted by KurtBatz
Seriously, why the hell is this not in the game already?
You're in a group, both your monks leave. The mission is rendered uncompletable. So if someone leaves your team and disconnects, they should be instantly replaced with an equivalent level NPC of the same primary class. God, this is SO OBVIOUS. Why is it not in the game already? I've had it up to here with leavers and this would be a dream addition for me. |
A realistic way to do it would be to use the NPCs who stand near resurrection shrines. Allow you to add them to partys.
If someone leaves, and you then have an empty space, you can go and add one of them. Or perhaps hire them for a small fee (50 gold).
But this should only be allowed in instances, and not mission.
Missions should be prone to issues like "leavers". Its harsh, and its annoying and frustrating, but its whats happens. Its the consiquence of using humans over henches.
Missions are meant to be hard and your incouraged to use humans to do them, so you have to be prepared to handle issues which follow that. Like "leavers".
You just have to make sure you pick good teams for missions and quests.
But Anet has tried to render this by giving us Heroes in nightfall. Which as basically far better henches who actually give us a realistic choice between using either humans or Heroes.
Dstroyer666
Quote:
Originally Posted by freekedoutfish
A realistic way to do it would be to use the NPCs who stand near resurrection shrines. Allow you to add them to partys.
If someone leaves, and you then have an empty space, you can go and add one of them. Or perhaps hire them for a small fee (50 gold). Missions should be prone to issues like "leavers". Its harsh, and its annoying and frustrating, but its whats happens. Its the consiquence of using humans over henches. Missions are meant to be hard and your incouraged to use humans to do them, so you have to be prepared to handle issues which follow that. Like "leavers". . |
freekedoutfish
Quote:
Originally Posted by Dstroyer666
WTF are you talking about what SHOULD happen is when a player quits the npc replacment should come instantly with the same skills and stats no messing no conditions (as in no conditions for switch not cured of poison etc) as the player was at time of quitting (eg if they were dead they are still dead) also an "ai takeover" button should be added so say if you need the toilet you can let the ai finish the battle and when your back nons the wiser what u think . also add it to pvp
|
My idea was perfectly sound and alot more reasonable the simple "replacing" of players automatically.
If that happened, the game would be far toooo easy, and boring.
Part of the challenge of the game is finding or creating a good team before you go into a mission or quest.
The challenge comes from how you survive when team members leave. The game is meant to have some frustration to it.
Dont get me wrong, I appreciate how annoying it is when people leave, but I wouldnt ask for a hench to just magically apear in their place.
You could virtually walk through the entire game with ease otherwise.
And what if your questing alone, or with teams which are less then the max you can take?
Would the game automatically fill the spaces?
I agree we need a way to replace those who leave IN QUESTS. But for someone to just apear is nonsense. Have them be replaced by Hiring henches from res points and it makes more sense.
Plus then we have a choice about whether we want the player replaced.
But bare in mind....
....if the autoreplace was in place, what do you do if your entire team is lvl20, but the henches in the area are all lvl17? Does the player get replaced by a lvl17 or lvl20.
If it was to be a lvl20, then it sounds to me like a good way to exploit the game in some way. Im not sure how, but Im sure it would.
Plus if the player who left had -60dp and was poisoned or injured, would the new replacment be afflicated with the same conditions?
Would the new replacement have the exact same armor, weapons, stats, runes ass the replacement character?
The replacement hench might have worse gear, or better gear then the player they replace.
You cant have an exact duplicate be created for a player as it would take a whole new system to be created, so that would also lead to disadvantages or advantages.
Sticking to my idea about hiring henches from res points is the best solution I can see. But at a price. And make the hench lvl relavant to the location.
rxtracid
Quote:
Originally Posted by Dstroyer666
also an "ai takeover" button should be added so say if you need the toilet you can let the ai finish the battle and when your back nons the wiser what u think . also add it to pvp
|
I think there is OBVIOUS reasons why this would/should/could never be added.
Not A Fifty Five
To freekedoutfish:In a game where bikinis give more armor than full plate mail who care's about realism?
But yeah I have to agree with rxtracid, you could basically bot farm low level areas just by doing that. If they added that you'd have to get 0 drops
But yeah I have to agree with rxtracid, you could basically bot farm low level areas just by doing that. If they added that you'd have to get 0 drops
freekedoutfish
Quote:
Originally Posted by Not A Fifty Five
To freekedoutfish:In a game where bikinis give more armor than full plate mail who care's about realism?
But yeah I have to agree with rxtracid, you could basically bot farm low level areas just by doing that. If they added that you'd have to get 0 drops |
Unless you meant the previous posters comment about having an A.I button to replace you while you pee; In which case I agree. Im a poet and I didnt know it!!!
In respect to realism though.
Im not saying the game dinamics should be ultra-realistic to the laws of nature and physics, but to have a hench magically apear in your party team when someone leaves is a bit unexplainable.
As for Bikini armor giving more protection. Atleast that can be explained..... I imagine! Those upper body parts need alot of protection from impacts. We dont want those female warriors damaging their goods.
But I do think it would be nice if we had a way to replace leavers in instances (not missions - mission should be vulnerable to leavers).
I cant really see hire-able henches from res-points being exploitable. Your not giving people access to anything they didnt have anyway.
And im guessing it would be relatively easy to impliment. We already have NPCs at res-points who can fight and heal.
Im not suggesting we have every profession available to hire. Perhaps just monks, warriors and elementals, or some other combination.
Or perhaps half at one res-point and the rest at another.
And their lvl would be limited to the area their in.
And you would be limited to only two of each profession in your party, to stop you hiring a 3rd monk, or 3rd warrior, etc etc.
They might not even be the standard characters. They could be luxon or kuzack guards or healers which already exist there (or similar types in Tyria or Elonia).
And the cost wouldnt be cheap. 100-200g perhaps.