Quote:
Originally Posted by Dstroyer666
WTF are you talking about what SHOULD happen is when a player quits the npc replacment should come instantly with the same skills and stats no messing no conditions (as in no conditions for switch not cured of poison etc) as the player was at time of quitting (eg if they were dead they are still dead) also an "ai takeover" button should be added so say if you need the toilet you can let the ai finish the battle and when your back nons the wiser what u think . also add it to pvp
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"WTF" are you getting so angry at?
My idea was perfectly sound and alot more reasonable the simple "replacing" of players automatically.
If that happened, the game would be far toooo easy, and boring.
Part of the challenge of the game is finding or creating a good team before you go into a mission or quest.
The challenge comes from how you survive when team members leave. The game is meant to have some frustration to it.
Dont get me wrong, I appreciate how annoying it is when people leave, but I wouldnt ask for a hench to just magically apear in their place.
You could virtually walk through the entire game with ease otherwise.
And what if your questing alone, or with teams which are less then the max you can take?
Would the game automatically fill the spaces?
I agree we need a way to replace those who leave IN QUESTS. But for someone to just apear is nonsense. Have them be replaced by Hiring henches from res points and it makes more sense.
Plus then we have a choice about whether we want the player replaced.
But bare in mind....
....if the autoreplace was in place, what do you do if your entire team is lvl20, but the henches in the area are all lvl17? Does the player get replaced by a lvl17 or lvl20.
If it was to be a lvl20, then it sounds to me like a good way to exploit the game in some way. Im not sure how, but Im sure it would.
Plus if the player who left had -60dp and was poisoned or injured, would the new replacment be afflicated with the same conditions?
Would the new replacement have the exact same armor, weapons, stats, runes ass the replacement character?
The replacement hench might have worse gear, or better gear then the player they replace.
You cant have an exact duplicate be created for a player as it would take a whole new system to be created, so that would also lead to disadvantages or advantages.
Sticking to my idea about hiring henches from res points is the best solution I can see. But at a price. And make the hench lvl relavant to the location.