Mursaat 55hp

schmoky

Academy Page

Join Date: Jan 2006

you skill
healing:9
smiteing:16
prot:9
divine:13
skills: prot spirit,healing brezze,bonetti,soj,symbol of warth,belssed aura,balth. spirit,mending
you start the mission ring of fire and then you pull all rangers and warriors then you go there where the mesmer ect can not attac you and you can farm them ...you need a infused armor.

Franco

Franco

Banned

Join Date: Jul 2006

England

VoB

Me/

wow.... really ??? O_O never been done

Mesmer in Need

Mesmer in Need

Forge Runner

Join Date: Mar 2006

[ToA]

i bet the mesmer mursaat are hard to get past... shatter is a beotch

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Mesmer in Need
i bet the mesmer mursaat are hard to get past... shatter is a beotch Too bad Mursaat Mesmers don't carry shatter.

Insuscient Ranger

Lion's Arch Merchant

Join Date: Jul 2006

Pluto-We miss you

Biscuit of Dewm [MEEP]

R/

Spirit Bond works Alot Better IMO me with Ilusionary weapon :P Take out casters so quick

Mesmer in Need

Mesmer in Need

Forge Runner

Join Date: Mar 2006

[ToA]

Quote:
Originally Posted by Arkantos
Too bad Mursaat Mesmers don't carry shatter. they dont? what about necros with strip?

ShaneOfMach

Krytan Explorer

Join Date: Aug 2006

too bad mesmers and necromancers will own you with degen

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Mesmer in Need
they dont? what about necros with strip?
No Mursaat carry enchantment removal.

Quote:
too bad mesmers and necromancers will own you with degen Too bad they don't...

DRGN

Krytan Explorer

Join Date: Nov 2005

In Memorium [iBot]

Mo/A

I've been meaning to try out that spirit bond IW build for a while(too lazy to get some of my armor infused :P), but I don't see any reason why it wouldn't work. The Mesmers have E-Surge and Power Leak, which, while pretty annoying, aren't particularly dangerous, especially if you pre-cast SV and get their energy drained(as a Mo/Me; I'm guesing that as a Mesmer primary you can cast it fast enough with high Fast Cast.) or run Resolve. Necros do use Life Transfer and Siphon, but that's not really much of an issue for a Spirit Bond as long as you keep a reasonable amount of HP, and if you 55, you can just avoid them; most mobs don't contain a Necro. None of the Mursaat have enchant removal to my knowledge. I'll be able to say a bit more when I actually get around to getting my armor infused.

pegasux

pegasux

Jungle Guide

Join Date: Nov 2005

New Mexico < PUKE >

Elite Rogues Inc. [ER]

lol. guys really try out a spot before you comment on stuff. all they do is degen which isn't that bad.

Narutoscryed

Narutoscryed

Banned

Join Date: Dec 2005

In the woods

Elite Crew

W/E

if i remember correctly the mesmers can spam an energy stealing skill that totally rapes your energy. so much so that its hard for just one energy skill like balths to keep up.. add the fact that your spamming your skills and interupts into the picture.. and the opps build falls flat

beltran13579

beltran13579

Lion's Arch Merchant

Join Date: Jan 2006

Mo/E

i go to RoF and farm Jade+Mursaat
i use SB+Unifused armor because Spectral Agony activates SB so ur health is fine and i bring SoJ which is probly a little slower

Dark Tykane

Wilds Pathfinder

Join Date: Nov 2005

Cult Unseen

N/Me

Quote:
Originally Posted by Arkantos
No Mursaat carry enchantment removal.



Too bad they don't... Haha thats hilarious...he was wrong about 3 things in a row...
Don't you have to be infused for the degen not to kill your 55? I know spirit bonder is way easy on these guys if you're not infused.

Dark Tykane

Wilds Pathfinder

Join Date: Nov 2005

Cult Unseen

N/Me

Quote:
Originally Posted by Narutoscryed
if i remember correctly the mesmers can spam an energy stealing skill that totally rapes your energy. so much so that its hard for just one energy skill like balths to keep up.. add the fact that your spamming your skills and interupts into the picture.. and the opps build falls flat Well in the beginning you just have to be smart with pulls. Think about it if a group of 3 jades are with you that gives you an extra +6e for every time all 3 attack+the wands of the mursaat will more than likely give you 1 energy each hit because not all are elemental damage so on the group of four when the mesmer steals 8 of your energy easily you want to have jades with you or you have no energy.
On the group with two mesmers that is lead away by the dwarven dude you want to have at least 2 groups of jade IMO to keep up energy nicely. It works with the Mo/e bruning speed build nicely and even the N/mo SS spirit bonder if you can coun't KDs like you should be able to. Just incase you don't want to smite.

RadeonDJ9600

Ascalonian Squire

Join Date: May 2005

Texas

If you have 3 groups of Jades attacking 1 or 2 E Surge's every 30 seconds or so isn't going to kill you especially if you're running Essence+Balths Spirit...

I find that Spirit Bond works better as it's much more flexible with the degen the necros bring (Life Transfer+Siphon) and Spectral Agony. I typically pull the casters together and bring the warriors into them. Then I alternate SV/AV to keep them from getting enough energy to cast Thunderclap, E Surge, Ether Feast, etc. or the adrenaline to use Devastating Hammer. Once I've had SV up for a couple seconds, then I activate SoJ.

btw, if you bring Spirit Bond, leave the infused armor at home as Spectral Triggers your energy management skills and Spirit Bond

Franco

Franco

Banned

Join Date: Jul 2006

England

VoB

Me/

yeah spirit bond was made for people that cant do 55,

mesmers and necros dont carry enchantment removal by the way and its really easy, the only thing you got to wrry about in this mission is if one of the nightmares pops out and does touch of agony on you.

RadeonDJ9600

Ascalonian Squire

Join Date: May 2005

Texas

Quote:
Originally Posted by Franco
yeah spirit bond was made for people that cant do 55,

mesmers and necros dont carry enchantment removal by the way and its really easy, the only thing you got to wrry about in this mission is if one of the nightmares pops out and does touch of agony on you. Or if the towers instantly strip all of your enchants...

Btw, Spirit Bond was not "made for people that cant do 55." In many situations Spirit Bond is simply superior to a pure 55 build. I'm also using Spirit Bond because I farm Mursaat with a high health armor set. The reason for this is because I also bring Retribution to dish out a little extra dmg to the casters. Please try not to be so ignorant to say that Spirit Bond is for people who can't 55, as in many situations SB compliments a 55.