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Originally Posted by Dalimoor_Kalkire
If those make your game laggy, imagine havig the server implimented with them and having that many people using in-game communication...you want lag...that would be lag...
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you are incorect! please don't comment on something you havent even tested...
LIKE I SAID... i had this when beta testing DDO...
the voice servers are seperate from the game... and is NOT a serperate program running...
having built in voice reduces the amount of lag a person would experience having the game running and a voice program running...
the Voice does not cause game lag because it is located on a seperate server (only lag that would be experenced would be on your end not the game end)
having voice disabled means you are not connecting to the voice server therefor no additional information is transmitted that normally wouldnt as if the game had no build in voice server
BTW if you want to go test it out for yourself to see how a built in voice system affects the game go download the free trial of DDO... the reason im even suggesting it is because DDO has exactly the same game model as GW instanced explorable areas etc... was really peved they expected me to pay for a game that wasn't a true MMORPG(masive multiplayer games have persistant worlds and you can actually PLAY without more than 8-12 players at a time in the same explorable areas... guess they couldnt understand that) and honestly just like GW does NOT warrant monthly subscription fees