-=NOTE=-
This build is for Alliance Battles. It will not work anywhere else besides FA or JQ, because it has no ressurect.
16 Hammer {12+3+1}
10 Strength {9+1}
7 Tactics {6+1}
7 Smite
Earthshaker/Devastating Hammer (ES is for Anti-MM, KD the whole lot of em)
Crushing Blow
-Attack-
-Attack-
Frenzy
Sprint/Rush {Your Pick}
Healing Signet
Justiciar's Insight
Attacks:
With Davastating Hammer-
Fierce Blow
Heavy Blow
With Eartshaker-
Crude Swing
Belly Smash
Consider taking Bull's Strike instead of the second Attack on each list
Take ES for some Anti-Mob, and DH for single target killing.
~and you do not need a ressurect for AB. Waste of a slot.
-Spirit, Hammers for life.
Hulk Smash
Spirit Of Azrael
jesh
IAS will screw up your KD chain.. and ES doesn't do AoE damage, only KD. How does that help against minions? They'll get back up again after a few seconds. Crude Swing will still be interrupted by a wand, and the blind loses if the MM is carrying Verata's Sacrifice.
Not counting any of that, I can't justify bringing a build just for .. necro hate? Ew.
Also without Auspicious Blow I really doubt you will have energy to spam JI .. maybe if you just don't use Crushing Blow.. Then what's the point?
Not counting any of that, I can't justify bringing a build just for .. necro hate? Ew.
Also without Auspicious Blow I really doubt you will have energy to spam JI .. maybe if you just don't use Crushing Blow.. Then what's the point?
Spirit Of Azrael
-.-; You rush the MM, Minions surround you and KD the MM when they flee. Keep em down and build adren, Use ES+Crude for mass Double-Damage (holy).
heroajax1
Interesting idea here, especially as there are a lot of MM's in AB. I think it might work a smidge better if you dropped crushing blow. Ya, I know deep wound and all, but take Staggering Blow, Fierce Blow and Auspicious Blow to help your energy out.
I'd also suggest dropping Frenzy (i've personally never liked it) for Tiger's Stance or ditch it all together. You really need Irresistable Blow. It's kinda a staple of a hammer warrior.
Interesting idea though. I'll have to give it a try. My only concern is versatility vs other professions. If you're thing is MM hunter, then go for it, but there's 11 other peeps to kill in AB.
I'd also suggest dropping Frenzy (i've personally never liked it) for Tiger's Stance or ditch it all together. You really need Irresistable Blow. It's kinda a staple of a hammer warrior.
Interesting idea though. I'll have to give it a try. My only concern is versatility vs other professions. If you're thing is MM hunter, then go for it, but there's 11 other peeps to kill in AB.
Mera Regila
Quote:
Originally Posted by heroajax1
Interesting idea here, especially as there are a lot of MM's in AB. I think it might work a smidge better if you dropped crushing blow. Ya, I know deep wound and all, but take Staggering Blow, Fierce Blow and Auspicious Blow to help your energy out.
I'd also suggest dropping Frenzy (i've personally never liked it) for Tiger's Stance or ditch it all together. You really need Irresistable Blow. It's kinda a staple of a hammer warrior.
Interesting idea though. I'll have to give it a try. My only concern is versatility vs other professions. If you're thing is MM hunter, then go for it, but there's 11 other peeps to kill in AB. Ever since the nerf, it's never been quite as useful. It doesn't pose much use compared to Frenzy. It's the warrior Attack Speed Increasing Stance with the lowest cooldown time and has the highest ability to be kept up. The double damage can be easily handled by a good monk, and it greatly increases your offensive capabilities.
I'd also suggest dropping Frenzy (i've personally never liked it) for Tiger's Stance or ditch it all together. You really need Irresistable Blow. It's kinda a staple of a hammer warrior.
Interesting idea though. I'll have to give it a try. My only concern is versatility vs other professions. If you're thing is MM hunter, then go for it, but there's 11 other peeps to kill in AB. Ever since the nerf, it's never been quite as useful. It doesn't pose much use compared to Frenzy. It's the warrior Attack Speed Increasing Stance with the lowest cooldown time and has the highest ability to be kept up. The double damage can be easily handled by a good monk, and it greatly increases your offensive capabilities.
Mera Regila
Quote:
Originally Posted by Spirit Of Azrael
-.-; You rush the MM, Minions surround you and KD the MM when they flee. Keep em down and build adren, Use ES+Crude for mass Double-Damage (holy).
I find that most Minion Masters these days usually bring Bone Fiends and a Flesh Golem, that's it. They may use some Vampiric Horrors, but that, so I find it, is rare. You will only be able to knock down the Flesh Golem and a few Fiends that may or may not be grouped together. Devastating Hammer is much more effective for this job, as you'd be putting minions to waste killing them. Smash the MM and and then let the minions wreak havoc on the enemy.
Spirit Of Azrael
TY for the feedback. I love Earthshaker for the Mobs also though. The MM-Hunting part is something I do when I'm REALLY frustrated. Pisses the MMs off prett bad when their horde goes boom. I only kill the minions if theyre in a position to do more harm then good (If our MM has VA = Money in the bank with 2 fleshies and a lot of free minions.)