Originally Posted by Gamespot
You'll also be able to teach heroes new unique skills, thanks to hero trainers. As you rise in rank, you get hero skill points that you can use to unlock hero-specific skills. Simply find one of the new hero trailers. These differ from regular trainers in that they specialize only in hero skills, and they don't charge gold for them, just hero skill points.
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Unique Hero Skills (Gamespot)
Zinger314
http://www.gamespot.com/pc/rpg/guild...ml?sid=6160066
So, how exactly could ArenaNet do this without imbalancing the game?
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Cloudpiercer
Quote:
Originally Posted by Zinger314
http://www.gamespot.com/pc/rpg/guild...ml?sid=6160066
So, how exactly could ArenaNet do this without imbalancing the game? |
Anytime they can be used in PVP each side would have access to them so thats already balanced.
Zinger314
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Originally Posted by Cloudpiercer
The PVE portion of the game doesnt need to be balanced. Its basically just like the Monster skills which already exist throughout the game, except they work in your favor.
Anytime they can be used in PVP each side would have access to them so thats already balanced. |
sindex
Dam you posted this before I did. Anyways to answer your question, basically your hero’s have access to all the skills set by campaign (no special hero skills).
Knightsaber Sith
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In fact, you may have to choose between two different heroes to accompany you, which means the one that you don't choose won't be available until you beat the story and unlock everything in the game. |
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On a cool note, while you don't need to own Guild Wars or Guild Wars Factions to play Nightfall, there is a neat reward if you do. There's a unique hero based on each of those two campaigns, and you can travel back to Tyria and Cantha and unlock them. |
Terra Xin
Actually your heroes will have all skills you have unlocked, ever i.e. they are pvp grade. Though, it does say hro-specific skills, so in contrary to what you had just said about there not being hero-specific skills.... got a quote on that?
Cloudpiercer
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Originally Posted by Zinger314
I'll rephrase: What could Hero skills be so that normal professions wouldn't have access to an equivilant of them?
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...... Well at least we'll know next week.
Shadowfox1125
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Originally Posted by Gamespot.com
You can customize a hero, all the way down to the skills the hero uses, or the hero's inventory.
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Riesz
Quote:
Originally Posted by Zinger314
So, how exactly could ArenaNet do this without imbalancing the game?
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We don't know how the hero skills will work, either. Like celestial skills or res sig where it can only be used once until gaining a morale boost?
There is too little known about this to think of any imbalance issues yet...
Best part of the article, besides the hero inventory:
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(On a cool note, while you don't need to own Guild Wars or Guild Wars Factions to play Nightfall, there is a neat reward if you do. There's a unique hero based on each of those two campaigns, and you can travel back to Tyria and Cantha and unlock them. Not only that, but you can also adventure around the original campaign settings with your heroes.) |
edit: Oh whoops, didn't see the other thread on the article
Slainster
The more I read about the hero system, the more Im liking it
Spura
From the article:
This is false.
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And the dervish can also shape shift into the shape of one of the gods in Guild Wars. This is an incredibly powerful ability, but it leaves the dervish vulnerable afterwards |
Poison Ivy
Never belive advertising articles.
Valiance
Quote:
Originally Posted by Spura
From the article:
This is false. |
"Their greatest power, however, is that of transformation. The Dervish, when roused, may channel divine powers and change their form to temporarily become the physical embodiment of a god."
Guildmaster Cain
So basically beating Shiro up again, unlocks a special Canthan hero that you can have when you also posess Nightfall?
SirJackassIII
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Originally Posted by Shadowfox1125
Am I reading this correctly?
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Unless they changed it again ofc.
Tetris L
I don't think this means that the heroes get special monster skills. They have the same skills as human player. The point is that the process of unlocking skills for each individual hero is separate from the unlocking on your account or character.
In the Nightfall preview event the heroes simply had access to all skills unlocked on your account. When I noticed that I immediately thought that this can't be the final version, because that would mean that you must have one character of each profession to unlock skills for your heroes. Somebody who is new to Guild Wars and starts his very first character would only have the default hero skills, and no way to unlock more except through PvP.
In the Nightfall preview event the heroes simply had access to all skills unlocked on your account. When I noticed that I immediately thought that this can't be the final version, because that would mean that you must have one character of each profession to unlock skills for your heroes. Somebody who is new to Guild Wars and starts his very first character would only have the default hero skills, and no way to unlock more except through PvP.
Tetris L
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Originally Posted by Gamespot
There's a unique hero based on each of those two campaigns, and you can travel back to Tyria and Cantha and unlock them.
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Vahn Roi
"Koss is using Spectral Agony!"
Shadowfrost
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Originally Posted by Tetris L
I take it these are Zenmai for Cantha and Olias for Tyria. The fact that they are "foreign" may explain why they weren't listed in most hero features.
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Gordon Ecker
Like Tetris L said, maybe Gamespot misinterpreted things and "heroes can learn exclusive, unique skills" means "heroes can learn regular skills that you haven't unlocked, but those skills are exclusive to that specific hero until they're unlocked". Another possibility is that hero skills might only function in the hero vs hero arena. As for the thing about being particularly vulnerable after a form ends, it wasn't true last month, but they could've altered the skill since then. The one thing I'm worried about is that Zenmai appears to be the only Factions hero, which means that, unless the article's wrong, there appears to be no Ritualist hero.
l Artemis Entreri l
And the dervish can also shape shift into the shape of one of the gods in Guild Wars. This is an incredibly powerful ability, but it leaves the dervish vulnerable afterwards
This is false.
wtf this is true did u play the preview??look at the skills...avatar of lyssa,melandru,grenth,balthazar,etc. lol
and what do u think on the paragons(might be able to) replacing of the monk?
itll be alot easier to finish nightfall than it was factions(wasnt too ahrd anyway tho) b/c factions had a bunch of assasins running around but in NF we have more support classes
This is false.
wtf this is true did u play the preview??look at the skills...avatar of lyssa,melandru,grenth,balthazar,etc. lol
and what do u think on the paragons(might be able to) replacing of the monk?
itll be alot easier to finish nightfall than it was factions(wasnt too ahrd anyway tho) b/c factions had a bunch of assasins running around but in NF we have more support classes
Alex Weekes
Hi all,
Just before you get too stuck in here, please remember that it's not unknown for a journalist to either misunderstand something or maybe use embellishment language that can lead to misunderstanding amongst readers.
I can neither confirm nor deny this at the moment, however I'll chase this up and see if I can get it clarified for you.
Just before you get too stuck in here, please remember that it's not unknown for a journalist to either misunderstand something or maybe use embellishment language that can lead to misunderstanding amongst readers.
I can neither confirm nor deny this at the moment, however I'll chase this up and see if I can get it clarified for you.
Minus Sign
Thanks for that Alex...(aww; what the heck; I think its funny) while I can neither confirm nor deny that your post has set me at ease, rest assured that we here at Guru have taken note of your participation in this topic.
Heres' a question: will heroes have the same UAS that they did during the Preview? By that I mean will heroes have access to all of an accounts unlocked skills or are these "special hero trainers" a way to weaken them from what we saw during the beta event?
First time I saw this thread i was thinking the same thing: "sweet; Heroes get monster type skills". But the more I thought about it the more I realised that Anet may have given us UAS per Hero to account only for the preview so players could have full access. Or--just as probable--that the hero trainers were not ready yet during the preview.
I hope very much that you can clearify soon. The thought of skillcapping all the Elites my heroes will need on every single PvE slot)is making me downright tremble.
Heres' a question: will heroes have the same UAS that they did during the Preview? By that I mean will heroes have access to all of an accounts unlocked skills or are these "special hero trainers" a way to weaken them from what we saw during the beta event?
First time I saw this thread i was thinking the same thing: "sweet; Heroes get monster type skills". But the more I thought about it the more I realised that Anet may have given us UAS per Hero to account only for the preview so players could have full access. Or--just as probable--that the hero trainers were not ready yet during the preview.
I hope very much that you can clearify soon. The thought of skillcapping all the Elites my heroes will need on every single PvE slot)is making me downright tremble.
Robin_Anadri
Wow, I hope they *don't* change the way the hero's skills were available. That was the coolest thing about the heroes in my opinion. And it wasn't unbalanced because you still only had the low level attribute points, and low level armor, etc. And from what I can guess, there will be no way to "forge run" your hero's armor. You can give them max weapons, but the attribute points will still be low.
Being able to create a low-level version of my boon-prot build on the monk hero was so neat. Or having Koss running Hundred Blades/Ripostes at level 4.
I am somewhat disappointed that we haven't seen any sign of a ritualist hero, though. I hope it turns out we're guessing wrong and a ritualist will be available. I'd much rather have that than the doubled up monks, warriors and elementalists.
I wouldn't mind having to cap *elites* for the heroes, provided they did something like make signets of capture MUCH CHEAPER, or free for your heroes. Because otherwise, it becomes not a gold sink, but a gold BLACK HOLE.
Being able to create a low-level version of my boon-prot build on the monk hero was so neat. Or having Koss running Hundred Blades/Ripostes at level 4.
I am somewhat disappointed that we haven't seen any sign of a ritualist hero, though. I hope it turns out we're guessing wrong and a ritualist will be available. I'd much rather have that than the doubled up monks, warriors and elementalists.
I wouldn't mind having to cap *elites* for the heroes, provided they did something like make signets of capture MUCH CHEAPER, or free for your heroes. Because otherwise, it becomes not a gold sink, but a gold BLACK HOLE.
Darakus
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Originally Posted by Minus Sign
Thanks for that Alex...(aww; what the heck; I think its funny) while I can neither confirm nor deny that your post has set me at ease, rest assured that we here at Guru have taken note of your participation in this topic.
Heres' a question: will heroes have the same UAS that they did during the Preview? By that I mean will heroes have access to all of an accounts unlocked skills or are these "special hero trainers" a way to weaken them from what we saw during the beta event? First time I saw this thread i was thinking the same thing: "sweet; Heroes get monster type skills". But the more I thought about it the more I realised that Anet may have given us UAS per Hero to account only for the preview so players could have full access. Or--just as probable--that the hero trainers were not ready yet during the preview. I hope very much that you can clarify soon. The thought of skillcapping all the Elites my heroes will need on every single PvE slot)is making me downright tremble. |
One of my ideas was to to be able to use heroes for testing purposes and having them with the same weaknesses I do would definitely defeat such a purpose, I can't even start to imagine the type of power levelling I would need to perform to simply get my heroes to an unlocking level that would give me any amount of flexibility.
I certainly hope the system is equivalent to what we saw during the preview with those bonus points present to allow players the ability to unlock skills at a faster rate for the account if they haven't managed to do so already. Specific heroes skills would be fun though maybe a "knock" or other such skills our heroes could use to allow us to get to specific areas.
But I have said enough, I certainly don't want to induce panic in people who like me saw the flexibility of heroes as the way to go even for normal characters and I don't want to launch a discussion either on how such an unlocking system would be completely normal.
FrogDevourer
I seriously hope this article is wrong and that ANet didn't kill the best feature of the WPE.
Using tons of unlocked skills on heroes was arguably the most enjoyable feature of the WPE (at least for GW veterans), and the best incentive to get UAS for PvE players.
Being *forced* to replay through factions and prophecies to give the best skills to my heroes, and to grind for hours so that they get enough skill points to try out new original builds... How thrilling! Equipping multiple heroes on multiple PvE character with decent weapons is already pain, so equipping them with a lot of diverse skills is simply a deal breaker for me.
Using tons of unlocked skills on heroes was arguably the most enjoyable feature of the WPE (at least for GW veterans), and the best incentive to get UAS for PvE players.
Being *forced* to replay through factions and prophecies to give the best skills to my heroes, and to grind for hours so that they get enough skill points to try out new original builds... How thrilling! Equipping multiple heroes on multiple PvE character with decent weapons is already pain, so equipping them with a lot of diverse skills is simply a deal breaker for me.
Phoebe
Déjà-vu? ... The UAS button!
Ole Man Bourbon
"Hero-specific skills" suggests monster-type skills to me.
Zehnchu
I just hope that getting skills for hero’s does not cost gold. If it does guess my hero’s will be the dumber then henchmen.
Lord Sarevok
It did mention in the article that heroes were using all previous unlocks you had like in the preview. However, I'm surprised no one mentioned what was said in the last part of the article. You must be swallowed up by a wurm and then you get to control the wurm with the ability to body slam people. Cool? Indeed.
A unique hero for Canthans and Tyrians is also a neat touch. I just hope it's not Mhenlo for us Tyrians.
We can't really comment on unbalanced hero skills without knowing what they are. There are many monsters skills in the game which are not super powered. They may be intended to add a bit of a unique touch to your heroes which is cool.
A unique hero for Canthans and Tyrians is also a neat touch. I just hope it's not Mhenlo for us Tyrians.
We can't really comment on unbalanced hero skills without knowing what they are. There are many monsters skills in the game which are not super powered. They may be intended to add a bit of a unique touch to your heroes which is cool.
FrogDevourer
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Originally Posted by Zehnchu
I just hope that getting skills for hero’s does not cost gold. If it does guess my hero’s will be the dumber then henchmen.
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However all the fun we could have playing with the heroes' skills and builds will be destroyed by the need to farm XP and gold.
Cloudpiercer
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Originally Posted by Zehnchu
I just hope that getting skills for hero’s does not cost gold. If it does guess my hero’s will be the dumber then henchmen.
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Guildmaster Cain
Well, good for me (and my heroes) I got almost have a full skill unlock with both chapters ^^...
pigdestroyer
hero skills will be like monster or npc skills, like claiming resource whats the big deal noob?
Riesz
Quote:
Originally Posted by pigdestroyer
hero skills will be like monster or npc skills, like claiming resource whats the big deal noob?
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Tozen
It sounds like Anet made some good decisions involving the heroes. I am glad that we don't get them all during the course of the game (Which makes the storyline more interesting) but that we can unlock them all at the end (which makes PvP more interesting)
Everything sounds like a lot of fun. Seven days to go!
Everything sounds like a lot of fun. Seven days to go!
NeHoMaR
I think is just a hero trainer, that train only heros, with NORMAL skills.
Mr.H.Mishima
How about it works like this:
Hero trainers can unlock skills for your Hero's without costing you a skill point AND not making that skill available for your own use.
You can still equip and skills you already have unlocked and elites, but say, if you haven't unlocked 'Mark of Rogdort' because you don't play an ele and your Warrior has no use for it, you don't have to waste one of your own skill points to purchase it.
Sounds reasonable to me.
Hero trainers can unlock skills for your Hero's without costing you a skill point AND not making that skill available for your own use.
You can still equip and skills you already have unlocked and elites, but say, if you haven't unlocked 'Mark of Rogdort' because you don't play an ele and your Warrior has no use for it, you don't have to waste one of your own skill points to purchase it.
Sounds reasonable to me.
thezed
I am happy to hear you will get all the heros (even the ones you skipped in the plot line) at the end. Makes the decision of who to choose a bit less of a burden.
GloryFox
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posted by Hells Last Survivor How about it works like this: Hero trainers can unlock skills for your Hero's without costing you a skill point AND not making that skill available for your own use. You can still equip and skills you already have unlocked and elites, but say, if you haven't unlocked 'Mark of Rogdort' because you don't play an ele and your Warrior has no use for it, you don't have to waste one of your own skill points to purchase it. Sounds reasonable to me. |
This makes logical sense to me. If someone only plays a monk and has no warrior skills unlocked or is a new player to the game, then that player can properly equip his Warrior HERO with a decent build. Otherwise only his Monk HERO's would benefit from that players experience.