Nightfall Sin Elites...

Jumnious

Ascalonian Squire

Join Date: Jan 2006

[GoDz]

N/Me

... are freaking amazing. The sin class will be amazing...

I found the information on GW Wiki:
http://gw.gamewikis.org/wiki/Elite_skills_list

Just scroll down to the very bottom...

Assault Enchantments will be so awesome for PvP; for example in Fort Aspenwood against Prot. Monks through every life bonding enchantment they have on NPCs guarding the gates. =D

Fox's Promise will guarantee ( my bad on spelling ) will make every deadly combo amazing. My spike-dealing combo has defeated every build and with this elite, I will never have to worry about missing a beat.

Shattering Assault... ow! enough said... =D

Golden Jaw Strike will be an annoyance to any caster. =D

Deadly Arts attribute seems to be more appealing now with the 2 new elites; Mark of Insecurity & Shadow Prison.

Hidden Caltrops could do some horrible damage with a +63 crippling attack to another attack.

The Non-Attribute Elites seem almost pointless, Shadow Meld is an elite which would be better known as Recall. A waste of an elite... however, Shameful Waste could be helpful to a degree, to help take down kiters, amber-runners, and a good interrupt use.

In conclusion, I cannot wait to give my sin some more buff in Nightfall... ^_^

lord_shar

lord_shar

Furnace Stoker

Join Date: Jul 2005

near SF, CA

Black Spider Strike is the skill my assassin is eagerly awaiting. Finally, a hexed target offhand that has a decent recharge time. Best of all, it doesn't consume the elite slot.

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Fox's promise = bye bye stance losers

SAPhoenix

Academy Page

Join Date: Aug 2006

White Knights

A/W

Fox's promise is a cool new elite. Using it with either Signet of Malice or Plague Touch to remove Blind (which is the only thing that could really screw you over apart from enchant stripping) would make you practically unstoppable. This will really make the sin a formidable adversary. They're a force to be reckoned with currently, but this will really make them scary. Watch the Guardian monks and Whirling Defense rangers/Distortion mesmers complain about this one. *lol*

Touchy players are gonna regret the day they face off against a Fox's Promise sin ^^

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Or price of failure or spirit of failure.

l Artemis Entreri l

l Artemis Entreri l

Academy Page

Join Date: Aug 2006

Belarusian Standard Time [BST]

A/

i think shattering assaults and assault enchantments are gonna hurt u against dervishes so a lil tip is...when dervishes come, dont remove enchantments

y?b/c ull prolly get smacked w/ quite a few conditions

SAPhoenix

Academy Page

Join Date: Aug 2006

White Knights

A/W

Quote:
Originally Posted by Yanman.be
Or price of failure or spirit of failure. Well you could always go Fox's Promise, Signet of Malice, Hex Breaker. Then you're more or less covered.

Pick Me

Forge Runner

Join Date: Feb 2006

Thornill, ON, Canada

THE CANUCK MONKS (TCM)

W/R

Quote:
Originally Posted by SAPhoenix
Well you could always go Fox's Promise, Signet of Malice, Hex Breaker. Then you're more or less covered. Except for Blur Vision (casted on the ally next to you), Hex Breaker, removes.... Parasitic Bond , then Reckless Haste, Price of Failure, Spiteful Spirit and then Parasitic Bond again. Nasty.

Or can we just say, stance + shatter enchantment.

Legendary Battousai

Legendary Battousai

Lion's Arch Merchant

Join Date: Jul 2005

CA

[Ryuk]

W/A

still, shock, falling, twisting, aod will be the most dominant assassin build, none of these elites add to the table any high, consistant, and effecient damage sources that could possibly replace AoD as an elite or remove shock as a knockdown.

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

Heh, shock assassin is nice, but when you start hitting the larger groups, it becomes rather painful having to wait for the exhaustion to go away.

SAPhoenix

Academy Page

Join Date: Aug 2006

White Knights

A/W

Quote:
Originally Posted by Pick Me
Except for Blur Vision (casted on the ally next to you), Hex Breaker, removes.... Parasitic Bond , then Reckless Haste, Price of Failure, Spiteful Spirit and then Parasitic Bond again. Nasty.

Or can we just say, stance + shatter enchantment.
Well this could go on forever, could have a monk pop Spellbreaker on you but I digress ^^

Good thing this is a team game

Quote:
Originally Posted by Legendary Battousai
still, shock, falling, twisting, aod will be the most dominant assassin build, none of these elites add to the table any high, consistant, and effecient damage sources that could possibly replace AoD as an elite or remove shock as a knockdown. Hmmm, that's debatable. Firstly, I don't see why all sin elites should necessarily be damage-dealing elites for them to be taken seriously (AoD sure as heck isn't a damage-dealing elite). Secondly, elites like Fox's Promise with the right backup (as I mentioned above, a monk that casts Spellbreaker on you) will be very powerful in PvP. The Shock build can also screw you over (one energy pip less while using AoD and exhaustion while using Shock is something you really don't want on a sin). Plus, if you KD someone who already has an evasive stance active, or if you're blinded after/just before Shock connects, you can forget about completing your combo. I don't see the Shock build as dominant. I see it as overused. Using a "niche" build only provides more opportunities for it to be countered.

Now take something like Fox's Promise. A monk covers you with Spellbreaker, you're packing Plague Touch/Signet of Malice and Fox's Promise. You're covered if you get conditioned, hexed, etc and stances won't be a problem for you. I consider that to be something that rivals the "superiority" of AoD.

I think the new elites will provide a welcome (and much needed) change from the usual AoD builds.

Kaasschaaf

Ascalonian Squire

Join Date: May 2006

Holland

VILE

A/R

one thing I still don't get about shattering assault is if the extra damage is doubled since it is a double strike or simply stays as it is. if it is doubled this skill would be Really brutal. it's not only good against dervishes, considering I have 1 enchantment skill for nearly any of my characters. this skills is gonna be a real pain in the ass.

fox's promise will most likely be tweaked for a longer cooldown or higher manacost very soon, considering it has if you ask me a really to big difference between the efficiency of current unblockables and itself. and so might the tweakers think. it would still be quite broken though, even with higher recharge.

Spura

Wilds Pathfinder

Join Date: Feb 2005

Quote:
Originally Posted by SAPhoenix
Now take something like Fox's Promise. A monk covers you with Spellbreaker, I stopped reading there. That sentence is full of lose.

SAPhoenix

Academy Page

Join Date: Aug 2006

White Knights

A/W

Just like your post is devoid of an intelligent response.

Please, do explain to me why it is full of "lose", as you put it.

TadaceAce

Wilds Pathfinder

Join Date: Jul 2005

Quote:
Originally Posted by Kaasschaaf
one thing I still don't get about shattering assault is if the extra damage is doubled since it is a double strike or simply stays as it is. if it is doubled this skill would be Really brutal. It will double... just like every other attack.. basically if somebody is enchanted and it isn't guardian or prot spirit, trouble.

Spura

Wilds Pathfinder

Join Date: Feb 2005

Quote:
Originally Posted by SAPhoenix
Just like your post is devoid of an intelligent response.

Please, do explain to me why it is full of "lose", as you put it. Notice how nobody uses spellbreaker, except on ghostly? You want to sacrifise BL or energy management elite on monk so your assassin gets 1 or 2 paltry combos off without getting blinded? Notice how nobody uses Spell Breaker to keep blinding flash off warriors for spikes? 15 energy 45 sec FTL? Why not have your mesmer use non-elite interrupt to disrupt blinding flash during spike? Why did I have to type this out?

Hybrid Theory

Hybrid Theory

Academy Page

Join Date: Sep 2006

Guild Wars Gangsters [Gang]

W/

whats a better monk killer assasin or dervish?

SAPhoenix

Academy Page

Join Date: Aug 2006

White Knights

A/W

Quote:
Originally Posted by Spura
Notice how nobody uses spellbreaker, except on ghostly? You want to sacrifise BL or energy management elite on monk so your assassin gets 1 or 2 paltry combos off without getting blinded? Notice how nobody uses Spell Breaker to keep blinding flash off warriors for spikes? 15 energy 45 sec FTL? Why not have your mesmer use non-elite interrupt to disrupt blinding flash during spike? Why did I have to type this out? Why the heck would you want to use Spell Breaker on warriors anyway (or for the purposes of preventing Blinding Flash? WTH?). And where the heck did I make mention of that? The purpose of it is to ensure that Fox's promise doesn't get stripped while you're going for a spike. Attempts to do so costs the offense energy, nothing wrong with that.

Energy management eh. The monk puts Spell Breaker on a sin. If the sin gets blinded, he can remove it (monk doesn't have to). He can't be hexed. (monk didn't have to remove it) Offensive spells do squat (Did he even need to be healed yet?). And the monk only put one enchantment on him, an enchant that very few ppl (if any) actually pack a counter to.

Within that period, the sin could have spiked 2 targets without even having to break a sweat, while the opposition either chooses to ignore him and focus on other targets (because they can't target him with offensive spells anyway) or try in vain to strip his enchant, wasting energy in the process. While the opposition is wasting energy trying to kill the sin, their casters are fair game.

So to answer your question, if a sin on the team is practically guaranteed a kill or 2 without having to concern himself with being shutdown, then yeah, I'd sacrifice the energy management. Would you rather waste energy trying to keep a sin spiker hex/condition free on your team or would you rather pop one enchant on him and let him go about his business? And, from what I understand, most teams run with 2 monks at least, not just 1. It's almost as though you are basing your argument on a "single-monk" scenario.

Blinding Flash isn't the only counter to be faced as a sin. You make it seem as though its the only thing that can stop a sin in his tracks. Wrong. Evasive stances and enchants. Hexes. Snares. All of which can be countered/bypassed with condition removal (on the sin), Fox's promise and Spell Breaker. Even warriors are powerless against stance users as they can't use skills like Wild Blow unless they're prepared to part with their adrenal spike. A sin with Fox's promise won't have those problems. Look at the bigger picture instead of using one reference. All I see in your post is Blinding Flash this, Blinding Flash that.

I've come across teams in HA using Spell Breaker on their sins, and trust me, there's nothing crappy about it. If the team build supports the skills used, and knows how, and when to employ said skills, then the team benefits. Saying a particular "skill" or "spell" guarantees a loss in GW is the most stupid thing I've ever heard. It's about HOW skills are used, not about "oh, my skill is more leet than yours, so automatically I own you!".

I'm also starting to wonder why you bothered to type out your post.

Spura

Wilds Pathfinder

Join Date: Feb 2005

Quote:
Originally Posted by SAPhoenix
Why the heck would you want to use Spell Breaker on warriors anyway (or for the purposes of preventing Blinding Flash? WTH?). And where the heck did I make mention of that? The purpose of it is to ensure that Fox's promise doesn't get stripped while you're going for a spike. Attempts to do so costs the offense energy, nothing wrong with that.
I assumed you wanted to keep blinding flash of the assassin because Fox's promise ends on miss. If it was to stop enchant strips it is basically the same(preventing Fox's Promise to end), and same arguments apply. Also ever heard of cover enchants?

Quote: Originally Posted by SAPhoenix Energy management eh. The monk puts Spell Breaker on a sin. If the sin gets blinded, he can remove it (monk doesn't have to). He can't be hexed. (monk didn't have to remove it) Offensive spells do squat (Did he even need to be healed yet?). Yes he did.

- It is called warriors and ranger beating the crap out of him.
- Also assassin isn't the only target on the team. Casters will attack other characters on the team.
- Spell Breaker has downtime.
- After 1 or 2 spells on spellbreaker casters will just pick other targets.

Congrats, you migitated 5% of other team's damage for the price of energy management on a monk.


Quote: Originally Posted by SAPhoenix Within that period, the sin could have spiked 2 targets without even having to break a sweat, while the opposition either chooses to ignore him and focus on other targets (because they can't target him with offensive spells anyway) or try in vain to strip his enchant, wasting energy in the process. While the opposition is wasting energy trying to kill the sin, their casters are fair game. Keep up your science fiction stories. Even without Fox's Promise and Spell Breaker, assassins often spike unopposed by blind or block/evade and still you don't see people dropping left and right. Enemy monks can still heal your assassin spike. Enemy players can still blackout, ranger interrupt, knockdown, spike with warriors your assassin, blind or cripple with traps. Any sane opponent won't spend too much time trying to cast spells on assassin, and they can easily attack other characters on your team.

Quote: Originally Posted by SAPhoenix So to answer your question, if a sin on the team is practically guaranteed a kill or 2 without having to concern himself with being shutdown, then yeah, I'd sacrifice the energy management. How is making attack unopposed a guaranteed kill? Ever heard of healing?

Quote: Originally Posted by SAPhoenix
Would you rather waste energy trying to keep a sin spiker hex/condition free on your team or would you rather pop one enchant on him and let him go about his business? And, from what I understand, most teams run with 2 monks at least, not just 1. It's almost as though you are basing your argument on a "single-monk" scenario. Quick, call the IQ! Using Expel hexes and inspired hex when they could just own hexes with Spell Breaker, what nubs!

You just need to clear him before each spike. Conditions will still get applied by attackers even with Spellbreaker. Also making sin spell immune does nothing for your energy management, those hexers will, once again, blow that energy on your other team members(also your other attackers, unless the sin is your only attacker, in which case gg), and you will need to spend energy on hex and condition removal anyway.
Quote:
Originally Posted by SAPhoenix
Even warriors are powerless against stance users as they can't use skills like Wild Blow unless they're prepared to part with their adrenal spike. A sin with Fox's promise won't have those problems. Look at the bigger picture instead of using one reference. All I see in your post is Blinding Flash this, Blinding Flash that. 1. There are non-adrenaline warrior spikes
2. Warriors can use Way of the Fox before spiking stance users.
3. Wild blow is fine, other warrior can assist.
4. There are always other people to beat up than just stance users


Quote:
Originally Posted by SAPhoenix
I've come across teams in HA using Spell Breaker on their sins, They were taking it for ghostly in HoH anyway so they might as well use it on other things too, when it is not needed on ghostly.

Quote:
Originally Posted by SAPhoenix
skills used, and knows how, and when to employ said skills, Ah, the age old, "every skill is cool, you just ain't using them right". No, some skills are inferior to other options and some are good for 1 or 2 purposes in the whole game, Spell Breaker is one of them. If you are running it for ghostly, fine, put it on your assassin or monk or whoever you like, just don't pretend like it is some uber combo. A team with 1 spellbreaker and 1 normal monk is disadvantaged compared to a team with 2 normal monks with energy management or BL no matter how you slice it.

SAPhoenix

Academy Page

Join Date: Aug 2006

White Knights

A/W

Quote:
Originally Posted by Spura
I assumed you wanted to keep blinding flash of the assassin because Fox's promise ends on miss.
Hence the condition removal. You been paying attention?

Quote:
Originally Posted by Spura
If it was to stop enchant strips it is basically the same(preventing Fox's Promise to end), and same arguments apply. Also ever heard of cover enchants?
What the heck is Spell Breaker there for? So what, you're trying to tell me that Spell Breaker doesn't serve as a cover enchant then? Besides, other enchants are far more susceptible to removal than Spell Breaker.

Quote:
Originally Posted by Spura
It is called warriors and ranger beating the crap out of him.
Makes me wonder what the heck the rest of my team is there for.

Quote:
Originally Posted by Spura
Also assassin isn't the only target on the team. Casters will attack other characters on the team. True. That little fact can really count in the sin's favour. If he isn't public enemy no.1, it makes him that much more deadly.

Quote: Originally Posted by Spura Spell Breaker has downtime. So do a lot of other skills.

Quote: Originally Posted by Spura After 1 or 2 spells on spellbreaker casters will just pick other targets. If they do that, they'll only open themselves up to a world of hurt. Which is exactly what I would count on.

Quote: Originally Posted by Spura Keep up your science fiction stories. Even without Fox's Promise and Spell Breaker, assassins often spike unopposed by blind or block/evade and still you don't see people dropping left and right. I wouldn't expect anything less. However, being able to remove conditions and prevent offensive spells clearly gives you more of an advantage over a regular sin with a decent spike but heavy reliance on a monk.

Quote: Originally Posted by Spura Enemy monks can still heal your assassin spike. Enemy players can still blackout, ranger interrupt, knockdown, spike with warriors your assassin, blind or cripple with traps. Any sane opponent won't spend too much time trying to cast spells on assassin, and they can easily attack other characters on your team. Again, if they aren't casting spells on the sin, it's an advantage, not a disadvantage. The minute the focus shifts from the sin to someone else, the sin can take advantage of it.

Quote: Originally Posted by Spura How is making attack unopposed a guaranteed kill? Ever heard of healing? Well I reckon being able to attack unopposed as opposed to attacking while a target is using a stance, blinding you, hexing you, etc far increases your chances of scoring a kill. Also, I said it was practically guaranteed, not definitely guaranteed. Have you ever heard of Diversion? Can really screw monks over.

Quote: Originally Posted by Spura
You just need to clear him before each spike. Conditions will still get applied by attackers even with Spellbreaker. Also making sin spell immune does nothing for your energy management, those hexers will, once again, blow that energy on your other team members(also your other attackers, unless the sin is your only attacker, in which case gg), and you will need to spend energy on hex and condition removal anyway. Well if they're blowing their energy on my team members after having blown it on me, they're setting themselves up for a fall. And again, we aren't talking about one monk supporting an entire team on his own. For every member of my team that is targetted, that is one less threat to me. Which gives me more of an opportunity to strike while they're focused on someone else.

Quote:
Originally Posted by Spura
There are non-adrenaline warrior spikes Which can be countered. And they are far more susceptible to conditions/hexes.

Quote:
Originally Posted by Spura
Warriors can use Way of the Fox before spiking stance users. And get it stripped before they even land a single hit.

Quote:
Originally Posted by Spura
Wild blow is fine, other warrior can assist. Yeah, have them go crazy wasting their attacks on someone with a stance active.

Quote: I doubt that. 0.25 cast and off you go with a chain. Disenchanters rarely target warriors to catch that. Also there usually isn't enough enchantment removal to hit every enchantment that goes around.


Quote:
Originally Posted by Spura
There are always other people to beat up than just stance users Yep, then those stance users can capitalize on it when they're no longer under pressure.

Quote:
Originally Posted by Spura
They were taking it for ghostly in HoH anyway so they might as well use it on other things too, when it is not needed on ghostly. You seem to be contradicting yourself there. First you say Spell Breaker is a no no except on ghostly, now you say they "might as well" use it on whoever they want if it isn't being used on ghosty. Well heck, then they might as well use it as I suggested!

Quote:
Originally Posted by Spura
Ah, the age old, "every skill is cool, you just ain't using them right". No, some skills are inferior to other options and some are good for 1 or 2 purposes in the whole game, Spell Breaker is one of them. If you are running it for ghostly, fine, put it on your assassin or monk or whoever you like, just don't pretend like it is some uber combo. A team with 1 spellbreaker and 1 normal monk is disadvantaged compared to a team with 2 normal monks with energy management or BL no matter how you slice it. Yep, some skills are inferior to other options. But ultimately, it comes down to the build run by the team, doesn't it? They will use a set of skills for each member on the team to suit the team build, not so? What doesn't work for one team build might work well for another.

Your comment on having 1 Spell Breaker monk and 1 normal monk reminds me of the guy that posted the "Flourish" sin build at gwonline. One of his monks had Smiting Prayers all the way up and was using Strength of Honor on him to do vicious spikes on just about anything (warriors included). Needless to say, they were taking on high ranked teams and winning. Those teams were obviously comprised of the "default" 2 monks, but his team still prevailed against several of them.

So if you're going to believe that a team having 2 normal monks automatically makes that team superior, you're dead wrong.

holden

holden

Wilds Pathfinder

Join Date: Nov 2005

[NICE]

Mo/

Quote:
Originally Posted by SAPhoenix
What the heck is Spell Breaker there for? So what, you're trying to tell me that Spell Breaker doesn't serve as a cover enchant then? Besides, other enchants are far more susceptible to removal than Spell Breaker. a lot you said was pretty dumb but this enchantment blast really takes the cake.

you should quit while you're ahead. or wait a few weeks/months and come back and re-read this entire post.

spellbreaker is a shitty skill for a monk to use as an elite. it costs 15 energy, has a 16 second duration and a 45 second recharge. it's a bad skill anyway. being an elite makes it terrible.

SAPhoenix

Academy Page

Join Date: Aug 2006

White Knights

A/W

Use a valid argument and prove me wrong. Don't ride on the coattails of someone else that counter-posted and think you're all that. It doesn't make you look intelligent. It makes you look like a moron with nothing to back up what he said.

Tell me what was pretty dumb. Go ahead, it's not like I mind. Just don't say something is dumb and have nothing to back up your claims. That makes you look dumb.

Spura

Wilds Pathfinder

Join Date: Feb 2005

Quote:
Originally Posted by SAPhoenix
True. That little fact can really count in the sin's favour. If he isn't public enemy no.1, it makes him that much more deadly.

Again, if they aren't casting spells on the sin, it's an advantage, not a disadvantage. The minute the focus shifts from the sin to someone else, the sin can take advantage of it.

Well if they're blowing their energy on my team members after having blown it on me, they're setting themselves up for a fall. And again, we aren't talking about one monk supporting an entire team on his own. For every member of my team that is targetted, that is one less threat to me. Which gives me more of an opportunity to strike while they're focused on someone else.
Usually their offense will just focus on your defensive characters. You seriously overrate making attacks unopposed. Unopposed attacks happen all the time with all builds and most of the time they don't result in a kill, because monk heals the target.

If they used energy to hex you and after you are protected hexed other team members, they are hardly setting up for a fail, most hex teams are intended to hex all targets on enemy team, so inability to give hexes to 1 enemy for a period of time is hardly a problem for hex teams, they will just spend that energy applying more hexes to other member.
1 player protected from spells is also non-issue for spike teams and pressure teams.


Quote:
Originally Posted by SAPhoenix
Which can be countered. And they are far more susceptible to conditions/hexes.
No they aren't. The Shove hammer QQ used in playoffs did just fine.

Quote:
Originally Posted by SAPhoenix
And get it stripped before they even land a single hit.
Originally Posted by SAPhoenix
Yep, then those stance users can capitalize on it when they're no longer under pressure. You overrate this.

Quote:
Originally Posted by SAPhoenix

You seem to be contradicting yourself there. First you say Spell Breaker is a no no except on ghostly, now you say they "might as well" use it on whoever they want if it isn't being used on ghosty. Well heck, then they might as well use it as I suggested! I am not contradicting. I said if you bring it for ghostly then you can use it on other players when he is not capping.

This means that you'd never bring it just to use it on assassin.
How many bring Spell Breaker to protect attackers on their team in GvG? None. It shows that it is not worth bringing for the assassin. If you bring it anyway because of ghostly then sure, use it.

Your team is weaker defensively(weaker monk, and you don't bring anything defensively) but not that much stronger offensively. Heck for a lot of teams the only spell based attacker shutdown is Blinding Flash.

I would much rather use Fox's Promise with Sight Beyond Sight to spike and put BL on monk to remove hexes and conditions.

SAPhoenix

Academy Page

Join Date: Aug 2006

White Knights

A/W

Quote:
Originally Posted by Spura
Also there usually isn't enough enchantment removal to hit every enchantment that goes around.
Taking into account what you just mentioned there, we shouldn't even be having this argument.

Quote:
Originally Posted by Spura
Your team is weaker defensively(weaker monk, and you don't bring anything defensively) but not that much stronger offensively. Heck for a lot of teams the only spell based attacker shutdown is Blinding Flash. I see you chose to ignore my reference to the "Flourish" sin with a smite monk and Strength of Honor for powerful spikes. And the fact that it was used with great success against high-ranked teams (in HA, of all places) running 2 "default" monks. Was the "Flourish" team any weaker because they had a smite monk on their team? I think not.

holden

holden

Wilds Pathfinder

Join Date: Nov 2005

[NICE]

Mo/

Quote:
Originally Posted by SAPhoenix
Use a valid argument and prove me wrong. Don't ride on the coattails of someone else that counter-posted and think you're all that. It doesn't make you look intelligent. It makes you look like a moron with nothing to back up what he said.

Tell me what was pretty dumb. Go ahead, it's not like I mind. Just don't say something is dumb and have nothing to back up your claims. That makes you look dumb. you eluded to using the high priced, low duration, long cooldown Spellbreaker as a cover enchantment. dumb, imo.

and at the risk of being a brownnoser, you dont know half of what spura does about this game. not even close.

asskisser or not, spellbreaker sucks.

SAPhoenix

Academy Page

Join Date: Aug 2006

White Knights

A/W

What does Spura's knowledge of GW have to do with your argument?

So you are riding on his coattails then. At least have the decency to argue a point yourself instead of simply adding to what was already posted.

Also, basing your empty claims on an assumption is pretty moronic. Who's to say I don't know as much about the game as Spura does? And WTH does that have to do with anything anyway? We weren't arguing about who's knowledge is greater. We were arguing as to whether it was plausible to use Spell Breaker as suggested. He gave his opinion, I gave mine. If you don't like it, fine. Just don't make stupid assumptions and expect me to take you seriously when you obviously can't muster an opinion unless it's based on what someone else has already said.

Karmaniac

Karmaniac

Lion's Arch Merchant

Join Date: Feb 2006

Quote:
Fox's Promise Now even less likely you will ever invest points in deadly arts.

Nevertheless I find it kinda amusing that arguably the best and most usable skills will be introduced in expansion which is in no way associated with Factions.
Seriously Anet was it really too hard to come up with decent skills in Factions?

SAPhoenix

Academy Page

Join Date: Aug 2006

White Knights

A/W

Two words: Marketing strategy.

However, Deadly Arts has some nice new additions, so we'll just have to wait and see.

Also, the sin has plenty of decent, usable and effective skills available to it currently. If that wasn't the case, no one would bother with it.

Hellcaller

Ascalonian Squire

Join Date: Aug 2006

N/

I am very happy with the new skills that the assassin got with Nightfall, and i finally have some good reasons to actually use deadly arts now, since the new skills also show to be very practical. And with the addition of Black Spider Strike, it will be easy to make some good 'deadly' assassin builds, which i found a bit hard using Black Lotus Strike as it has 20 secs recharge, and its tied to Critical Strikes, which will be on the lower side when i use Deadly Arts.

Personally, i cant wait to try out the powerful Deadly Paradox, and of course Mark of Insecurity(which i will choose instead of Foxs Promise). MoI shows to be very 'deadly' and versatile as well, as it can be used vs rangers, warriors who choose to stance, and its also very useful against enchanters, especially dervish and some builds like the IW mesmer and its new upcoming Me/A variation(which will probably use Deadly Paradox in addition with Feigned Neutralilty?) And of course, it only costs 5 energy, cast 1 sec, and recharges in 10 secs while it lasts for 21 secs on DA 12. For example, it will be funny to see that Shadows Refuge of the assassin your sparring with will only last 2 secs. Or his Feigned Neutralitiy for 6 secs. Or a whirling defense of 9 secs. Or Distortion for 3 secs. Or........never mind, i think you get the point now.

Signet of Toxic Shock will also prove to be very good, and an excellent follow up for Black Spider Strike(maybe with Iron Palm for knockdown?). Also, Disrupting dagger will probably be in many builds as well, since it can be very useful even with no points in deadly arts. And last but not least, Shadow Prison. I think ill have a lot of fun with that one(maybe with Deaths Retreat?). Anyway, i cant wait to try out the Nightfall assassin. And i think ill find it hard to exclude Deadly arts from my assassin now.(And lets not forget the good old Impale and Siphon Speed!) Now, i only have to think about my attribute points -.-

Anyway, GOODLUCK TO EVERYONE, and HAVE FUN with Nightfall and Halloween(both irl and gw) Enjoy all!

holden

holden

Wilds Pathfinder

Join Date: Nov 2005

[NICE]

Mo/

Quote:
Originally Posted by SAPhoenix
What does Spura's knowledge of GW have to do with your argument?
i just wanted to make it clear that you don't know what you're talking about.


Quote: Originally Posted by SAPhoenix So you are riding on his coattails then. At least have the decency to argue a point yourself instead of simply adding to what was already posted.
agreeing with someone that has a thorough knowledge of the game does not equate to 'riding on the coattails of someone else'.


Quote:
Originally Posted by SAPhoenix
Also, basing your empty claims on an assumption is pretty moronic. Who's to say I don't know as much about the game as Spura does? your posts proved it over and over. you brought up using Spellbreaker as a cover enchantment.

Quote:
Originally Posted by SAPhoenix
And WTH does that have to do with anything anyway? We weren't arguing about who's knowledge is greater. We were arguing as to whether it was plausible to use Spell Breaker as suggested. He gave his opinion, I gave mine. If you don't like it, fine. Just don't make stupid assumptions and expect me to take you seriously when you obviously can't muster an opinion unless it's based on what someone else has already said. .......

vergerefosh

Wilds Pathfinder

Join Date: Sep 2006

Englishmen Don't Drink [Tea]

W/R

New ones don't sound that good to me

Temple Strike FTW all the way

SAPhoenix

Academy Page

Join Date: Aug 2006

White Knights

A/W

Quote:
Originally Posted by holden
i just wanted to make it clear that you don't know what you're talking about.
And you can't even make a valid argument on your own. You're basically just repeating what he said. Which kinda makes your post pointless. Don't expect me to be phased by what you said. By the way, was that comment supposed to have a particular effect? Guess you failed.

Quote:
Originally Posted by holden
agreeing with someone that has a thorough knowledge of the game does not equate to 'riding on the coattails of someone else'. Go back to your master then, Igor. And stop wasting my time. You weren't merely agreeing with him. You were trying to formulate your own argument, at which you abysmally failed. That gives me the impression that your own knowledge of the game is limited, so you have to piggyback on other ppls' posts to come across as though you know something. Kudos to you.

A thorough knowledge of the game cannot be construed as knowing everything. We're all human here, not robots.

Quote:
Originally Posted by holden
your posts proved it over and over. you brought up using Spellbreaker as a cover enchantment. Oh so it isn't an enchantment... I see. And it thusly cannot be used as a cover enchantment. Ah ok. Thanks for the useless information.

SAPhoenix

Academy Page

Join Date: Aug 2006

White Knights

A/W

Quote:
Originally Posted by vergerefosh
New ones don't sound that good to me

Temple Strike FTW all the way Practical application is usually better than theory

Wait until Nightfall is out, try out a few of these new elites, and chances are your opinion of them will change.

holden

holden

Wilds Pathfinder

Join Date: Nov 2005

[NICE]

Mo/

Quote:
Originally Posted by SAPhoenix
Oh so it isn't an enchantment... I see. And it thusly cannot be used as a cover enchantment. Ah ok. Thanks for the useless information.
l o l

Gosu

Academy Page

Join Date: Dec 2005

Everywhere and yet nowhere

none

R/Me

Ok Saphoenix, I have read through this entire thread.

Now Sap I think maybe your little concept has potential, but unfortunately there are big holes in your strategy. A few people namely Spura has tried to put you straight on these things, but for whatever reason, maybe due to how Spura approached the thread you have responded aggressively.

The thing is Sap the build you are proposing is not stable; your build is based around keeping your Assassin hassle free as possible. Now there is nothing wrong with that, but unfortunately you are doing that at the expense of a core team player (Monk).

You said yourself that you would willingly sacrifice energy management for this form of attack. This is unwise to say the least, energy management is integral for a monk and the fact that you are sacrificing it for a very poor Elite (Spell breaker) is terrible.

Before you bring up the ole Mo/A look at the build most of the skills are 5 energy the cheapest amount of energy you can spend on a skill with the exception being the signet of devotion, which costs nothing. With the most expensive skill being 10 energy, which is Protective Spirit/ Blessed light or Spirit Bond/Blessed light. The skills are cheap,cost effective and fast recharging. Which makes running no e-management on the Mo/A possible.

The way you have described the usage of Spell breaker in your build seems a little naive. I will explain, you are brining Spell breaker for the sole reason to "just" help the Assassin and nothing else from what it seems to me.

You are sacrificing Blessed light, Energy drain and Mantra of recall all of these skills can benefit not just "ONE" person but also a host of teammates. Blessed light can help remove conditions as well as hexes; Mantra and Energy drain provide energy for the monk to keep helping the team more consistently and effectively.

Instead you are bringing Spell Breaker to aid one player to spike effectively, the fact that you feel your sin has to be dependant on another player to perform effectively speaks volumes.

Bringing SpellBreaker to help the Ghostly is the only real scenario where an elite has to be used on a specific individual player.That scenario of protecting the ghostly is usually forced on the team and can't really be avoided, otherwise as Spura said Spellbreaker would rarely be used.

Your situation differs, as this can be more than avoided. I am not trying to say don't create the build you are making, just put a little more time into it and make the build solid but more than anything stable.

Then you will be onto a winner.

Babysitting the Ghostly Hero in this way is quite important, he should be of vital importance to most Ha teams, as the hero provides a morale boost in HA if he happens to kick the bucket. Doing this for another player in this manner especially when you don't need to seems unwise. I am assuming you are considering this build for GvG also, if you are then i feel it needs to be reworked for some of the reasons above.


I would advise think more about your team, rather than the survival of one individual player if it can be helped.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

New things I like:

Wrastel's Collapse

Shadow Prison

Shattering Assault

Assault Enchantments

Fox's Promise

Way of the Assassin.

Arathas the great

Arathas the great

Academy Page

Join Date: Jul 2006

W/Mo

hey guys, just found the boss that you can cap way of the assassin from. if anyone needs help finding it Pm me in game





IGN: arathas the great

oljomo

Frost Gate Guardian

Join Date: Mar 2006

Quote:
Originally Posted by lord_shar
Black Spider Strike is the skill my assassin is eagerly awaiting. Finally, a hexed target offhand that has a decent recharge time. Best of all, it doesn't consume the elite slot. Hi

the best part is, they reduced the recharge of black lotus as well ^_^

black lotus + black spider IMO beats GPS falling

oljomo

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

It does.

Son of Urza

Son of Urza

Frost Gate Guardian

Join Date: Dec 2005

I'm the guy right behind you staring through your head . . . .

W/

Yeah. Shadow Prison-BLS-Horns-Falling-Twisting. There's your combo. Doesn't even need any points in deadly arts- BLS will be used immediately after Shadow Prison, well within the 4 second duration. Costs 17 net energy, a rather nice improvement over AoD-GPS-Horns-Falling-Twisting's 40 energy.


Also note that Black Spider Strike and Black Lotus Strike don't really go all that well together, as they are both "on hex" lead attack-free offhand attacks, with exactly the same recharge.