I was thinking around on something and came up with this:
30-40 energy
armor: 80
weapons: one handed maces and one handed hammers. maces 16-25 and one handed hammers 15-30
close combat, with aiding magic
Attributes:
Dual weapon wielding (primary attribute, makes it possible to use two different weapons at the same time, this will also increase attackspeed by 1% per lvl. it is needed to use two weapons to be able to attack )
Energy restoration (secondary attribute, would make it possible to give others energy from themself, and to gain energy too)
focus (secondary attribute, lets the player focus to do more damage and to do different things faster)
arcane arts (secondary attribute, allows the player to use small arcane magic, short casting time but also quite bad effect)
sample skills:
Irritating combo (dual weapon wielding) 10 energy, 1/4 sec casting, 10 sec recharge
you attack from two directions at the same time and disrupts the enemy, if that enemy was using a spell it is disabled for 7-20 seconds
"use this!" ( energy restoration ) 1-8 energy, 5 sec recharge
shout. target ally gets 1-8 energy from you
clear meditation ( focus ) 10 energy, 3 sec casting, 20 sec recharge
preparation. your next 1-16 attacks is unblockable and makes +5-27 damage
arcane pain ( arcane arts ) 10 energy, 1/4 sec casting, 10 sec recharge
spell. target enemy takes 10-20 damage for two seconds.
what do you think about it?
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