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Originally Posted by Riesz
What I dread most about new chapters is having to spend 250k+ on just SKILLS.
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Originally Posted by Winterclaw
A warrior who's gotten all the warrior skills from the other games will need 25K plus an extra 25 skill points (or 375,000xp) to just get all the warrior skills in nightfall.
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To be honest, this is basically nothing for a hardcore PvE player, and UAS has to be calibrated for top hardcore players. It may seem unfair to the casual player (and for the records, I *am* a casual player). Yet if you give the casual player an easy/free access to everything (including weird/weak/unused skills or rare loot), how will you convince the hardcore player with bazillions of XP and platinum to keep playing the game? Grinding for items? What's the point if gold and XP are worthless in the game... Collecting all skills (as described in the OP) or all armors or a lot of loot is the typical MMORPG time/gold sink.
Point is, MMORPGs *need* time sinks and money sinks, and they *have* to be calibrated to entertain the most addicted players. Collecting all skills (as described in the OP) or all armors or a lot of loot is the typical MMORPG time/gold sink, so you just cannot reasonnably ask for free PvE unlocks.
However it's also important for a MMORPG to give the average player an access to the basic stuff. IMHO, GW is doing a very good job at this. 9th Requiem gave a very good explanation: contrary to WoW, in GW you don't *need* to grind if you want to play the game casually. That's more than I need.
In short I disagree with the OP because I understand and I accept that PvE UAS is out of my league. I have access to all the skills I need, but I'm not trying to unlock everything on every character because I don't have the time to grind for content I'll never use.
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Originally Posted by Blackhawk
So being able to buy a complete skillpack for a PvP char from the GW Shop is "fair" compared to the ones who grinded for the skills now is it?
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Strange as it may seem, yes. The alternative would be to force new players into grinding, which would basically mean 'no new pvp player for GW'. That's also why ANet is planning to release a PvP-edition for Nightfall.
Unlock packs provide an *optional* alternative for players who do not care about PvE, and for those who feel they need unlocks to be competitive. Granted, many players would like to see free UAS implemented, but ANet decided to link PvE and PvP and I certainly understand why as I enjoy both aspects of the game. Therefore the current unlock system (with PvE grinding or with Balthazar factions) is a very good alternative if you don't want to implement UAS.
Conclusion: asking for free content, free unlocks and so on (with a cookie and a glass of milk) is bound to fail.