Pve Skill System Suggestion (plx Read)

Marz08

Marz08

Pre-Searing Cadet

Join Date: Sep 2006

In a House

Eight Deadly [Sins]

A/E

I Have recently been discussing the PVE Skills system with friends and random players. We are very fed up with buying the same skills over and over again with new and different characters. It wastes time and money and is unfair.We think that the PVE skill system should work account baed unlocked like the PVP system apart from elite skills. All those in favour of this Idea/Suggestion say "Aye"!

Bolygo

Ascalonian Squire

Join Date: Aug 2006

Endangered Feces [DoDo]

Mo/

I dont know, that doesnt sound like real RPG, i mean, learning new skills is an adventure, my monk shouldnt know how to hamstring someone just because my warrior knows it

Nestle Mint Aero

Pre-Searing Cadet

Join Date: Sep 2005

The Seventh Legion (VII)

Mo/Me

This idea is going to be shat upon by many people, Pages worth of hate, All directed at you my friend. Run before they get here. Good luck.

Marz08

Marz08

Pre-Searing Cadet

Join Date: Sep 2006

In a House

Eight Deadly [Sins]

A/E

Quote:
Originally Posted by Bolygo
Not signed, all these stupid PvE ideas, go back to preasearing and learn to play man :/


that was a joke btw ignore it

Quote:
Originally Posted by Nestle Mint Aero
This idea is going to be shat upon by many people, Pages worth of hate, All directed at you my friend. Run before they get here. Good luck.

Good one another joke

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Keep this thread flame free, or it shall be closed very soon.

Bolygo

Ascalonian Squire

Join Date: Aug 2006

Endangered Feces [DoDo]

Mo/

Sorry Marz i just couldnt stand it DD

Awesome Nuke

Awesome Nuke

Frost Gate Guardian

Join Date: May 2005

Quebec, Canada

Québékers Alliance

Mo/N

Its indeed a pretty... not-good idea buddy. Get ready for some action :s

Hammer1066

Pre-Searing Cadet

Join Date: Oct 2006

Name Was Taken [DOH]

W/Mo

What does flame free mean?

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

/not signed

It's enough the you can buy any skills that have been unlocked by previous characters from trainers.

I would rather they implement that all skills (non-elite) are learned through quests.

I think it's not in the character development that one character has to do a quest to unlock Animate Bone Fiend (or buy it at Ember Light Camp), then a brand new Necro in Factions can go and purchase the skill once he gets his first skill point.

FrogDevourer

FrogDevourer

on a GW break until C4

Join Date: Feb 2005

In your shadow

Servants of Fortuna

Quote:
Originally Posted by Marz08
It wastes time and money and is unfair.
First reason why it won't be implemented: this system has been specifically designed to make PvE players get a lot of XPs and gold. Time sink, gold sink, it's the very fabric of any MMO game. In short, you're asking ANet to remove PvE grind, but once you've completed all missions and quests, there is nothing left to do in PvE but grinding for XP, items or gold. Without grind, the amount of time spent in PvE would be ridiculously low, which is no-no for any MMO.

Honestly, instead of requesting time-free and gold-free PvE content, players should be grateful towards ANet for providing a (somewhat) healthy and fair PvP environment.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Frog, at some point though, you are just asking for too much XP/Grind.

A warrior who's gotten all the warrior skills from the other games will need 25K plus an extra 25 skill points (or 375,000xp) to just get all the warrior skills in nightfall. Now imagine that same person also gets a few monk, paragon, and elementalist skills as well. Now imagine that this same person also needs to get skills for 2-3 other existing PCs and not just new ones from nightfall. Some people have more than 1 PvE character and they might want or need to get their characters skilled up.

IMO, the skill buying system should change so that after skill cost 1 plat each, you should be able to buy them with money or with a skill point and not both. You are right in the fact there needs to be some grinding, but right now it is a little too much.

Marz08

Marz08

Pre-Searing Cadet

Join Date: Sep 2006

In a House

Eight Deadly [Sins]

A/E

Quote:
Originally Posted by Winterclaw
Frog, at some point though, you are just asking for too much XP/Grind.

A warrior who's gotten all the warrior skills from the other games will need 25K plus an extra 25 skill points (or 375,000xp) to just get all the warrior skills in nightfall. Now imagine that same person also gets a few monk, paragon, and elementalist skills as well. Now imagine that this same person also needs to get skills for 2-3 other existing PCs and not just new ones from nightfall. Some people have more than 1 PvE character and they might want or need to get their characters skilled up.

IMO, the skill buying system should change so that after skill cost 1 plat each, you should be able to buy them with money or with a skill point and not both. You are right in the fact there needs to be some grinding, but right now it is a little too much.
Exactly.I see you have too warriors bet it co
st a bomb buying the skills again.I with your idea, once the skill has been unlocked on your account it should cost a Skillpoint and no money. This would be a biig improvement for the system and make many happy. Espicially considering you can buy up too 26 character slots now,players will have more than one PVE character the same profession!

Blackhawk

Wilds Pathfinder

Join Date: Jun 2006

N/

Quote:
Originally Posted by FrogDevourer
Honestly, instead of requesting time-free and gold-free PvE content, players should be grateful towards ANet for providing a (somewhat) healthy and fair PvP environment.
So being able to buy a complete skillpack for a PvP char from the GW Shop is "fair" compared to the ones who grinded for the skills now is it?

Knightsaber Sith

Knightsaber Sith

Furnace Stoker

Join Date: Aug 2006

Few Fallen Heroes [FFH]

W/E

/notsigned

Maybe you need to just stop constatnly remaking characters.

yunthi

yunthi

Academy Page

Join Date: Jul 2006

War Friends [WF]

W/

jst a small bit of info,

ive been "collecting" skills for my warrior and ive done all the quests that reward u with skills + sec profession skill quests ( profession specific quests)

ive got about 4 mil xp (-~30k) and to get all the skills currently ingame ill need 289 skillpoints worth 4'335'000 xp so it adds up to about 8,3 mil xp not counting nf skills (300 more)

currently there are
604 normal +
180 elite skills
784 skills total +300 from nf =1084 total

got some grinding to do

Knightsaber Sith

Knightsaber Sith

Furnace Stoker

Join Date: Aug 2006

Few Fallen Heroes [FFH]

W/E

^I've been getting all the skills to, but not all one charcter. Much easier if you do it accross all your characters.

thedeadwalk!

thedeadwalk!

Wilds Pathfinder

Join Date: Jun 2006

Atlantis

The Ocean [quay]

I've thought about suggesting skill points not being used for skills you've already unlocked. I think mainly this allows for current characters to focus their skill points on future skills instead of using them up for secondary classes in their builds, or what not.

It'd still be a money sink but I know what kind of effect the limited use of skill points would have.

9th Requiem

9th Requiem

Academy Page

Join Date: Sep 2005

Guardians of the Stars

Mo/R

Well, as time passes and the number of chapters available increases, even the time constraints as to finishing the chapters will prove problematic - I only have 1 Canthan that has finished Tyria, and 3 Tyrians who have finished Cantha. I'm already decided to only keep up a selection of my favourite characters, so I don't really need to get all skills for everything. It's just not worth it.

Secondly, you don't have to have every single skill. Pick up the ones you want as and when you want to try them out, and leave the rest until you're ready.

In short, it works fine as it stands, as long as you don't get greedy and demand everything for every character. I've deleted a lot of my characters (2 Ele's, 2 monks, 1 ranger, 2 mesmers, 1 necro) and I've had to buy a number of skills for re-made characters, but I don't mind that. It means that I'm more careful, and I get what I need and a few others to swap in/out. Getting all skills would be like getting every set of armour - you can do it, but don't complain because it's too expensive and difficult.

/counter-signed.

Riesz

Riesz

Lion's Arch Merchant

Join Date: Jul 2006

I just wish skills didn't cap at 1k platinum. What I dread most about new chapters is having to spend 250k+ on just SKILLS. I can understand unnecessary fancy armors and weapons as a gold sink but not skills (which are the very core of this game).

Just change skills to only needing a skill point to buy.

FrogDevourer

FrogDevourer

on a GW break until C4

Join Date: Feb 2005

In your shadow

Servants of Fortuna

Quote:
Originally Posted by Riesz
What I dread most about new chapters is having to spend 250k+ on just SKILLS.
Quote:
Originally Posted by Winterclaw
A warrior who's gotten all the warrior skills from the other games will need 25K plus an extra 25 skill points (or 375,000xp) to just get all the warrior skills in nightfall.
To be honest, this is basically nothing for a hardcore PvE player, and UAS has to be calibrated for top hardcore players. It may seem unfair to the casual player (and for the records, I *am* a casual player). Yet if you give the casual player an easy/free access to everything (including weird/weak/unused skills or rare loot), how will you convince the hardcore player with bazillions of XP and platinum to keep playing the game? Grinding for items? What's the point if gold and XP are worthless in the game... Collecting all skills (as described in the OP) or all armors or a lot of loot is the typical MMORPG time/gold sink.

Point is, MMORPGs *need* time sinks and money sinks, and they *have* to be calibrated to entertain the most addicted players. Collecting all skills (as described in the OP) or all armors or a lot of loot is the typical MMORPG time/gold sink, so you just cannot reasonnably ask for free PvE unlocks.

However it's also important for a MMORPG to give the average player an access to the basic stuff. IMHO, GW is doing a very good job at this. 9th Requiem gave a very good explanation: contrary to WoW, in GW you don't *need* to grind if you want to play the game casually. That's more than I need.

In short I disagree with the OP because I understand and I accept that PvE UAS is out of my league. I have access to all the skills I need, but I'm not trying to unlock everything on every character because I don't have the time to grind for content I'll never use.

Quote:
Originally Posted by Blackhawk
So being able to buy a complete skillpack for a PvP char from the GW Shop is "fair" compared to the ones who grinded for the skills now is it?
Strange as it may seem, yes. The alternative would be to force new players into grinding, which would basically mean 'no new pvp player for GW'. That's also why ANet is planning to release a PvP-edition for Nightfall.

Unlock packs provide an *optional* alternative for players who do not care about PvE, and for those who feel they need unlocks to be competitive. Granted, many players would like to see free UAS implemented, but ANet decided to link PvE and PvP and I certainly understand why as I enjoy both aspects of the game. Therefore the current unlock system (with PvE grinding or with Balthazar factions) is a very good alternative if you don't want to implement UAS.

Conclusion: asking for free content, free unlocks and so on (with a cookie and a glass of milk) is bound to fail.

Emik

Emik

Jungle Guide

Join Date: Nov 2005

Belgium

[FaRM] Farm For The Win

N/

I want a cookie