Ive read the gamespot preview (being discussed elsewhere), but found that the one on IGN (here) seemed that Charles Onyett (IGN) was more familiar with the game (or paid better attention at the Demo briefing) and more importantly, had some VERY interesting revelations.
Capturable NPCs?
New weapon and armor Buffs? (Inscriptions)
He also put more detail in into the avatar skills of the dervish as well as some items we already had heard about, and did you know the wurms can dance? haha
IGN preview - bit more educational
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fenix
Major-General Awesome
Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#
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Joined Aug 2005
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Quote:
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Originally Posted by Sid Soggybottom
Personally I dont feel like we need another damage modifier on weapons, it would have been a much better system if inherant mods were salvageable.
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Yeah, this is most crucial part of the entire article
Quote:
| What kind of benefits powerful items bestow on players can now be fiddled around with to a greater degree. Item inscription allows for highly customizable damage effects on weapons and armor. From random mobs will drop something called armor insignias which can be applied to items for even more bonuses. Arenanet also mentioned they were decoupling stats from armor's visual appearance, which they believe should please hardcore fans. |
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